- for cname, cbool in pairs(player_controls) do
- --Press a key
- if cbool==true and controls.players[player_name][cname][1]==false then
- for _, func in pairs(controls.registered_on_press) do
- func(player, cname)
- end
- controls.players[player_name][cname] = {true, os.clock()}
- elseif cbool==true and controls.players[player_name][cname][1]==true then
- for _, func in pairs(controls.registered_on_hold) do
- func(player, cname, os.clock()-controls.players[player_name][cname][2])
- end
- --Release a key
- elseif cbool==false and controls.players[player_name][cname][1]==true then
- for _, func in pairs(controls.registered_on_release) do
- func(player, cname, os.clock()-controls.players[player_name][cname][2])
+ if controls.players[player_name] then
+ for cname, cbool in pairs(player_controls) do
+ if known_controls[cname] == true then
+ --Press a key
+ if cbool == true and controls.players[player_name][cname][1] == false then
+ for _, func in pairs(controls.registered_on_press) do
+ func(player, cname)
+ end
+ controls.players[player_name][cname] = {true, clock()}
+ elseif cbool == true and controls.players[player_name][cname][1] == true then
+ for _, func in pairs(controls.registered_on_hold) do
+ func(player, cname, clock()-controls.players[player_name][cname][2])
+ end
+ --Release a key
+ elseif cbool == false and controls.players[player_name][cname][1] == true then
+ for _, func in pairs(controls.registered_on_release) do
+ func(player, cname, clock()-controls.players[player_name][cname][2])
+ end
+ controls.players[player_name][cname] = {false}
+ end