X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fvoxel.cpp;h=bd06be877b67ae4a5de024aa538cb30bb5c63435;hb=569fca53089b7b7e87b02edd44e2ad47166f7af6;hp=5938f9016d7e202d161cc9c5d722c2870e9cf4ad;hpb=9d09103e481c4979ebb0130a9dee6265d0d6223b;p=minetest.git diff --git a/src/voxel.cpp b/src/voxel.cpp index 5938f9016..bd06be877 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "map.h" #include "utility.h" // For TimeTaker #include "gettime.h" -#include "content_mapnode.h" +#include "nodedef.h" /* Debug stuff @@ -63,7 +63,8 @@ void VoxelManipulator::clear() m_flags = NULL; } -void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode) +void VoxelManipulator::print(std::ostream &o, INodeDefManager *nodemgr, + VoxelPrintMode mode) { v3s16 em = m_area.getExtent(); v3s16 of = m_area.MinEdge; @@ -93,7 +94,7 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode) else { c = 'X'; - u8 m = m_data[m_area.index(x,y,z)].d; + content_t m = m_data[m_area.index(x,y,z)].getContent(); u8 pr = m_data[m_area.index(x,y,z)].param2; if(mode == VOXELPRINT_MATERIAL) { @@ -102,7 +103,7 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode) } else if(mode == VOXELPRINT_WATERPRESSURE) { - if(m == CONTENT_WATER) + if(nodemgr->get(m).isLiquid()) { c = 'w'; if(pr <= 9) @@ -279,7 +280,7 @@ void VoxelManipulator::clearFlag(u8 flags) } void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight, - core::map & light_sources) + core::map & light_sources, INodeDefManager *nodemgr) { v3s16 dirs[6] = { v3s16(0,0,1), // back @@ -309,21 +310,21 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight, If the neighbor is dimmer than what was specified as oldlight (the light of the previous node) */ - if(n2.getLight(bank) < oldlight) + u8 light2 = n2.getLight(bank, nodemgr); + if(light2 < oldlight) { /* And the neighbor is transparent and it has some light */ - if(n2.light_propagates() && n2.getLight(bank) != 0) + if(nodemgr->get(n2).light_propagates && light2 != 0) { /* Set light to 0 and add to queue */ - u8 current_light = n2.getLight(bank); - n2.setLight(bank, 0); + n2.setLight(bank, 0, nodemgr); - unspreadLight(bank, n2pos, current_light, light_sources); + unspreadLight(bank, n2pos, light2, light_sources, nodemgr); /* Remove from light_sources if it is there @@ -362,7 +363,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight, */ void VoxelManipulator::unspreadLight(enum LightBank bank, core::map & from_nodes, - core::map & light_sources) + core::map & light_sources, INodeDefManager *nodemgr) { if(from_nodes.size() == 0) return; @@ -378,7 +379,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, u8 oldlight = j.getNode()->getValue(); - unspreadLight(bank, pos, oldlight, light_sources); + unspreadLight(bank, pos, oldlight, light_sources, nodemgr); } } #endif @@ -448,18 +449,18 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, If the neighbor is dimmer than what was specified as oldlight (the light of the previous node) */ - if(n2.getLight(bank) < oldlight) + if(n2.getLight(bank, nodemgr) < oldlight) { /* And the neighbor is transparent and it has some light */ - if(n2.light_propagates() && n2.getLight(bank) != 0) + if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0) { /* Set light to 0 and add to queue */ - u8 current_light = n2.getLight(bank); + u8 current_light = n2.getLight(bank, nodemgr); n2.setLight(bank, 0); unlighted_nodes.insert(n2pos, current_light); @@ -491,7 +492,8 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, } #endif -void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p) +void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, + INodeDefManager *nodemgr) { const v3s16 dirs[6] = { v3s16(0,0,1), // back @@ -511,7 +513,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p) MapNode &n = m_data[i]; - u8 oldlight = n.getLight(bank); + u8 oldlight = n.getLight(bank, nodemgr); u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors @@ -526,25 +528,27 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p) continue; MapNode &n2 = m_data[n2i]; + + u8 light2 = n2.getLight(bank, nodemgr); /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ - if(n2.getLight(bank) > undiminish_light(oldlight)) + if(light2 > undiminish_light(oldlight)) { - spreadLight(bank, n2pos); + spreadLight(bank, n2pos, nodemgr); } /* If the neighbor is dimmer than how much light this node would spread on it, add to list */ - if(n2.getLight(bank) < newlight) + if(light2 < newlight) { - if(n2.light_propagates()) + if(nodemgr->get(n2).light_propagates) { - n2.setLight(bank, newlight); - spreadLight(bank, n2pos); + n2.setLight(bank, newlight, nodemgr); + spreadLight(bank, n2pos, nodemgr); } } } @@ -583,7 +587,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, goes on recursively. */ void VoxelManipulator::spreadLight(enum LightBank bank, - core::map & from_nodes) + core::map & from_nodes, INodeDefManager *nodemgr) { const v3s16 dirs[6] = { v3s16(0,0,1), // back @@ -614,7 +618,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, MapNode &n = m_data[i]; - u8 oldlight = n.getLight(bank); + u8 oldlight = n.getLight(bank, nodemgr); u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors @@ -631,12 +635,14 @@ void VoxelManipulator::spreadLight(enum LightBank bank, continue; MapNode &n2 = m_data[n2i]; + + u8 light2 = n2.getLight(bank, nodemgr); /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ - if(n2.getLight(bank) > undiminish_light(oldlight)) + if(light2 > undiminish_light(oldlight)) { lighted_nodes.insert(n2pos, true); } @@ -644,11 +650,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank, If the neighbor is dimmer than how much light this node would spread on it, add to list */ - if(n2.getLight(bank) < newlight) + if(light2 < newlight) { - if(n2.light_propagates()) + if(nodemgr->get(n2).light_propagates) { - n2.setLight(bank, newlight); + n2.setLight(bank, newlight, nodemgr); lighted_nodes.insert(n2pos, true); } } @@ -666,7 +672,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, < 0) - spreadLight(bank, lighted_nodes); + spreadLight(bank, lighted_nodes, nodemgr); } #endif