X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fvoxel.cpp;h=8ac786aab461d7fa114549aade4f1ff7345bba57;hb=fd70f4f2f040b64064676706e41d6da90c2b00db;hp=f859a1f0382cf6025a41c0b60dd48a7c83ad3eb2;hpb=a0566270d9fa075afa36a7e3e68c690b1b23ba90;p=minetest.git diff --git a/src/voxel.cpp b/src/voxel.cpp index f859a1f03..8ac786aab 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "gettime.h" #include "nodedef.h" #include "util/timetaker.h" +#include // memcpy, memset /* Debug stuff @@ -45,21 +46,15 @@ VoxelManipulator::VoxelManipulator(): VoxelManipulator::~VoxelManipulator() { clear(); - if(m_data) - delete[] m_data; - if(m_flags) - delete[] m_flags; } void VoxelManipulator::clear() { // Reset area to volume=0 m_area = VoxelArea(); - if(m_data) - delete[] m_data; + delete[] m_data; m_data = NULL; - if(m_flags) - delete[] m_flags; + delete[] m_flags; m_flags = NULL; } @@ -70,7 +65,7 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, v3s16 of = m_area.MinEdge; o<<"size: "<=m_area.MinEdge.Y; y--) { if(em.X >= 3 && em.Y >= 3) @@ -87,10 +82,8 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, { u8 f = m_flags[m_area.index(x,y,z)]; char c; - if(f & VOXELFLAG_NOT_LOADED) + if(f & VOXELFLAG_NO_DATA) c = 'N'; - else if(f & VOXELFLAG_INEXISTENT) - c = 'I'; else { c = 'X'; @@ -143,22 +136,22 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, } } -void VoxelManipulator::addArea(VoxelArea area) +void VoxelManipulator::addArea(const VoxelArea &area) { // Cancel if requested area has zero volume - if(area.getExtent() == v3s16(0,0,0)) + if (area.hasEmptyExtent()) return; - + // Cancel if m_area already contains the requested area if(m_area.contains(area)) return; - + TimeTaker timer("addArea", &addarea_time); // Calculate new area VoxelArea new_area; // New area is the requested area if m_area has zero volume - if(m_area.getExtent() == v3s16(0,0,0)) + if(m_area.hasEmptyExtent()) { new_area = area; } @@ -180,32 +173,31 @@ void VoxelManipulator::addArea(VoxelArea area) dstream<<", new_size="<|'''''' dest mod '''''''' + * dest <---------------------------------------------> + * + * dest_mod (it's essentially a modulus) is added to the destination index + * after every full iteration of the y span. + * + * This method falls under the category "linear array and incrementing + * index". + */ + + s32 src_step = src_area.getExtent().X; + s32 dest_step = m_area.getExtent().X; + s32 dest_mod = m_area.index(to_pos.X, to_pos.Y, to_pos.Z + 1) + - m_area.index(to_pos.X, to_pos.Y, to_pos.Z) + - dest_step * size.Y; + + s32 i_src = src_area.index(from_pos.X, from_pos.Y, from_pos.Z); + s32 i_local = m_area.index(to_pos.X, to_pos.Y, to_pos.Z); + + for (s16 z = 0; z < size.Z; z++) { + for (s16 y = 0; y < size.Y; y++) { + memcpy(&m_data[i_local], &src[i_src], size.X * sizeof(*m_data)); + memset(&m_flags[i_local], 0, size.X); + i_src += src_step; + i_local += dest_step; + } + i_local += dest_mod; } } -void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area, +void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area, v3s16 dst_pos, v3s16 from_pos, v3s16 size) { for(s16 z=0; z & from_nodes, std::set & light_sources, INodeDefManager *nodemgr) { - if(from_nodes.size() == 0) + if(from_nodes.empty()) return; - + for(std::map::iterator j = from_nodes.begin(); j != from_nodes.end(); ++j) { @@ -428,10 +453,10 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; - + if(from_nodes.size() == 0) return; - + core::map unlighted_nodes; core::map::Iterator j; j = from_nodes.getIterator(); @@ -439,26 +464,26 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, for(; j.atEnd() == false; j++) { v3s16 pos = j.getNode()->getKey(); - - emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); + + addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); //MapNode &n = m_data[m_area.index(pos)]; - + u8 oldlight = j.getNode()->getValue(); - + // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; - + u32 n2i = m_area.index(n2pos); - if(m_flags[n2i] & VOXELFLAG_INEXISTENT) + if(m_flags[n2i] & VOXELFLAG_NO_DATA) continue; MapNode &n2 = m_data[n2i]; - + /* If the neighbor is dimmer than what was specified as oldlight (the light of the previous node) @@ -478,7 +503,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, n2.setLight(bank, 0); unlighted_nodes.insert(n2pos, current_light); - + /* Remove from light_sources if it is there NOTE: This doesn't happen nearly at all @@ -500,7 +525,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, < 0) unspreadLight(bank, unlighted_nodes, light_sources); } @@ -518,11 +543,12 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, v3s16(-1,0,0), // left }; - emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1))); + VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1)); + addArea(voxel_area); u32 i = m_area.index(p); - - if(m_flags[i] & VOXELFLAG_INEXISTENT) + + if(m_flags[i] & VOXELFLAG_NO_DATA) return; MapNode &n = m_data[i]; @@ -535,16 +561,16 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, { // Get the position of the neighbor node v3s16 n2pos = p + dirs[i]; - + u32 n2i = m_area.index(n2pos); - if(m_flags[n2i] & VOXELFLAG_INEXISTENT) + if(m_flags[n2i] & VOXELFLAG_NO_DATA) continue; MapNode &n2 = m_data[n2i]; u8 light2 = n2.getLight(bank, nodemgr); - + /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) @@ -581,7 +607,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, { if(from_nodes.size() == 0) return; - + core::map lighted_nodes; core::map::Iterator j; j = from_nodes.getIterator(); @@ -612,9 +638,9 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16(-1,0,0), // left }; - if(from_nodes.size() == 0) + if(from_nodes.empty()) return; - + std::set lighted_nodes; for(std::set::iterator j = from_nodes.begin(); @@ -622,11 +648,12 @@ void VoxelManipulator::spreadLight(enum LightBank bank, { v3s16 pos = *j; - emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); + VoxelArea voxel_area(pos - v3s16(1,1,1), pos + v3s16(1,1,1)); + addArea(voxel_area); u32 i = m_area.index(pos); - - if(m_flags[i] & VOXELFLAG_INEXISTENT) + + if(m_flags[i] & VOXELFLAG_NO_DATA) continue; MapNode &n = m_data[i]; @@ -639,18 +666,18 @@ void VoxelManipulator::spreadLight(enum LightBank bank, { // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; - + try { u32 n2i = m_area.index(n2pos); - if(m_flags[n2i] & VOXELFLAG_INEXISTENT) + if(m_flags[n2i] & VOXELFLAG_NO_DATA) continue; MapNode &n2 = m_data[n2i]; u8 light2 = n2.getLight(bank, nodemgr); - + /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) @@ -683,8 +710,8 @@ void VoxelManipulator::spreadLight(enum LightBank bank, < 0) + + if(!lighted_nodes.empty()) spreadLight(bank, lighted_nodes, nodemgr); } #endif