obj->pos = (v3f32) {block->pos.x * MAPBLOCK_SIZE + half_block_size + 0.5f, block->pos.y * MAPBLOCK_SIZE + half_block_size + 0.5f, block->pos.z * MAPBLOCK_SIZE + half_block_size + 0.5f};
obj->scale = extra->obj ? extra->obj->scale : (v3f32) {0.1f, 0.1f, 0.1f};
obj->frustum_culling = true;
obj->pos = (v3f32) {block->pos.x * MAPBLOCK_SIZE + half_block_size + 0.5f, block->pos.y * MAPBLOCK_SIZE + half_block_size + 0.5f, block->pos.z * MAPBLOCK_SIZE + half_block_size + 0.5f};
obj->scale = extra->obj ? extra->obj->scale : (v3f32) {0.1f, 0.1f, 0.1f};
obj->frustum_culling = true;