Utilize discriminant_value for more efficient deriving
The new code generated for deriving on enums looks something like this:
```rust
let __self0_vi = unsafe {
std::intrinsics::discriminant_value(&self) } as i32;
let __self1_vi = unsafe {
std::intrinsics::discriminant_value(&__arg1) } as i32;
let __self2_vi = unsafe {
std::intrinsics::discriminant_value(&__arg2) } as i32;
///
if __self0_vi == __self1_vi && __self0_vi == __self2_vi && ... {
match (...) {
(Variant1, Variant1, ...) => Body1
(Variant2, Variant2, ...) => Body2,
...
_ => ::core::intrinsics::unreachable()
}
}
else {
... // catch-all remainder can inspect above variant index values.
}
```
This helps massively for C-like enums since they will be compiled as a
single comparison giving observed speedups of up to 8x. For more complex
enums the speedup is more difficult to measure but it should not be
slower to generate code this way regardless.