]> git.lizzy.rs Git - irrlicht.git/commit
IBillboardSceneNode got functions to access meshbuffers.
authorcutealien <cutealien@dfc29bdd-3216-0410-991c-e03cc46cb475>
Tue, 8 Feb 2022 21:00:12 +0000 (21:00 +0000)
committersfan5 <sfan5@live.de>
Wed, 9 Feb 2022 18:09:04 +0000 (19:09 +0100)
commit4fb1c55ec53ef32654fc7cfe60419e93bc3072b8
tree11aa21b90293548c91248618f78bf5284caf1f74
parent7fb36849c7a1a6384de13206b9096945ce02bec9
IBillboardSceneNode got functions to access meshbuffers.
So uv-coordinates can now be modified directly (previously only possible via texture matrix).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
changes.txt
include/IBillboardSceneNode.h
source/Irrlicht/CBillboardSceneNode.h