X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=worldedit_gui%2Finit.lua;h=424d61f064f887d3955cf7c5d66743b2de52e5b7;hb=da51c688d28be0cf53a03d263bc3f17c56cc74ae;hp=3aca3a910f21f9b02815453d2a487f11ff420ede;hpb=3fa9dfd19cf9ba466abcb49f3d0bc77f1b1aba7c;p=worldedit.git diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua index 3aca3a9..424d61f 100644 --- a/worldedit_gui/init.lua +++ b/worldedit_gui/init.lua @@ -1,6 +1,3 @@ ---wip: make back buttons images in all screens ---wip: support unified_inventory, it even seems to have some sort of API now - worldedit = worldedit or {} --[[ @@ -17,14 +14,19 @@ Use `nil` for the `options` parameter to unregister the function associated with Use `nil` for the `get_formspec` field to denote that the function does not have its own screen. -Use `nil` for the `privs` field to denote that no special privileges are required to use the function. +The `privs` field may not be `nil`. If the identifier is already registered to another function, it will be replaced by the new one. + +The `on_select` function must not call `worldedit.show_page` ]] worldedit.pages = {} --mapping of identifiers to options local identifiers = {} --ordered list of identifiers worldedit.register_gui_function = function(identifier, options) + if options.privs == nil or next(options.privs) == nil then + error("privs unset") + end worldedit.pages[identifier] = options table.insert(identifiers, identifier) end @@ -38,71 +40,193 @@ Example: ]] worldedit.register_gui_handler = function(identifier, handler) + local enabled = true minetest.register_on_player_receive_fields(function(player, formname, fields) - --ensure the form is not being exited since this is a duplicate message - if fields.quit then - return false - end - + if not enabled then return false end + enabled = false + minetest.after(0.2, function() enabled = true end) local name = player:get_player_name() - + --ensure the player has permission to perform the action local entry = worldedit.pages[identifier] - if entry and minetest.check_player_privs(name, entry.privs or {}) then + if entry and minetest.check_player_privs(name, entry.privs) then return handler(name, fields) end return false end) end +worldedit.get_formspec_header = function(identifier) + local entry = worldedit.pages[identifier] or {} + return "button[0,0;2,0.5;worldedit_gui;Back]" .. + string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "") +end + local get_formspec = function(name, identifier) if worldedit.pages[identifier] then return worldedit.pages[identifier].get_formspec(name) end - return worldedit.pages["worldedit_gui"].get_formspec(name) + return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given end -worldedit.show_page = function(name, page) - --wip - print("not implemented") -end +--implement worldedit.show_page(name, page) in different ways depending on the available APIs +if minetest.global_exists("unified_inventory") then -- unified inventory installed + local old_func = worldedit.register_gui_function + worldedit.register_gui_function = function(identifier, options) + old_func(identifier, options) + unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end}) + end + + unified_inventory.register_button("worldedit_gui", { + type = "image", + image = "inventory_plus_worldedit_gui.png", + }) + + minetest.register_on_player_receive_fields(function(player, formname, fields) + local name = player:get_player_name() + if fields.worldedit_gui then --main page + worldedit.show_page(name, "worldedit_gui") + return true + elseif fields.worldedit_gui_exit then --return to original page + local player = minetest.get_player_by_name(name) + if player then + unified_inventory.set_inventory_formspec(player, "craft") + end + return true + end + return false + end) ---add button to inventory_plus if it is installed -if inventory_plus then + worldedit.show_page = function(name, page) + local player = minetest.get_player_by_name(name) + if player then + player:set_inventory_formspec(get_formspec(name, page)) + end + end +elseif minetest.global_exists("inventory_plus") then -- inventory++ installed minetest.register_on_joinplayer(function(player) - --ensure player has permission to perform action - if minetest.check_player_privs(player:get_player_name(), {worldedit=true}) then + local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true}) + if can_worldedit then inventory_plus.register_button(player, "worldedit_gui", "WorldEdit") end end) - --show the form when the button is pressed + --show the form when the button is pressed and hide it when done + local gui_player_formspecs = {} minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() + if fields.worldedit_gui then --main page + gui_player_formspecs[name] = player:get_inventory_formspec() + worldedit.show_page(name, "worldedit_gui") + return true + elseif fields.worldedit_gui_exit then --return to original page + if gui_player_formspecs[name] then + inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "main")) + end + return true + end + return false + end) + + worldedit.show_page = function(name, page) + local player = minetest.get_player_by_name(name) + if player then + inventory_plus.set_inventory_formspec(player, get_formspec(name, page)) + end + end +elseif minetest.global_exists("smart_inventory") then -- smart_inventory installed + -- redefinition: Update the code element on inventory page to show the we-page + function worldedit.show_page(name, page) + local state = smart_inventory.get_page_state("worldedit_gui", name) + if state then + state:get("code"):set_we_formspec(page) + state.location.rootState:show() -- update inventory page + end + end - --ensure player has permission to perform action - if not minetest.check_player_privs(name, {worldedit=true}) then + -- smart_inventory page callback. Contains just a "custom code" element + local function smart_worldedit_gui_callback(state) + local codebox = state:element("code", { name = "code", code = "" }) + function codebox:set_we_formspec(we_page) + local new_formspec = get_formspec(state.location.rootState.location.player, we_page) + new_formspec = new_formspec:gsub('button_exit','button') --no inventory closing + self.data.code = "container[1,1]".. new_formspec .. "container_end[]" + end + codebox:set_we_formspec("worldedit_gui") + + -- process input (the back button) + state:onInput(function(state, fields, player) + if fields.worldedit_gui then --main page + state:get("code"):set_we_formspec("worldedit_gui") + elseif fields.worldedit_gui_exit then --return to original page + state:get("code"):set_we_formspec("worldedit_gui") + state.location.parentState:get("crafting_button"):submit() -- switch to the crafting tab + end + end) + end + + -- all handler should return false to force inventory UI update + local orig_register_gui_handler = worldedit.register_gui_handler + worldedit.register_gui_handler = function(identifier, handler) + local wrapper = function(...) + handler(...) return false end + orig_register_gui_handler(identifier, wrapper) + end - --check for showing of main GUI - local next_page = nil + -- register the inventory button + smart_inventory.register_page({ + name = "worldedit_gui", + tooltip = "Edit your World!", + icon = "inventory_plus_worldedit_gui.png", + smartfs_callback = smart_worldedit_gui_callback, + sequence = 99 + }) +elseif minetest.global_exists("sfinv") then -- sfinv installed + assert(sfinv.enabled) + local orig_get = sfinv.pages["sfinv:crafting"].get + sfinv.override_page("sfinv:crafting", { + get = function(self, player, context) + local can_worldedit = minetest.check_player_privs(player, {worldedit=true}) + local fs = orig_get(self, player, context) + return fs .. (can_worldedit and "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" or "") + end + }) + + --show the form when the button is pressed and hide it when done + minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.worldedit_gui then --main page - worldedit.show_page(name, "worldedit_gui") + worldedit.show_page(player:get_player_name(), "worldedit_gui") + return true + elseif fields.worldedit_gui_exit then --return to original page + sfinv.set_page(player, "sfinv:crafting") return true end return false end) worldedit.show_page = function(name, page) - inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page)) + local player = minetest.get_player_by_name(name) + if player then + player:set_inventory_formspec(get_formspec(name, page)) + end end +else + error( + "worldedit_gui requires a supported gui management mod to be installed.\n".. + "To use the it you need to either:\n".. + "* use minetest_game or another sfinv-compatible subgame\n".. + "* install Unified Inventory, Inventory++ or Smart Inventory\n".. + "If you don't want to use worldedit_gui, disable it by editing world.mt or from the main menu." + ) end worldedit.register_gui_function("worldedit_gui", { name = "WorldEdit GUI", + privs = {interact=true}, get_formspec = function(name) - --create a form with all the buttons arranged in a grid --wip: show only buttons that the player has privs for + --create a form with all the buttons arranged in a grid local buttons, x, y, index = {}, 0, 1, 0 local width, height = 3, 0.8 local columns = 5 @@ -119,19 +243,23 @@ worldedit.register_gui_function("worldedit_gui", { end end end - return string.format("size[%g,%g]", columns * width, y + 0.5) .. - (inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") .. + if index == 0 then --empty row + y = y - height + end + return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) .. + "button[0,0;2,0.5;worldedit_gui_exit;Back]" .. "label[2,0;WorldEdit GUI]" .. table.concat(buttons) end, }) worldedit.register_gui_handler("worldedit_gui", function(name, fields) - --check for WorldEdit GUI main formspec button selection - for identifier, entry in pairs(worldedit.pages) do - if fields[identifier] then + for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection + if fields[identifier] and identifier ~= "worldedit_gui" then --ensure player has permission to perform action - if not minetest.check_player_privs(name, entry.privs or {}) then + local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs) + if not has_privs then + worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")") return false end if entry.on_select then @@ -146,4 +274,4 @@ worldedit.register_gui_handler("worldedit_gui", function(name, fields) return false end) -dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua") \ No newline at end of file +dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")