+minetest.register_globalstep(function()
+ if not minetest.settings:get_bool("autodam") then return end
+ local player = minetest.localplayer
+ if not player then end
+ if player:get_wielded_item():get_name() ~= "mcl_core:dirt" then return end
+ local dirt = minetest.find_nodes_near(vector.add(player:get_pos(), vector.new(0, 1, 0)), 4, "mcl_core:dirt")
+ for _, dp in ipairs(dirt) do
+ local above = minetest.get_node_or_nil(vector.add(dp, vector.new(0, 1, 0)))
+ if above and above.name == "mcl_core:dirt" then
+ local underp = vector.subtract(dp, vector.new(0, 1, 0))
+ local under = minetest.get_node_or_nil(underp)
+ if under and under.name == "mcl_core:water_source" then
+ minetest.place_node(underp)
+ end
+ end
+ end
+end)
+
+minetest.register_cheat("AutoDam", "World", "autodam")