+#elif defined(USE_WINCONSOLE)
+
+static DWORD orig_consolemode = 0;
+
+static int enableRawMode(struct current *current) {
+ DWORD n;
+ INPUT_RECORD irec;
+
+ current->outh = GetStdHandle(STD_OUTPUT_HANDLE);
+ current->inh = GetStdHandle(STD_INPUT_HANDLE);
+
+ if (!PeekConsoleInput(current->inh, &irec, 1, &n)) {
+ return -1;
+ }
+ if (getWindowSize(current) != 0) {
+ return -1;
+ }
+ if (GetConsoleMode(current->inh, &orig_consolemode)) {
+ SetConsoleMode(current->inh, ENABLE_PROCESSED_INPUT);
+ }
+ return 0;
+}
+
+static void disableRawMode(struct current *current)
+{
+ SetConsoleMode(current->inh, orig_consolemode);
+}
+
+static void clearScreen(struct current *current)
+{
+ COORD topleft = { 0, 0 };
+ DWORD n;
+
+ FillConsoleOutputCharacter(current->outh, ' ',
+ current->cols * current->rows, topleft, &n);
+ FillConsoleOutputAttribute(current->outh,
+ FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN,
+ current->cols * current->rows, topleft, &n);
+ SetConsoleCursorPosition(current->outh, topleft);
+}
+
+static void cursorToLeft(struct current *current)
+{
+ COORD pos = { 0, current->y };
+ DWORD n;
+
+ FillConsoleOutputAttribute(current->outh,
+ FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN, current->cols, pos, &n);
+ current->x = 0;
+}
+
+static int outputChars(struct current *current, const char *buf, int len)
+{
+ COORD pos = { current->x, current->y };
+ WriteConsoleOutputCharacter(current->outh, buf, len, pos, 0);
+ current->x += len;
+ return 0;
+}
+
+static void outputControlChar(struct current *current, char ch)
+{
+ COORD pos = { current->x, current->y };
+ DWORD n;
+
+ FillConsoleOutputAttribute(current->outh, BACKGROUND_INTENSITY, 2, pos, &n);
+ outputChars(current, "^", 1);
+ outputChars(current, &ch, 1);
+}
+
+static void eraseEol(struct current *current)
+{
+ COORD pos = { current->x, current->y };
+ DWORD n;
+
+ FillConsoleOutputCharacter(current->outh, ' ', current->cols - current->x, pos, &n);
+}
+
+static void setCursorPos(struct current *current, int x)
+{
+ COORD pos = { x, current->y };
+
+ SetConsoleCursorPosition(current->outh, pos);
+ current->x = x;
+}
+
+static int fd_read(struct current *current)
+{
+ while (1) {
+ INPUT_RECORD irec;
+ DWORD n;
+ if (WaitForSingleObject(current->inh, INFINITE) != WAIT_OBJECT_0) {
+ break;
+ }
+ if (!ReadConsoleInput (current->inh, &irec, 1, &n)) {
+ break;
+ }
+ if (irec.EventType == KEY_EVENT && irec.Event.KeyEvent.bKeyDown) {
+ KEY_EVENT_RECORD *k = &irec.Event.KeyEvent;
+ if (k->dwControlKeyState & ENHANCED_KEY) {
+ switch (k->wVirtualKeyCode) {
+ case VK_LEFT:
+ return SPECIAL_LEFT;
+ case VK_RIGHT:
+ return SPECIAL_RIGHT;
+ case VK_UP:
+ return SPECIAL_UP;
+ case VK_DOWN:
+ return SPECIAL_DOWN;
+ case VK_DELETE:
+ return SPECIAL_DELETE;
+ case VK_HOME:
+ return SPECIAL_HOME;
+ case VK_END:
+ return SPECIAL_END;
+ }
+ }
+ /* Note that control characters are already translated in AsciiChar */
+ else {
+#ifdef USE_UTF8
+ return k->uChar.UnicodeChar;
+#else
+ return k->uChar.AsciiChar;
+#endif
+ }
+ }
+ }
+ return -1;
+}
+
+static int getWindowSize(struct current *current)
+{
+ CONSOLE_SCREEN_BUFFER_INFO info;
+ if (!GetConsoleScreenBufferInfo(current->outh, &info)) {
+ return -1;
+ }
+ current->cols = info.dwSize.X;
+ current->rows = info.dwSize.Y;
+ if (current->cols <= 0 || current->rows <= 0) {
+ current->cols = 80;
+ return -1;
+ }
+ current->y = info.dwCursorPosition.Y;
+ current->x = info.dwCursorPosition.X;
+ return 0;
+}
+#endif