X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fvoxel.cpp;h=1f1d253731c558fdc8d8d586f3c4f7d12184756e;hb=refs%2Fheads%2Fmaster;hp=1299a5296da9c5eef0d25e243b6f2ca721f5e052;hpb=ae2721f2c84183cea4e447009a59ce606601702e;p=dragonfireclient.git diff --git a/src/voxel.cpp b/src/voxel.cpp index 1299a5296..1f1d25373 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -21,27 +21,17 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "map.h" #include "gettime.h" #include "nodedef.h" +#include "util/directiontables.h" #include "util/timetaker.h" -#include // memcpy, memset +#include // memcpy, memset /* Debug stuff */ -u32 addarea_time = 0; -u32 emerge_time = 0; -u32 emerge_load_time = 0; -u32 clearflag_time = 0; -//u32 getwaterpressure_time = 0; -//u32 spreadwaterpressure_time = 0; -u32 updateareawaterpressure_time = 0; -u32 flowwater_pre_time = 0; - - -VoxelManipulator::VoxelManipulator(): - m_data(NULL), - m_flags(NULL) -{ -} +u64 addarea_time = 0; +u64 emerge_time = 0; +u64 emerge_load_time = 0; +u64 clearflag_time = 0; VoxelManipulator::~VoxelManipulator() { @@ -53,15 +43,15 @@ void VoxelManipulator::clear() // Reset area to volume=0 m_area = VoxelArea(); delete[] m_data; - m_data = NULL; + m_data = nullptr; delete[] m_flags; - m_flags = NULL; + m_flags = nullptr; } -void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, - VoxelPrintMode mode) +void VoxelManipulator::print(std::ostream &o, const NodeDefManager *ndef, + VoxelPrintMode mode) { - v3s16 em = m_area.getExtent(); + const v3s16 &em = m_area.getExtent(); v3s16 of = m_area.MinEdge; o<<"size: "<get(m).light_source != 0) c = 'S'; - else if(ndef->get(m).light_propagates == false) + else if(!ndef->get(m).light_propagates) c = 'X'; else { @@ -139,7 +129,7 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, void VoxelManipulator::addArea(const VoxelArea &area) { // Cancel if requested area has zero volume - if(area.getExtent() == v3s16(0,0,0)) + if (area.hasEmptyExtent()) return; // Cancel if m_area already contains the requested area @@ -151,7 +141,7 @@ void VoxelManipulator::addArea(const VoxelArea &area) // Calculate new area VoxelArea new_area; // New area is the requested area if m_area has zero volume - if(m_area.getExtent() == v3s16(0,0,0)) + if(m_area.hasEmptyExtent()) { new_area = area; } @@ -173,10 +163,8 @@ void VoxelManipulator::addArea(const VoxelArea &area) dstream<<", new_size="< & light_sources, INodeDefManager *nodemgr) -{ - v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - - VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1)); - addArea(voxel_area); - - // Loop through 6 neighbors - for(u16 i=0; i<6; i++) - { - // Get the position of the neighbor node - v3s16 n2pos = p + dirs[i]; - - u32 n2i = m_area.index(n2pos); - - if(m_flags[n2i] & VOXELFLAG_NO_DATA) - continue; - - MapNode &n2 = m_data[n2i]; - - /* - If the neighbor is dimmer than what was specified - as oldlight (the light of the previous node) - */ - u8 light2 = n2.getLight(bank, nodemgr); - if(light2 < oldlight) - { - /* - And the neighbor is transparent and it has some light - */ - if(nodemgr->get(n2).light_propagates && light2 != 0) - { - /* - Set light to 0 and add to queue - */ - - n2.setLight(bank, 0, nodemgr); - - unspreadLight(bank, n2pos, light2, light_sources, nodemgr); - - /* - Remove from light_sources if it is there - NOTE: This doesn't happen nearly at all - */ - /*if(light_sources.find(n2pos)) - { - std::cout<<"Removed from light_sources"< & from_nodes, - std::set & light_sources, INodeDefManager *nodemgr) -{ - if(from_nodes.empty()) - return; - - for(std::map::iterator j = from_nodes.begin(); - j != from_nodes.end(); ++j) - { - unspreadLight(bank, j->first, j->second, light_sources, nodemgr); - } -} -#endif - -#if 0 -/* - Goes recursively through the neighbours of the node. - - Alters only transparent nodes. - - If the lighting of the neighbour is lower than the lighting of - the node was (before changing it to 0 at the step before), the - lighting of the neighbour is set to 0 and then the same stuff - repeats for the neighbour. - - The ending nodes of the routine are stored in light_sources. - This is useful when a light is removed. In such case, this - routine can be called for the light node and then again for - light_sources to re-light the area without the removed light. - - values of from_nodes are lighting values. -*/ -void VoxelManipulator::unspreadLight(enum LightBank bank, - core::map & from_nodes, - core::map & light_sources) -{ - v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - - if(from_nodes.size() == 0) - return; - - core::map unlighted_nodes; - core::map::Iterator j; - j = from_nodes.getIterator(); - - for(; j.atEnd() == false; j++) - { - v3s16 pos = j.getNode()->getKey(); - - addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); - - //MapNode &n = m_data[m_area.index(pos)]; - - u8 oldlight = j.getNode()->getValue(); - - // Loop through 6 neighbors - for(u16 i=0; i<6; i++) - { - // Get the position of the neighbor node - v3s16 n2pos = pos + dirs[i]; - - u32 n2i = m_area.index(n2pos); - - if(m_flags[n2i] & VOXELFLAG_NO_DATA) - continue; - - MapNode &n2 = m_data[n2i]; - - /* - If the neighbor is dimmer than what was specified - as oldlight (the light of the previous node) - */ - if(n2.getLight(bank, nodemgr) < oldlight) - { - /* - And the neighbor is transparent and it has some light - */ - if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0) - { - /* - Set light to 0 and add to queue - */ - - u8 current_light = n2.getLight(bank, nodemgr); - n2.setLight(bank, 0); - - unlighted_nodes.insert(n2pos, current_light); - - /* - Remove from light_sources if it is there - NOTE: This doesn't happen nearly at all - */ - /*if(light_sources.find(n2pos)) - { - std::cout<<"Removed from light_sources"< 0) - unspreadLight(bank, unlighted_nodes, light_sources); -} -#endif - -void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, - INodeDefManager *nodemgr) -{ - const v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - - VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1)); - addArea(voxel_area); - - u32 i = m_area.index(p); - - if(m_flags[i] & VOXELFLAG_NO_DATA) - return; - - MapNode &n = m_data[i]; - - u8 oldlight = n.getLight(bank, nodemgr); - u8 newlight = diminish_light(oldlight); - - // Loop through 6 neighbors - for(u16 i=0; i<6; i++) - { - // Get the position of the neighbor node - v3s16 n2pos = p + dirs[i]; - - u32 n2i = m_area.index(n2pos); - - if(m_flags[n2i] & VOXELFLAG_NO_DATA) - continue; - - MapNode &n2 = m_data[n2i]; - - u8 light2 = n2.getLight(bank, nodemgr); - - /* - If the neighbor is brighter than the current node, - add to list (it will light up this node on its turn) - */ - if(light2 > undiminish_light(oldlight)) - { - spreadLight(bank, n2pos, nodemgr); - } - /* - If the neighbor is dimmer than how much light this node - would spread on it, add to list - */ - if(light2 < newlight) - { - if(nodemgr->get(n2).light_propagates) - { - n2.setLight(bank, newlight, nodemgr); - spreadLight(bank, n2pos, nodemgr); - } - } - } -} - -#if 0 -/* - Lights neighbors of from_nodes, collects all them and then - goes on recursively. - - NOTE: This is faster on small areas but will overflow the - stack on large areas. Thus it is not used. -*/ -void VoxelManipulator::spreadLight(enum LightBank bank, - core::map & from_nodes) -{ - if(from_nodes.size() == 0) - return; - - core::map lighted_nodes; - core::map::Iterator j; - j = from_nodes.getIterator(); - - for(; j.atEnd() == false; j++) - { - v3s16 pos = j.getNode()->getKey(); - - spreadLight(bank, pos); - } -} -#endif - -#if 1 -/* - Lights neighbors of from_nodes, collects all them and then - goes on recursively. -*/ -void VoxelManipulator::spreadLight(enum LightBank bank, - std::set & from_nodes, INodeDefManager *nodemgr) -{ - const v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - - if(from_nodes.empty()) - return; - - std::set lighted_nodes; - - for(std::set::iterator j = from_nodes.begin(); - j != from_nodes.end(); ++j) - { - v3s16 pos = *j; - - VoxelArea voxel_area(pos - v3s16(1,1,1), pos + v3s16(1,1,1)); - addArea(voxel_area); - - u32 i = m_area.index(pos); - - if(m_flags[i] & VOXELFLAG_NO_DATA) - continue; - - MapNode &n = m_data[i]; - - u8 oldlight = n.getLight(bank, nodemgr); - u8 newlight = diminish_light(oldlight); - - // Loop through 6 neighbors - for(u16 i=0; i<6; i++) - { - // Get the position of the neighbor node - v3s16 n2pos = pos + dirs[i]; - - try - { - u32 n2i = m_area.index(n2pos); - - if(m_flags[n2i] & VOXELFLAG_NO_DATA) - continue; - - MapNode &n2 = m_data[n2i]; - - u8 light2 = n2.getLight(bank, nodemgr); - - /* - If the neighbor is brighter than the current node, - add to list (it will light up this node on its turn) - */ - if(light2 > undiminish_light(oldlight)) - { - lighted_nodes.insert(n2pos); - } - /* - If the neighbor is dimmer than how much light this node - would spread on it, add to list - */ - if(light2 < newlight) - { - if(nodemgr->get(n2).light_propagates) - { - n2.setLight(bank, newlight, nodemgr); - lighted_nodes.insert(n2pos); - } - } - } - catch(InvalidPositionException &e) - { - continue; - } - } - } - - /*dstream<<"spreadLight(): Changed block " - <