- case ENTRY_VERSION: asprintf(&str, "Dragonblocks Alpha %s", VERSION ); break;
- case ENTRY_FPS: asprintf(&str, "%d FPS", game_fps ); break;
- case ENTRY_POS: asprintf(&str, "(%.1f %.1f %.1f)", pos.x, pos.y, pos.z ); break;
- case ENTRY_YAW: asprintf(&str, "yaw = %.1f", rot.x / M_PI * 180.0 ); break;
- case ENTRY_PITCH: asprintf(&str, "pitch = %.1f", rot.y / M_PI * 180.0 ); break;
- case ENTRY_TIME: asprintf(&str, "%02d:%02d", hours, minutes ); break;
- case ENTRY_DAYLIGHT: asprintf(&str, "daylight = %.2f", get_daylight() ); break;
- case ENTRY_SUN_ANGLE: asprintf(&str, "sun angle = %.1f", fmod(get_sun_angle() / M_PI * 180.0, 360.0) ); break;
- case ENTRY_HUMIDITY: asprintf(&str, "humidity = %.2f", get_humidity((v3s32) {pos.x, pos.y, pos.z}) ); break;
- case ENTRY_TEMPERATURE: asprintf(&str, "temperature = %.2f", get_temperature((v3s32) {pos.x, pos.y, pos.z})); break;
- case ENTRY_SEED: asprintf(&str, "seed = %d", seed ); break;
- case ENTRY_FLIGHT: asprintf(&str, "flight: %s", flight ? "enabled" : "disabled" ); break;
- case ENTRY_COLLISION: asprintf(&str, "collision: %s", collision ? "enabled" : "disabled" ); break;
- case ENTRY_TIMELAPSE: asprintf(&str, "timelapse: %s", timelapse ? "enabled" : "disabled" ); break;
- case ENTRY_FULLSCREEN: asprintf(&str, "fullscreen: %s", window.fullscreen ? "enabled" : "disabled" ); break;
- case ENTRY_OPENGL: asprintf(&str, "OpenGL %s", glGetString(GL_VERSION) ); break;
- case ENTRY_GPU: asprintf(&str, "%s", glGetString(GL_RENDERER) ); break;
- case ENTRY_ANTIALIASING: asprintf(&str, "antialiasing: %u samples", client_config.antialiasing ); break;
- case ENTRY_MIPMAP: asprintf(&str, "mipmap: %s", client_config.mipmap ? "enabled" : "disabled" ); break;
- case ENTRY_VIEW_DISTANCE: asprintf(&str, "view distance: %.1lf", client_config.view_distance ); break;
- case ENTRY_LOAD_DISTANCE: asprintf(&str, "load distance: %u", client_terrain_get_load_distance() ); break;
+ case ENTRY_VERSION: asprintf(&str, "Dragonblocks Alpha %s", VERSION ); break;
+ case ENTRY_FPS: asprintf(&str, "%d FPS", game_fps ); break;
+ case ENTRY_POS: asprintf(&str, "(%.1f %.1f %.1f)", pos.x, pos.y, pos.z ); break;
+ case ENTRY_YAW: asprintf(&str, "yaw = %.1f", 360.0 - rot.y / M_PI * 180.0 ); break;
+ case ENTRY_PITCH: asprintf(&str, "pitch = %.1f", -rot.x / M_PI * 180.0 ); break;
+ case ENTRY_TIME: asprintf(&str, "%02d:%02d", hours, minutes ); break;
+ case ENTRY_DAYLIGHT: asprintf(&str, "daylight = %.2f", get_daylight() ); break;
+ case ENTRY_SUN_ANGLE: asprintf(&str, "sun angle = %.1f", fmod(get_sun_angle() / M_PI * 180.0, 360.0) ); break;
+ case ENTRY_HUMIDITY: asprintf(&str, "humidity = %.2f", get_humidity((v3s32) {pos.x, pos.y, pos.z}) ); break;
+ case ENTRY_TEMPERATURE: asprintf(&str, "temperature = %.2f", get_temperature((v3s32) {pos.x, pos.y, pos.z})); break;
+ case ENTRY_SEED: asprintf(&str, "seed = %d", seed ); break;
+ case ENTRY_FLIGHT: asprintf(&str, "flight: %s", flight ? "enabled" : "disabled" ); break;
+ case ENTRY_COLLISION: asprintf(&str, "collision: %s", collision ? "enabled" : "disabled" ); break;
+ case ENTRY_TIMELAPSE: asprintf(&str, "timelapse: %s", timelapse ? "enabled" : "disabled" ); break;
+ case ENTRY_FULLSCREEN: asprintf(&str, "fullscreen: %s", window.fullscreen ? "enabled" : "disabled" ); break;
+ case ENTRY_OPENGL: asprintf(&str, "OpenGL %s", glGetString(GL_VERSION) ); GL_DEBUG break;
+ case ENTRY_GPU: asprintf(&str, "%s", glGetString(GL_RENDERER) ); GL_DEBUG break;
+ case ENTRY_ANTIALIASING: asprintf(&str, "antialiasing: %u samples", client_config.antialiasing ); break;
+ case ENTRY_MIPMAP: asprintf(&str, "mipmap: %s", client_config.mipmap ? "enabled" : "disabled" ); break;
+ case ENTRY_VIEW_DISTANCE: asprintf(&str, "view distance: %.1lf", client_config.view_distance ); break;
+ case ENTRY_LOAD_DISTANCE: asprintf(&str, "load distance: %u", client_terrain_get_load_distance() ); break;