X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=worktable.lua;h=bd59cd7681203e00d5d6a06dfd904124cdbbda5c;hb=c7633ffd2029fea899a6156a01176b578ab4029b;hp=a0a49b6665548dcab13e4c7d089c141cf378dc49;hpb=cd7fb805ac51642969f00f67066d98c9d12e361f;p=xdecor.git diff --git a/worktable.lua b/worktable.lua index a0a49b6..bd59cd7 100644 --- a/worktable.lua +++ b/worktable.lua @@ -1,196 +1,423 @@ local worktable = {} +screwdriver = screwdriver or {} -local material = { - "cloud", -- Only used for the formspec display. - "wood", "junglewood", "pinewood", "acacia_wood", - "tree", "jungletree", "pinetree", "acacia_tree", - "cobble", "mossycobble", "desert_cobble", - "stone", "sandstone", "desert_stone", "obsidian", - "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick", - "coalblock", "copperblock", "steelblock", "goldblock", - "bronzeblock", "mese", "diamondblock", - "brick", "cactus", "ice", "meselamp", - "glass", "obsidian_glass" +local nodes = { -- Nodes allowed to be cut. Mod name = {node name}. + ["default"] = {"wood", "junglewood", "pine_wood", "acacia_wood", + "tree", "jungletree", "pine_tree", "acacia_tree", + "cobble", "mossycobble", "desert_cobble", + "stone", "sandstone", "desert_stone", "obsidian", + "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick", + "coalblock", "copperblock", "steelblock", "goldblock", + "bronzeblock", "mese", "diamondblock", + "brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"}, + + ["xdecor"] = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile", + "cactusbrick", "hard_clay", "packed_ice", "moonbrick", + "woodframed_glass", "wood_tile"}, } -local def = { -- Node name, yield, nodebox shape. - {"nanoslab", "16", {-.5,-.5,-.5,0,-.4375,0}}, - {"micropanel", "16", {-.5,-.5,-.5,.5,-.4375,0}}, - {"microslab", "8", {-.5,-.5,-.5,.5,-.4375,.5}}, - {"panel", "4", {-.5,-.5,-.5,.5,0,0}}, - {"slab", "2", {-.5,-.5,-.5,.5,0,.5}}, - {"outerstair", "1", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}}, - {"stair", "1", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}}, - {"innerstair", "1", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}} +local def = { -- Nodebox name, yield, definition. + {"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}}, + {"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}}, + {"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}}, + {"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}}, + {"cube", 4, {-.5,-.5,0,0,0,.5}}, + {"panel", 4, {-.5,-.5,-.5,.5,0,0}}, + {"slab", 2, {-.5,-.5,-.5,.5,0,.5}}, + {"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}}, + {"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}}, + {"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}}, + {"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}}, + {"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}} } -function worktable.construct(pos) - local meta = minetest.get_meta(pos) +function worktable.get_recipe(item) + if item:find("^group:") then + if item:find("wool$") or item:find("dye$") then + item = item:match("[^,:]+$")..":white" + elseif minetest.registered_items["default:"..item:match("[^,:]+$")] then + item = item:gsub("group:", "default:") + else + for node, definition in pairs(minetest.registered_items) do + if definition.groups[item:match("[^,:]+$")] then + item = node + end + end + end + end + return item +end - local nodebtn = {} - for i = 1, #def do - nodebtn[#nodebtn+1] = "item_image_button["..(i-1).. - ",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]" - end - nodebtn = table.concat(nodebtn) - - meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui.. - "label[0,0;Cut your material into...]"..nodebtn.. - "label[0,1.5;Input]".."list[current_name;input;0,2;1,1;]".. - "image[1,2;1,1;xdecor_saw.png]".. - "label[2,1.5;Output]".."list[current_name;output;2,2;1,1;]".. - "label[5,1.5;Tool]".."list[current_name;tool;5,2;1,1;]".. - "image[6,2;1,1;xdecor_anvil.png]".. - "label[6.8,1.5;Hammer]".."list[current_name;hammer;7,2;1,1;]".. - "list[current_player;main;0,3.25;8,4;]") - meta:set_string("infotext", "Work Table") +function worktable.craftguide_formspec(meta, pagenum, item, recipe_num, filter, tab_id) + local inv_size = meta:get_int("inv_size") + local npp, i, s = 8*3, 0, 0 + local pagemax = math.floor((inv_size - 1) / npp + 1) + + if pagenum > pagemax then + pagenum = 1 + elseif pagenum == 0 then + pagenum = pagemax + end + + local formspec = [[ size[8,6.6;] + tablecolumns[color;text;color;text] + tableoptions[background=#00000000;highlight=#00000000;border=false] + button[5.5,0;0.7,1;prev;<] + button[7.3,0;0.7,1;next;>] + button[4,0.2;0.7,0.5;search;?] + button[4.6,0.2;0.7,0.5;clearfilter;X] + button[0,0;1.5,1;backcraft;< Back] + tooltip[search;Search] + tooltip[clearfilter;Reset] ]] + .."tabheader[0,0;tabs;All,Nodes,Tools,Items;"..tostring(tab_id)..";true;false]".. + "table[6.1,0.2;1.1,0.5;pagenum;#FFFF00,"..tostring(pagenum).. + ",#FFFFFF,/ "..tostring(pagemax).."]".. + "field[1.8,0.32;2.6,1;filter;;"..filter.."]"..xbg + + for _, name in pairs(worktable.craftguide_main_list(meta, filter, tab_id)) do + if s < (pagenum - 1) * npp then + s = s + 1 + else + if i >= npp then break end + formspec = formspec.."item_image_button["..(i%8)..",".. + (math.floor(i/8)+1)..";1,1;"..name..";"..name..";]" + i = i + 1 + end + end + + if item and minetest.registered_items[item] then + --print(dump(minetest.get_all_craft_recipes(item))) + local items_num = #minetest.get_all_craft_recipes(item) + if recipe_num > items_num then recipe_num = 1 end + + if items_num > 1 then + formspec = formspec.."button[0,6;1.6,1;alternate;Alternate]".. + "label[0,5.5;Recipe "..recipe_num.." of "..items_num.."]" + end + + local type = minetest.get_all_craft_recipes(item)[recipe_num].type + if type == "cooking" then + formspec = formspec.."image[3.75,4.6;0.5,0.5;default_furnace_fire_fg.png]" + end + + local items = minetest.get_all_craft_recipes(item)[recipe_num].items + local width = minetest.get_all_craft_recipes(item)[recipe_num].width + if width == 0 then width = math.min(3, #items) end + local rows = math.ceil(table.maxn(items) / width) + + local function is_group(item) + if item:find("^group:") then return "G" end + return "" + end + + for i, v in pairs(items) do + formspec = formspec.."item_image_button["..((i-1) % width + 4.5)..",".. + (math.floor((i-1) / width + (6 - math.min(2, rows))))..";1,1;".. + worktable.get_recipe(v)..";"..worktable.get_recipe(v)..";"..is_group(v).."]" + end + + formspec = formspec.."item_image[2.5,5;1,1;"..item.."]".. + "image[3.5,5;1,1;gui_furnace_arrow_bg.png^[transformR90]" + end + + meta:set_string("formspec", formspec) +end + +local function tab_category(tab_id) + local id_category = { + minetest.registered_items, + minetest.registered_nodes, + minetest.registered_tools, + minetest.registered_craftitems } + + return id_category[tab_id] or id_category[1] +end + +function worktable.craftguide_main_list(meta, filter, tab_id) + local items_list = {} + for name, def in pairs(tab_category(tab_id)) do + if not (def.groups.not_in_creative_inventory == 1) and + minetest.get_craft_recipe(name).items and + def.description and def.description ~= "" and + (not filter or def.name:find(filter, 1, true)) then + items_list[#items_list+1] = name + end + end + meta:set_int("inv_size", #items_list) + table.sort(items_list) + return items_list +end + +worktable.formspecs = { + crafting = function(meta) + meta:set_string("formspec", [[ size[8,7;] + list[current_player;main;0,3.3;8,4;] + image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270] + button[0,0;1.5,1;back;< Back] + button[0,1;1.5,1;craftguide;Guide] + list[current_player;craft;2,0;3,3;] + list[current_player;craftpreview;6,1;1,1;] + listring[current_player;main] + listring[current_player;craft] ]] + ..xbg..default.get_hotbar_bg(0,3.3)) + end, + storage = function(meta) + meta:set_string("formspec", [[ size[8,7] + list[context;storage;0,1;8,2;] + list[current_player;main;0,3.25;8,4;] + listring[context;storage] + listring[current_player;main] + button[0,0;1.5,1;back;< Back] ]] + ..xbg..default.get_hotbar_bg(0,3.25)) + end, + main = function(meta) + meta:set_string("formspec", [[ size[8,7;] + label[0.9,1.23;Cut] + label[0.9,2.23;Repair] + box[-0.05,1;2.05,0.9;#555555] + box[-0.05,2;2.05,0.9;#555555] + image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270] + image[0,1;1,1;worktable_saw.png] + image[0,2;1,1;worktable_anvil.png] + image[3,2;1,1;hammer_layout.png] + list[context;input;2,1;1,1;] + list[context;tool;2,2;1,1;] + list[context;hammer;3,2;1,1;] + list[context;forms;4,0;4,3;] + list[current_player;main;0,3.25;8,4;] + button[0,0;2,1;craft;Crafting] + button[2,0;2,1;storage;Storage] ]] + ..xbg..default.get_hotbar_bg(0,3.25)) + end +} + +function worktable.construct(pos) + local meta = minetest.get_meta(pos) local inv = meta:get_inventory() - inv:set_size("output", 1) - inv:set_size("input", 1) + inv:set_size("tool", 1) + inv:set_size("input", 1) inv:set_size("hammer", 1) + inv:set_size("forms", 4*3) + inv:set_size("storage", 8*2) + meta:set_string("infotext", "Work Table") + + worktable.formspecs.main(meta) end -function worktable.fields(pos, formname, fields, sender) +function worktable.fields(pos, _, fields) + if fields.quit then return end local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local inputstack = inv:get_stack("input", 1) - local outputstack = inv:get_stack("output", 1) - local outputcount = outputstack:get_count() - local inputname = inputstack:get_name() - local outputname = outputstack:get_name() - local shape, get, outputshape = {}, {}, {} - local anz = 0 - - for i = 1, #def do - local d = def[i] - local nb, anz = d[1], d[2] - if outputcount < 99 and fields[nb] then - outputshape = outputname:match(nb) - if nb ~= outputshape and outputcount > 0 then break end - shape = "xdecor:"..nb.."_"..inputname:sub(9) - get = shape.." "..anz - - if minetest.registered_nodes[shape] then - inv:add_item("output", get) - inputstack:take_item() - inv:set_stack("input", 1, inputstack) + local formspec = meta:to_table().fields.formspec + local filter = formspec:match("filter;;([%w_:]+)") or "" + local pagenum = tonumber(formspec:match("#FFFF00,(%d+)")) or 1 + local tab_id = tonumber(formspec:match("tabheader%[.*;(%d+)%;.*]")) or 1 + + if fields.back then + worktable.formspecs.main(meta) + elseif fields.craft or fields.backcraft then + worktable.formspecs.crafting(meta) + elseif fields.storage then + worktable.formspecs.storage(meta) + elseif fields.craftguide or fields.clearfilter then + worktable.craftguide_main_list(meta, nil, 1) + worktable.craftguide_formspec(meta, 1, nil, 1, "", 1) + elseif fields.alternate then + local item = formspec:match("item_image%[.*;([%w_:]+)%]") or "" + local recipe_num = tonumber(formspec:match("Recipe%s(%d+)")) or 1 + recipe_num = recipe_num + 1 + worktable.craftguide_formspec(meta, pagenum, item, recipe_num, filter, tab_id) + elseif fields.search then + worktable.craftguide_main_list(meta, fields.filter:lower(), tab_id) + worktable.craftguide_formspec(meta, 1, nil, 1, fields.filter:lower(), tab_id) + elseif fields.tabs then + worktable.craftguide_main_list(meta, filter, tonumber(fields.tabs)) + worktable.craftguide_formspec(meta, 1, nil, 1, filter, tonumber(fields.tabs)) + elseif fields.prev or fields.next then + if fields.prev then + pagenum = pagenum - 1 + else + pagenum = pagenum + 1 + end + worktable.craftguide_formspec(meta, pagenum, nil, 1, filter, tab_id) + else + for item in pairs(fields) do + if item:match("[%w_]+:[%w_]+") and + minetest.get_craft_recipe(item).items then + worktable.craftguide_formspec(meta, pagenum, item, 1, filter, tab_id) end end end end -function worktable.dig(pos, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() +function worktable.dig(pos) + local inv = minetest.get_meta(pos):get_inventory() + return inv:is_empty("input") and inv:is_empty("hammer") and + inv:is_empty("tool") and inv:is_empty("storage") +end - if not inv:is_empty("input") or not inv:is_empty("output") or not - inv:is_empty("hammer") or not inv:is_empty("tool") then - return false +function worktable.contains(table, element) + if table then + for _, value in pairs(table) do + if value == element then + return true + end + end end - return true + return false end -function worktable.put(pos, listname, index, stack, player) +function worktable.put(_, listname, _, stack) local stackname = stack:get_name() - local count = stack:get_count() - local mat = minetest.serialize(material) + local mod, node = stackname:match("([%w_]+):([%w_]+)") - if listname == "output" then return 0 end - if listname == "input" then - if stackname:find("default:") and mat:match(stackname:sub(9)) then - return count - else return 0 end + if (listname == "tool" and stack:get_wear() > 0 and stackname ~= "xdecor:hammer") or + (listname == "input" and worktable.contains(nodes[mod], node)) or + (listname == "hammer" and stackname == "xdecor:hammer") or + listname == "storage" then + return stack:get_count() end - if listname == "hammer" then - if not (stackname == "xdecor:hammer") then return 0 end + return 0 +end + +function worktable.take(pos, listname, _, stack, player) + if listname == "forms" then + local user_inv = player:get_inventory() + if user_inv:room_for_item("main", stack:get_name()) then + return -1 + end + return 0 end - if listname == "tool" then - local tdef = minetest.registered_tools[stackname] - local twear = stack:get_wear() - if not (tdef and twear > 0) then return 0 end + return stack:get_count() +end + +function worktable.move(_, from_list, _, to_list, _, count) + if from_list == "storage" and to_list == "storage" then + return count end + return 0 +end + +function worktable.get_output(inv, stack) + if inv:is_empty("input") then + inv:set_list("forms", {}) + return + end + + local input, output = inv:get_stack("input", 1), {} + for _, n in pairs(def) do + local count = math.min(n[2] * input:get_count(), input:get_stack_max()) + output[#output+1] = stack:get_name().."_"..n[1].." "..count + end + + inv:set_list("forms", output) +end - return count +function worktable.on_put(pos, listname, _, stack) + if listname == "input" then + local inv = minetest.get_meta(pos):get_inventory() + worktable.get_output(inv, stack) + end end -function worktable.move(pos, from_list, from_index, to_list, to_index, count, player) - return 0 end +function worktable.on_take(pos, listname, index, stack) + local inv = minetest.get_meta(pos):get_inventory() + local inputstack = inv:get_stack("input", 1) + + if listname == "input" then + if stack:get_name() == inputstack:get_name() then + worktable.get_output(inv, stack) + else + inv:set_list("forms", {}) + end + elseif listname == "forms" then + inputstack:take_item(math.ceil(stack:get_count() / def[index][2])) + inv:set_stack("input", 1, inputstack) + worktable.get_output(inv, inputstack) + end +end xdecor.register("worktable", { description = "Work Table", - groups = {cracky=2, choppy=2}, - sounds = xdecor.wood, + groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1}, + sounds = default.node_sound_wood_defaults(), tiles = { "xdecor_worktable_top.png", "xdecor_worktable_top.png", "xdecor_worktable_sides.png", "xdecor_worktable_sides.png", "xdecor_worktable_front.png", "xdecor_worktable_front.png" }, + on_rotate = screwdriver.rotate_simple, can_dig = worktable.dig, on_construct = worktable.construct, on_receive_fields = worktable.fields, + on_metadata_inventory_put = worktable.on_put, + on_metadata_inventory_take = worktable.on_take, allow_metadata_inventory_put = worktable.put, + allow_metadata_inventory_take = worktable.take, allow_metadata_inventory_move = worktable.move }) -local function description(m, w) - if m == "cloud" then return "" end - return m:gsub("%l", string.upper, 1).." "..w:gsub("%l", string.upper, 1) -end +for _, d in pairs(def) do +for mod, n in pairs(nodes) do +for _, name in pairs(n) do + local ndef = minetest.registered_nodes[mod..":"..name] + if ndef then + local groups, tiles, light = {}, {} + groups.not_in_creative_inventory = 1 -local function groups(m) - if m:find("tree") or m:find("wood") or m == "cactus" then - return {choppy=3, not_in_creative_inventory=1} - end - return {cracky=3, not_in_creative_inventory=1} -end + for k, v in pairs(ndef.groups) do + if k ~= "wood" and k ~= "stone" and k ~= "level" then + groups[k] = v + end + end -local function shady(w) - if w:find("stair") or w == "slab" then return false end - return true -end + if #ndef.tiles > 1 and not ndef.drawtype:find("glass") then + tiles = ndef.tiles + else + tiles = {ndef.tiles[1]} + end -for n = 1, #def do -for m = 1, #material do - local w, x = def[n], material[m] - local nodename = "default:"..x - local ndef = minetest.registered_nodes[nodename] - if not ndef then break end + if ndef.light_source > 3 then + light = ndef.light_source - 1 + end - xdecor.register(w[1].."_"..x, { - description = description(x, w[1]), - light_source = ndef.light_source, - sounds = ndef.sounds, - tiles = ndef.tiles, - groups = groups(x), - node_box = {type = "fixed", fixed = w[3]}, - sunlight_propagates = shady(w[1]), - on_place = minetest.rotate_node - }) + minetest.register_node(":"..mod..":"..name.."_"..d[1], { + description = ndef.description.." "..d[1]:gsub("^%l", string.upper), + paramtype = "light", + paramtype2 = "facedir", + drawtype = "nodebox", + light_source = light, + sounds = ndef.sounds, + tiles = tiles, + groups = groups, + node_box = {type = "fixed", fixed = d[3]}, + sunlight_propagates = true, + on_place = minetest.rotate_node + }) + end +end end end minetest.register_abm({ nodenames = {"xdecor:worktable"}, interval = 3, chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() + action = function(pos) + local inv = minetest.get_meta(pos):get_inventory() local tool = inv:get_stack("tool", 1) local hammer = inv:get_stack("hammer", 1) - local wear = tool:get_wear() - local wear2 = hammer:get_wear() - - local repair = -500 -- Tool's repairing factor (0-65535 -- 0 = new condition). - local wearhammer = 250 -- Hammer's wearing factor (0-65535 -- 0 = new condition). - if tool:is_empty() or hammer:is_empty() or wear == 0 then return end + if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then + return + end - tool:add_wear(repair) - hammer:add_wear(wearhammer) + -- Wear : 0-65535 | 0 = new condition. + tool:add_wear(-500) + hammer:add_wear(700) inv:set_stack("tool", 1, tool) inv:set_stack("hammer", 1, hammer) end }) +