X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fvoxel.cpp;h=cd638183c0b11dac7e7fe86905fc647b4968c8bf;hb=40dd03e328ff0ae36338615114cb38879752756e;hp=19f2deb3279445e51d7e3b3ab95f77761c6c6f28;hpb=8ad83767cfccc2d1a42bdc4af087ec013d7554a0;p=minetest.git diff --git a/src/voxel.cpp b/src/voxel.cpp index 19f2deb32..cd638183c 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -21,53 +21,37 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "map.h" #include "gettime.h" #include "nodedef.h" +#include "util/directiontables.h" #include "util/timetaker.h" -#include // memcpy, memset +#include // memcpy, memset /* Debug stuff */ -u32 addarea_time = 0; -u32 emerge_time = 0; -u32 emerge_load_time = 0; -u32 clearflag_time = 0; -//u32 getwaterpressure_time = 0; -//u32 spreadwaterpressure_time = 0; -u32 updateareawaterpressure_time = 0; -u32 flowwater_pre_time = 0; - - -VoxelManipulator::VoxelManipulator(): - m_data(NULL), - m_flags(NULL) -{ -} +u64 addarea_time = 0; +u64 emerge_time = 0; +u64 emerge_load_time = 0; +u64 clearflag_time = 0; VoxelManipulator::~VoxelManipulator() { clear(); - if(m_data) - delete[] m_data; - if(m_flags) - delete[] m_flags; } void VoxelManipulator::clear() { // Reset area to volume=0 m_area = VoxelArea(); - if(m_data) - delete[] m_data; - m_data = NULL; - if(m_flags) - delete[] m_flags; - m_flags = NULL; + delete[] m_data; + m_data = nullptr; + delete[] m_flags; + m_flags = nullptr; } void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, VoxelPrintMode mode) { - v3s16 em = m_area.getExtent(); + const v3s16 &em = m_area.getExtent(); v3s16 of = m_area.MinEdge; o<<"size: "<get(m).light_source != 0) c = 'S'; - else if(ndef->get(m).light_propagates == false) + else if(!ndef->get(m).light_propagates) c = 'X'; else { @@ -142,10 +126,10 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, } } -void VoxelManipulator::addArea(VoxelArea area) +void VoxelManipulator::addArea(const VoxelArea &area) { // Cancel if requested area has zero volume - if(area.getExtent() == v3s16(0,0,0)) + if (area.hasEmptyExtent()) return; // Cancel if m_area already contains the requested area @@ -157,7 +141,7 @@ void VoxelManipulator::addArea(VoxelArea area) // Calculate new area VoxelArea new_area; // New area is the requested area if m_area has zero volume - if(m_area.getExtent() == v3s16(0,0,0)) + if(m_area.hasEmptyExtent()) { new_area = area; } @@ -179,7 +163,7 @@ void VoxelManipulator::addArea(VoxelArea area) dstream<<", new_size="<|'''''' dest mod '''''''' + * dest <---------------------------------------------> + * + * dest_mod (it's essentially a modulus) is added to the destination index + * after every full iteration of the y span. + * + * This method falls under the category "linear array and incrementing + * index". + */ + + s32 src_step = src_area.getExtent().X; + s32 dest_step = m_area.getExtent().X; + s32 dest_mod = m_area.index(to_pos.X, to_pos.Y, to_pos.Z + 1) + - m_area.index(to_pos.X, to_pos.Y, to_pos.Z) + - dest_step * size.Y; + + s32 i_src = src_area.index(from_pos.X, from_pos.Y, from_pos.Z); + s32 i_local = m_area.index(to_pos.X, to_pos.Y, to_pos.Z); + + for (s16 z = 0; z < size.Z; z++) { + for (s16 y = 0; y < size.Y; y++) { + memcpy(&m_data[i_local], &src[i_src], size.X * sizeof(*m_data)); + memset(&m_flags[i_local], 0, size.X); + i_src += src_step; + i_local += dest_step; + } + i_local += dest_mod; } } void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area, - v3s16 dst_pos, v3s16 from_pos, v3s16 size) + v3s16 dst_pos, v3s16 from_pos, const v3s16 &size) { for(s16 z=0; z & light_sources, INodeDefManager *nodemgr) { - v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - - addArea(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1))); + VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1)); + addArea(voxel_area); // Loop through 6 neighbors - for(u16 i=0; i<6; i++) - { + for (const v3s16 &dir : g_6dirs) { // Get the position of the neighbor node - v3s16 n2pos = p + dirs[i]; + v3s16 n2pos = p + dir; u32 n2i = m_area.index(n2pos); @@ -362,160 +370,11 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight, } } -#if 1 -/* - Goes recursively through the neighbours of the node. - - Alters only transparent nodes. - - If the lighting of the neighbour is lower than the lighting of - the node was (before changing it to 0 at the step before), the - lighting of the neighbour is set to 0 and then the same stuff - repeats for the neighbour. - - The ending nodes of the routine are stored in light_sources. - This is useful when a light is removed. In such case, this - routine can be called for the light node and then again for - light_sources to re-light the area without the removed light. - - values of from_nodes are lighting values. -*/ -void VoxelManipulator::unspreadLight(enum LightBank bank, - std::map & from_nodes, - std::set & light_sources, INodeDefManager *nodemgr) -{ - if(from_nodes.size() == 0) - return; - - for(std::map::iterator j = from_nodes.begin(); - j != from_nodes.end(); ++j) - { - unspreadLight(bank, j->first, j->second, light_sources, nodemgr); - } -} -#endif - -#if 0 -/* - Goes recursively through the neighbours of the node. - - Alters only transparent nodes. - - If the lighting of the neighbour is lower than the lighting of - the node was (before changing it to 0 at the step before), the - lighting of the neighbour is set to 0 and then the same stuff - repeats for the neighbour. - - The ending nodes of the routine are stored in light_sources. - This is useful when a light is removed. In such case, this - routine can be called for the light node and then again for - light_sources to re-light the area without the removed light. - - values of from_nodes are lighting values. -*/ -void VoxelManipulator::unspreadLight(enum LightBank bank, - core::map & from_nodes, - core::map & light_sources) -{ - v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - - if(from_nodes.size() == 0) - return; - - core::map unlighted_nodes; - core::map::Iterator j; - j = from_nodes.getIterator(); - - for(; j.atEnd() == false; j++) - { - v3s16 pos = j.getNode()->getKey(); - - addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); - - //MapNode &n = m_data[m_area.index(pos)]; - - u8 oldlight = j.getNode()->getValue(); - - // Loop through 6 neighbors - for(u16 i=0; i<6; i++) - { - // Get the position of the neighbor node - v3s16 n2pos = pos + dirs[i]; - - u32 n2i = m_area.index(n2pos); - - if(m_flags[n2i] & VOXELFLAG_NO_DATA) - continue; - - MapNode &n2 = m_data[n2i]; - - /* - If the neighbor is dimmer than what was specified - as oldlight (the light of the previous node) - */ - if(n2.getLight(bank, nodemgr) < oldlight) - { - /* - And the neighbor is transparent and it has some light - */ - if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0) - { - /* - Set light to 0 and add to queue - */ - - u8 current_light = n2.getLight(bank, nodemgr); - n2.setLight(bank, 0); - - unlighted_nodes.insert(n2pos, current_light); - - /* - Remove from light_sources if it is there - NOTE: This doesn't happen nearly at all - */ - /*if(light_sources.find(n2pos)) - { - std::cout<<"Removed from light_sources"< 0) - unspreadLight(bank, unlighted_nodes, light_sources); -} -#endif - void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr) { - const v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - - addArea(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1))); + VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1)); + addArea(voxel_area); u32 i = m_area.index(p); @@ -528,10 +387,9 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors - for(u16 i=0; i<6; i++) - { + for (const auto &dir : g_6dirs) { // Get the position of the neighbor node - v3s16 n2pos = p + dirs[i]; + v3s16 n2pos = p + dir; u32 n2i = m_area.index(n2pos); @@ -565,34 +423,9 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, } } -#if 0 -/* - Lights neighbors of from_nodes, collects all them and then - goes on recursively. - NOTE: This is faster on small areas but will overflow the - stack on large areas. Thus it is not used. -*/ -void VoxelManipulator::spreadLight(enum LightBank bank, - core::map & from_nodes) -{ - if(from_nodes.size() == 0) - return; - - core::map lighted_nodes; - core::map::Iterator j; - j = from_nodes.getIterator(); - - for(; j.atEnd() == false; j++) - { - v3s16 pos = j.getNode()->getKey(); - - spreadLight(bank, pos); - } -} -#endif +const MapNode VoxelManipulator::ContentIgnoreNode = MapNode(CONTENT_IGNORE); -#if 1 /* Lights neighbors of from_nodes, collects all them and then goes on recursively. @@ -600,26 +433,14 @@ void VoxelManipulator::spreadLight(enum LightBank bank, void VoxelManipulator::spreadLight(enum LightBank bank, std::set & from_nodes, INodeDefManager *nodemgr) { - const v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - - if(from_nodes.size() == 0) + if(from_nodes.empty()) return; std::set lighted_nodes; - for(std::set::iterator j = from_nodes.begin(); - j != from_nodes.end(); ++j) - { - v3s16 pos = *j; - - addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); + for (const v3s16 &pos : from_nodes) { + VoxelArea voxel_area(pos - v3s16(1,1,1), pos + v3s16(1,1,1)); + addArea(voxel_area); u32 i = m_area.index(pos); @@ -632,10 +453,9 @@ void VoxelManipulator::spreadLight(enum LightBank bank, u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors - for(u16 i=0; i<6; i++) - { + for (const v3s16 &dir : g_6dirs) { // Get the position of the neighbor node - v3s16 n2pos = pos + dirs[i]; + v3s16 n2pos = pos + dir; try { @@ -681,9 +501,8 @@ void VoxelManipulator::spreadLight(enum LightBank bank, <<" for "< 0) + if(!lighted_nodes.empty()) spreadLight(bank, lighted_nodes, nodemgr); } -#endif //END