]> git.lizzy.rs Git - minetest.git/commit
Bloom (#12791)
authorx2048 <codeforsmile@gmail.com>
Thu, 29 Sep 2022 18:34:05 +0000 (20:34 +0200)
committerGitHub <noreply@github.com>
Thu, 29 Sep 2022 18:34:05 +0000 (20:34 +0200)
commit9df79a4b2d68979c3e15797d518d957787ba4e21
tree027f372a420f1aa3aa72bf72de34c5e6062b9090
parent3978b9b8ed1c318c3f9a088beb331c26bca6de6b
Bloom (#12791)

Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
16 files changed:
builtin/settingtypes.txt
client/shaders/blur_h/opengl_fragment.glsl [new file with mode: 0644]
client/shaders/blur_h/opengl_vertex.glsl [new file with mode: 0644]
client/shaders/blur_v/opengl_fragment.glsl [new file with mode: 0644]
client/shaders/blur_v/opengl_vertex.glsl [new file with mode: 0644]
client/shaders/extract_bloom/opengl_fragment.glsl [new file with mode: 0644]
client/shaders/extract_bloom/opengl_vertex.glsl [new file with mode: 0644]
client/shaders/second_stage/opengl_fragment.glsl
src/client/game.cpp
src/client/render/pipeline.cpp
src/client/render/pipeline.h
src/client/render/secondstage.cpp
src/client/render/secondstage.h
src/client/renderingengine.h
src/client/shader.cpp
src/defaultsettings.cpp