X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fvoxel.cpp;h=19f2deb3279445e51d7e3b3ab95f77761c6c6f28;hb=6ee0db6fec90471fb6873d7f3046aa8bfae8c2dd;hp=f859a1f0382cf6025a41c0b60dd48a7c83ad3eb2;hpb=6a1670dbc31cc0e44178bbd9ad34ff0d5981a060;p=minetest.git diff --git a/src/voxel.cpp b/src/voxel.cpp index f859a1f03..19f2deb32 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "gettime.h" #include "nodedef.h" #include "util/timetaker.h" +#include // memcpy, memset /* Debug stuff @@ -70,7 +71,7 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, v3s16 of = m_area.MinEdge; o<<"size: "<=m_area.MinEdge.Y; y--) { if(em.X >= 3 && em.Y >= 3) @@ -87,10 +88,8 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef, { u8 f = m_flags[m_area.index(x,y,z)]; char c; - if(f & VOXELFLAG_NOT_LOADED) + if(f & VOXELFLAG_NO_DATA) c = 'N'; - else if(f & VOXELFLAG_INEXISTENT) - c = 'I'; else { c = 'X'; @@ -148,11 +147,11 @@ void VoxelManipulator::addArea(VoxelArea area) // Cancel if requested area has zero volume if(area.getExtent() == v3s16(0,0,0)) return; - + // Cancel if m_area already contains the requested area if(m_area.contains(area)) return; - + TimeTaker timer("addArea", &addarea_time); // Calculate new area @@ -182,30 +181,29 @@ void VoxelManipulator::addArea(VoxelArea area) // Allocate and clear new data MapNode *new_data = new MapNode[new_size]; + assert(new_data); u8 *new_flags = new u8[new_size]; - for(s32 i=0; i::iterator j = from_nodes.begin(); j != from_nodes.end(); ++j) { @@ -428,10 +425,10 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; - + if(from_nodes.size() == 0) return; - + core::map unlighted_nodes; core::map::Iterator j; j = from_nodes.getIterator(); @@ -439,26 +436,26 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, for(; j.atEnd() == false; j++) { v3s16 pos = j.getNode()->getKey(); - - emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); + + addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); //MapNode &n = m_data[m_area.index(pos)]; - + u8 oldlight = j.getNode()->getValue(); - + // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; - + u32 n2i = m_area.index(n2pos); - if(m_flags[n2i] & VOXELFLAG_INEXISTENT) + if(m_flags[n2i] & VOXELFLAG_NO_DATA) continue; MapNode &n2 = m_data[n2i]; - + /* If the neighbor is dimmer than what was specified as oldlight (the light of the previous node) @@ -478,7 +475,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, n2.setLight(bank, 0); unlighted_nodes.insert(n2pos, current_light); - + /* Remove from light_sources if it is there NOTE: This doesn't happen nearly at all @@ -500,7 +497,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, < 0) unspreadLight(bank, unlighted_nodes, light_sources); } @@ -518,11 +515,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, v3s16(-1,0,0), // left }; - emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1))); + addArea(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1))); u32 i = m_area.index(p); - - if(m_flags[i] & VOXELFLAG_INEXISTENT) + + if(m_flags[i] & VOXELFLAG_NO_DATA) return; MapNode &n = m_data[i]; @@ -535,16 +532,16 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p, { // Get the position of the neighbor node v3s16 n2pos = p + dirs[i]; - + u32 n2i = m_area.index(n2pos); - if(m_flags[n2i] & VOXELFLAG_INEXISTENT) + if(m_flags[n2i] & VOXELFLAG_NO_DATA) continue; MapNode &n2 = m_data[n2i]; u8 light2 = n2.getLight(bank, nodemgr); - + /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) @@ -581,7 +578,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, { if(from_nodes.size() == 0) return; - + core::map lighted_nodes; core::map::Iterator j; j = from_nodes.getIterator(); @@ -614,7 +611,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, if(from_nodes.size() == 0) return; - + std::set lighted_nodes; for(std::set::iterator j = from_nodes.begin(); @@ -622,11 +619,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank, { v3s16 pos = *j; - emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); + addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1))); u32 i = m_area.index(pos); - - if(m_flags[i] & VOXELFLAG_INEXISTENT) + + if(m_flags[i] & VOXELFLAG_NO_DATA) continue; MapNode &n = m_data[i]; @@ -639,18 +636,18 @@ void VoxelManipulator::spreadLight(enum LightBank bank, { // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; - + try { u32 n2i = m_area.index(n2pos); - if(m_flags[n2i] & VOXELFLAG_INEXISTENT) + if(m_flags[n2i] & VOXELFLAG_NO_DATA) continue; MapNode &n2 = m_data[n2i]; u8 light2 = n2.getLight(bank, nodemgr); - + /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) @@ -683,7 +680,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, < 0) spreadLight(bank, lighted_nodes, nodemgr); }