- //! The Irrlicht Engine Software renderer.\r
- /** Runs on all platforms, with every hardware. It should only\r
- be used for 2d graphics, but it can also perform some primitive\r
- 3d functions. These 3d drawing functions are quite fast, but\r
- very inaccurate, and don't even support clipping in 3D mode. */\r
- EDT_SOFTWARE,\r
-\r
- //! The Burning's Software Renderer, an alternative software renderer\r
- /** Basically it can be described as the Irrlicht Software\r
- renderer on steroids. It rasterizes 3D geometry perfectly: It\r
- is able to perform correct 3d clipping, perspective correct\r
- texture mapping, perspective correct color mapping, and renders\r
- sub pixel correct, sub texel correct primitives. In addition,\r
- it does bilinear texel filtering and supports more materials\r
- than the EDT_SOFTWARE driver. This renderer has been written\r
- entirely by Thomas Alten, thanks a lot for this huge\r
- contribution. */\r
- EDT_BURNINGSVIDEO,\r
-\r
- //! Direct3D8 device is longer supported in Irrlicht. You have to go back to Irrlicht 1.8 if you still need that.\r
- DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS, // keep enum to avoid breaking enumeration order (might be used in ini-files, serialization, etc)\r
-\r
- //! Direct3D 9 device, only available on Win32 platforms.\r
- /** Performs hardware accelerated rendering of 3D and 2D\r
- primitives. */\r
- EDT_DIRECT3D9,\r
-\r