+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BossSpeechBubble : MonoBehaviour
+{
+ [SerializeField]
+ GameObject dialogueManager;
+
+ BossDialogue dialogue;
+
+ public Transform[] speakers;
+
+ void Start()
+ {
+ dialogue = dialogueManager.GetComponent<BossDialogue>();
+ }
+
+ public void NextSpeaker()
+ {
+ transform.position = speakers[dialogue.index].position;
+ }
+}
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