bool queue; // whether the block is in meshgen queue
u64 last_synced; // keep track of when a block was synced the last time (used to detect when a block got out of and then back into range)
Object *obj; // mesh object, generated by blockmesh file
bool queue; // whether the block is in meshgen queue
u64 last_synced; // keep track of when a block was synced the last time (used to detect when a block got out of and then back into range)
Object *obj; // mesh object, generated by blockmesh file