X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fwieldmesh.h;h=3f4f4fc042a5e5c46a5c41f02cee8de0a7e4ab94;hb=a953ff4dfc9f786ee379643b6b498a5699203ff1;hp=b7739f18c05b45b2f0baaadf501d84d2040f7a43;hpb=0183c05ee0ed0c6566a860119ee93cf88ba7d9ee;p=minetest.git diff --git a/src/wieldmesh.h b/src/wieldmesh.h index b7739f18c..3f4f4fc04 100644 --- a/src/wieldmesh.h +++ b/src/wieldmesh.h @@ -41,13 +41,16 @@ class WieldMeshSceneNode: public scene::ISceneNode void setCube(const TileSpec tiles[6], v3f wield_scale, ITextureSource *tsrc); void setExtruded(const std::string &imagename, - v3f wield_scale, ITextureSource *tsrc); + v3f wield_scale, ITextureSource *tsrc, u8 num_frames); void setItem(const ItemStack &item, IGameDef *gamedef); // Sets the vertex color of the wield mesh. // Must only be used if the constructor was called with lighting = false void setColor(video::SColor color); + scene::IMesh *getMesh() + { return m_meshnode->getMesh(); } + virtual void render(); virtual const core::aabbox3d& getBoundingBox() const