X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fwieldmesh.h;h=44bca8e9f9ec0171fec1787fc4cf5af0ebeadf9a;hb=1d8d01074fdb52946f81110bebf1d001185b394b;hp=c98b469d99a1b700aed28bf938c0d257b2c213ad;hpb=1ffb180868ffcec6812cd3aac8f56ffefb91c8bc;p=dragonfireclient.git diff --git a/src/wieldmesh.h b/src/wieldmesh.h index c98b469d9..44bca8e9f 100644 --- a/src/wieldmesh.h +++ b/src/wieldmesh.h @@ -31,38 +31,41 @@ struct ContentFeatures; /*! * Holds color information of an item mesh's buffer. */ -struct ItemPartColor { +struct ItemPartColor +{ /*! * If this is false, the global base color of the item * will be used instead of the specific color of the * buffer. */ - bool override_base; + bool override_base = false; /*! * The color of the buffer. */ - video::SColor color; + video::SColor color = 0; - ItemPartColor(): - override_base(false), - color(0) - {} + ItemPartColor() {} - ItemPartColor(bool override, video::SColor color): - override_base(override), - color(color) - {} + ItemPartColor(bool override, video::SColor color) + : override_base(override), color(color) + { + } }; struct ItemMesh { - scene::IMesh *mesh; + scene::IMesh *mesh = nullptr; /*! * Stores the color of each mesh buffer. */ std::vector buffer_colors; + /*! + * If false, all faces of the item should have the same brightness. + * Disables shading based on normal vectors. + */ + bool needs_shading = true; - ItemMesh() : mesh(NULL), buffer_colors() {} + ItemMesh() {} }; /* @@ -71,12 +74,10 @@ struct ItemMesh class WieldMeshSceneNode : public scene::ISceneNode { public: - WieldMeshSceneNode(scene::ISceneNode *parent, scene::ISceneManager *mgr, - s32 id = -1, bool lighting = false); + WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1, bool lighting = false); virtual ~WieldMeshSceneNode(); - void setCube(const ContentFeatures &f, v3f wield_scale, - ITextureSource *tsrc); + void setCube(const ContentFeatures &f, v3f wield_scale); void setExtruded(const std::string &imagename, v3f wield_scale, ITextureSource *tsrc, u8 num_frames); void setItem(const ItemStack &item, Client *client); @@ -95,7 +96,7 @@ class WieldMeshSceneNode : public scene::ISceneNode void changeToMesh(scene::IMesh *mesh); // Child scene node with the current wield mesh - scene::IMeshSceneNode *m_meshnode; + scene::IMeshSceneNode *m_meshnode = nullptr; video::E_MATERIAL_TYPE m_material_type; // True if EMF_LIGHTING should be enabled. @@ -133,7 +134,7 @@ scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename * be NULL to leave the original material. * \param colors returns the colors of the mesh buffers in the mesh. */ -void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f, - bool use_shaders, bool set_material, video::E_MATERIAL_TYPE *mattype, - std::vector *colors); +void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f, bool use_shaders, + bool set_material, video::E_MATERIAL_TYPE *mattype, + std::vector *colors); #endif