Using a `BTreeMap` to represent rows in the bit matrix is really slow.
This patch changes things so that each row is represented by a
`BitVector`. This is a less sparse representation, but a much faster
one.
As a result, `SparseBitSet` and `SparseChunk` can be removed.
Other minor changes in this patch.
- It renames `BitVector::insert()` as `merge()`, which matches the
terminology in the other classes in bitvec.rs.
- It removes `SparseBitMatrix::is_subset()`, which is unused.
- It reinstates `RegionValueElements::num_elements()`, which #52190 had
removed.
- It removes a low-value `debug!` call in `SparseBitMatrix::add()`.