X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Ftreegen.h;h=55da6f9e5bd6e014fee2e3b92843406c20977084;hb=68bbdf1b2c1bc70f48d52694411cd7859d09c728;hp=1435d6bb200d4ec773b8d27d17bbb721b04144ea;hpb=8b75736c6f747ec4d01419ee6475e03feab398b9;p=minetest.git diff --git a/src/treegen.h b/src/treegen.h index 1435d6bb2..55da6f9e5 100644 --- a/src/treegen.h +++ b/src/treegen.h @@ -1,7 +1,7 @@ /* -Minetest-c55 -Copyright (C) 2010-2012 celeron55, Perttu Ahola , - 2012 RealBadAngel, Maciej Kasatkin +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola , + 2012-2013 RealBadAngel, Maciej Kasatkin This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or @@ -21,54 +21,65 @@ with this program; if not, write to the Free Software Foundation, Inc., #define TREEGEN_HEADER #include +#include "noise.h" class ManualMapVoxelManipulator; class INodeDefManager; +class ServerEnvironment; -namespace treegen -{ +namespace treegen { -struct TreeDef -{ -std::string initial_axiom; -std::string rules_a; -std::string rules_b; -std::string rules_c; -std::string rules_d; -MapNode trunknode; -MapNode leavesnode; -MapNode leaves2node; -int leaves2_chance; -int angle; -int iterations; -int iterations_random_level; -std::string trunk_type; -bool thin_branches; -MapNode fruitnode; -int fruit_chance; -}; + struct TreeDef { + std::string initial_axiom; + std::string rules_a; + std::string rules_b; + std::string rules_c; + std::string rules_d; + + MapNode trunknode; + MapNode leavesnode; + MapNode leaves2node; + + int leaves2_chance; + int angle; + int iterations; + int iterations_random_level; + std::string trunk_type; + bool thin_branches; + MapNode fruitnode; + int fruit_chance; + int seed; + }; // Add default tree void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, - bool is_apple_tree, INodeDefManager *ndef); - + bool is_apple_tree, INodeDefManager *ndef, int seed); + // Add jungle tree + void make_jungletree(VoxelManipulator &vmanip, v3s16 p0, + INodeDefManager *ndef, int seed); + // Add L-Systems tree (used by engine) void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition); // Spawn L-systems tree from LUA - void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition); - + void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, + TreeDef tree_definition); + // L-System tree gen helper functions - void make_tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0, + void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0, MapNode node); - void make_tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0, + void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0, + TreeDef &tree_definition); + void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0, + PseudoRandom ps, TreeDef &tree_definition); + void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0, + PseudoRandom ps, TreeDef &tree_definition); + void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0, TreeDef &tree_definition); - void make_tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0, - TreeDef &tree_definition); - irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle,v3f axis); - + irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis); + v3f transposeMatrix(irr::core::matrix4 M ,v3f v); - + }; // namespace treegen #endif