]> git.lizzy.rs Git - minetest.git/commit
Use vec4 for varTexCoord in interlaced shader (#11004)
authorMuhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Mon, 1 Mar 2021 12:37:32 +0000 (19:37 +0700)
committerGitHub <noreply@github.com>
Mon, 1 Mar 2021 12:37:32 +0000 (13:37 +0100)
commit1abb83b1abde10632442554c90549d81d1b39cd7
tree5e07a0c6f7004a85cb678b1bca41364e8f9d691d
parent3a2f55bc19bec1cb3f76d0edc30208a1eff11925
Use vec4 for varTexCoord in interlaced shader (#11004)

Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
client/shaders/3d_interlaced_merge/opengl_fragment.glsl
client/shaders/3d_interlaced_merge/opengl_vertex.glsl