X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=xwall.lua;h=a6a7a6ab05d102d9f63033c2788e8810f8bcd001;hb=a9f74339656ad0f2c3c63c0b17baa16f9ff8d8bd;hp=c9734efe4e28b75a8a00c588200ea290916354ce;hpb=b887a4bd0cf7f219313cfa52f8f2152e9674b1f4;p=xdecor.git diff --git a/xwall.lua b/xwall.lua index c9734ef..a6a7a6a 100644 --- a/xwall.lua +++ b/xwall.lua @@ -3,6 +3,7 @@ -- Optimized by kilbith local xwall = {} +screwdriver = screwdriver or {} xwall.get_candidate = {} local profiles = { @@ -13,63 +14,42 @@ local profiles = { } for _, p in pairs(profiles) do - local p1, p2, p3 = p[1], p[2], p[3] - xwall.get_candidate[p1] = {p2, p3} + xwall.get_candidate[p[1]] = {p[2], p[3]} end local directions = { - {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, - {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1} + {x=1, y=0, z=0}, {x=0, y=0, z=1}, + {x=-1, y=0, z=0}, {x=0, y=0, z=-1} } --- Source: Mesecons (util.lua). --- Creates a deep copy of the table. -local function clone_table(table) - if type(table) ~= "table" then return table end -- No need to copy. - local newtable = {} - - for idx, item in pairs(table) do - if type(item) == "table" then - newtable[idx] = clone_table(item) - else - newtable[idx] = item - end - end - - return newtable -end - function xwall.update_one_node(pos, name, digged) if not pos or not name or not minetest.registered_nodes[name] then return end local candidates = {0, 0, 0, 0} local pow2 = {1, 2, 4, 8} local id = 0 - for i = 1, #directions do - local dir = directions[i] - local node = minetest.get_node({x=pos.x + dir.x, y=pos.y, z=pos.z + dir.z}) + for i, dir in pairs(directions) do + local node = minetest.get_node(vector.add(pos, dir)) + local ndef = minetest.registered_nodes[node.name] - if node and node.name and minetest.registered_nodes[node.name] then - local ndef = minetest.registered_nodes[node.name] + if node and node.name and ndef then if ndef.drop == name or (ndef.groups and ndef.groups.xwall) then candidates[i] = node.name id = id + pow2[i] end - if ndef.walkable ~= false and ndef.drawtype ~= "nodebox" then - candidates[i] = 0 - id = id + pow2[i] - end end end if digged then return candidates end - local newnode = xwall.get_candidate[id] + if newnode and newnode[1] then - local newname = string.sub(name, 1, string.len(name) -3)..newnode[1] - if newname and minetest.registered_nodes[newname] then + local newname = name:sub(1, name:len()-3)..newnode[1] + local regnode = minetest.registered_nodes[newname] + + if newname and regnode then minetest.swap_node(pos, {name=newname, param2=newnode[2]}) - elseif newnode[1] == '_c0' and not minetest.registered_nodes[newname] then + elseif newnode[1] == '_c0' and not regnode then minetest.swap_node(pos, {name=name, param2=0}) end end @@ -81,125 +61,98 @@ function xwall.update(pos, name, active, has_been_digged) if not pos or not name or not minetest.registered_nodes[name] then return end local c = xwall.update_one_node(pos, name, has_been_digged) - for j = 1, #directions do - local dir2 = directions[j] + for j, dir2 in pairs(directions) do if c[j] ~= 0 and c[j] ~= "ignore" then - xwall.update_one_node({x=pos.x + dir2.x, y=pos.y, z=pos.z + dir2.z}, c[j], false) + xwall.update_one_node(vector.add(pos, dir2), c[j], false) end end end -function xwall.register(name, def, node_box_data) - for k, v in pairs(node_box_data) do - def.drawtype = "nodebox" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.drop = name.."_ln" - def.node_box = {type = "fixed", fixed = node_box_data[k]} - - if not def.tiles then - def.tiles = def.textures - end - if not def.groups then - def.groups = {xwall=1, cracky=3} - else - def.groups.xwall = 1 - end - - local newdef = clone_table(def) - if k == "ln" then - newdef.on_construct = function(pos) - return xwall.update(pos, name.."_ln", true, nil) - end - else - newdef.groups.not_in_creative_inventory = 1 - end - newdef.after_dig_node = function(pos, oldnode, oldmetadata, digger) - return xwall.update(pos, name.."_ln", true, true) - end - - minetest.register_node(name.."_"..k, newdef) - end -end - -function xwall.construct_node_box_data(node_box_list, center_node_box_list, node_box_line) +function xwall.construct_nodebox(nodebox_list, center_nodebox_list, nodebox_line) local res = {} res.c0, res.c1, res.c2, res.c3, res.c4 = {}, {}, {}, {}, {} - local pos0, pos1, pos2, pos3, pos4 = #res.c0, #res.c1, #res.c2, #res.c3, #res.c4 - - for _, v in pairs(node_box_list) do - pos1 = pos1 + 1 - pos2 = pos2 + 1 - pos3 = pos3 + 1 - pos4 = pos4 + 1 - res.c1[pos1] = v - res.c2[pos2] = v - res.c3[pos3] = v - res.c4[pos4] = v + + for _, v in pairs(nodebox_list) do + res.c1[#res.c1+1] = v + res.c2[#res.c2+1] = v + res.c3[#res.c3+1] = v + res.c4[#res.c4+1] = v end - for _, v in pairs(node_box_list) do - pos2 = pos2 + 1 - pos3 = pos3 + 1 - pos4 = pos4 + 1 - res.c2[pos2] = {v[3], v[2], v[1], v[6], v[5], v[4]} - res.c3[pos3] = {v[3], v[2], v[1], v[6], v[5], v[4]} - res.c4[pos4] = {v[3], v[2], v[1], v[6], v[5], v[4]} + for _, v in pairs(nodebox_list) do + res.c2[#res.c2+1] = {v[3], v[2], v[1], v[6], v[5], v[4]} + res.c3[#res.c3+1] = {v[3], v[2], v[1], v[6], v[5], v[4]} + res.c4[#res.c4+1] = {v[3], v[2], v[1], v[6], v[5], v[4]} end - for _, v in pairs(node_box_list) do - pos3 = pos3 + 1 - pos4 = pos4 + 1 - res.c3[pos3] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5} - res.c4[pos4] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5} + for _, v in pairs(nodebox_list) do + res.c3[#res.c3+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5} + res.c4[#res.c4+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5} end - for _, v in pairs(node_box_list) do - pos4 = pos4 + 1 - res.c4[pos4] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]} + for _, v in pairs(nodebox_list) do + res.c4[#res.c4+1] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]} end - for _, v in pairs(center_node_box_list) do - pos0 = pos0 + 1 - pos1 = pos1 + 1 - pos2 = pos2 + 1 - pos3 = pos3 + 1 - pos4 = pos4 + 1 - res.c0[pos0] = v - res.c1[pos1] = v - res.c2[pos2] = v - res.c3[pos3] = v - res.c4[pos4] = v + for _, v in pairs(center_nodebox_list) do + res.c0[#res.c0+1] = v + res.c1[#res.c1+1] = v + res.c2[#res.c2+1] = v + res.c3[#res.c3+1] = v + res.c4[#res.c4+1] = v end if #res.c0 < 1 then res.c0 = nil end - res.ln = node_box_line + res.ln = nodebox_line return res end -function xwall.register_wall(name, tiles, def) - local node_box_data = xwall.construct_node_box_data( - {{ -3/16, -0.5, 0, 3/16, 5/16, 0.5 }}, - {{ -4/16, -0.5, -4/16, 4/16, 0.5, 4/16 }}, - {{ -3/16, -0.5, -0.5, 3/16, 5/16, 0.5 }} +function xwall.register_wall(name, tiles) + local groups, def = {}, {} + local nodebox_data = xwall.construct_nodebox( + {{-.1875,-.6875,0,.1875,.3125,.5}}, + {{-.25,-.6875,-.25,.25,.5,.25}}, + {{-.1875,-.6875,-.5,.1875,.3125,.5}} ) - if def then return end - def = { - description = string.sub(string.gsub(name, "%l", string.upper, 7), 8, -6).." Wall", - textures = {tiles, tiles, tiles, tiles}, - sounds = xdecor.stone, - groups = {cracky=3, stone=1, pane=1}, - collision_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.25, 0.5, 1, 0.25} + local function group(k) + groups = {xwall=1, cracky=3} + if k ~= "ln" then + groups.not_in_creative_inventory=1 + end + return groups + end + + for k, v in pairs(nodebox_data) do + def = { + description = name:gsub("^%l", string.upper).." Wall", + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + tiles = {tiles}, + drop = "xdecor:"..name.."_wall_ln", + node_box = {type = "fixed", fixed = nodebox_data[k]}, + sounds = default.node_sound_stone_defaults(), + groups = group(k), + sunlight_propagates = true, + on_rotate = screwdriver.disallow, + collision_box = { + type = "fixed", + fixed = {-.5,-.5,-.25,.5,1,.25} + }, + on_construct = function(pos) + return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, nil) + end, + after_dig_node = function(pos, _, _, _) + return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, true) + end } - } - xwall.register(name, def, node_box_data) + minetest.register_node("xdecor:"..name.."_wall_"..k, def) + end end -xwall.register_wall("xdecor:cobble_wall", "default_cobble.png") -xwall.register_wall("xdecor:mossycobble_wall", "default_mossycobble.png") +xwall.register_wall("cobble", "default_cobble.png") +xwall.register_wall("mossycobble", "default_mossycobble.png")