+/*
+ * falling_node.js
+ *
+ * Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
+ * MA 02110-1301, USA.
+ *
+ *
+ */
+dragonblocks.registerEntity({
+ name: "dragonblocks:falling_node",
+ gravity: true,
+ width: 1,
+ height: 1,
+ texture: this.texture,
+ oncollide: entity => {
+ if(! dragonblocks.getNode(Math.floor(entity.x), Math.floor(entity.y) + 1) || dragonblocks.getNode(Math.floor(entity.x), Math.floor(entity.y) + 1).mobstable){
+ dragonblocks.setNode(Math.floor(entity.x), Math.floor(entity.y), entity.meta.nodeName);
+ entity.despawn();
+ }
+ }
+});
+
+dragonblocks.registerOnActivateNode((x, y) => {
+ if(! dragonblocks.getNode(x, y).toNode().physics || ! dragonblocks.getNode(x, y + 1) || dragonblocks.getNode(x, y + 1).mobstable)
+ return;
+ let name = dragonblocks.getNode(x, y).name;
+ setTimeout(_ => {dragonblocks.map.activate(x, y);}, 50);
+ dragonblocks.setNode(x, y, "air");
+ let entity = dragonblocks.spawnEntity("dragonblocks:falling_node", x, y);
+ entity.meta.nodeName = name;
+ entity.texture = dragonblocks.nodes[name].texture;
+ entity.updateTexture();
+})