-u32 CB3DMeshWriter::getUVlayerCount(IMesh* mesh)\r
+u32 CB3DMeshWriter::getUVlayerCount(const IMesh* mesh)\r
{\r
const u32 numBeshBuffers = mesh->getMeshBufferCount();\r
for (u32 i = 0; i < numBeshBuffers; i++)\r
{\r
const u32 numBeshBuffers = mesh->getMeshBufferCount();\r
for (u32 i = 0; i < numBeshBuffers; i++)\r
u32 getJointChunkSize(const ISkinnedMesh* mesh, ISkinnedMesh::SJoint* joint);\r
core::array<ISkinnedMesh::SJoint*> getRootJoints(const ISkinnedMesh* mesh);\r
\r
u32 getJointChunkSize(const ISkinnedMesh* mesh, ISkinnedMesh::SJoint* joint);\r
core::array<ISkinnedMesh::SJoint*> getRootJoints(const ISkinnedMesh* mesh);\r
\r
- u32 getUVlayerCount(IMesh *mesh);\r
+ u32 getUVlayerCount(const IMesh *mesh);\r
ISkinnedMesh* getSkinned (IMesh *mesh);\r
\r
inline void writeVector2(io::IWriteFile* file, const core::vector2df& vec);\r
ISkinnedMesh* getSkinned (IMesh *mesh);\r
\r
inline void writeVector2(io::IWriteFile* file, const core::vector2df& vec);\r