X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Ftreegen.cpp;h=542bdf21c10305855dddde769d17b40ed5a2a010;hb=5ca336ea9281e87d8a2de95cef337e056266838d;hp=7b61523294170935284be1c95c46cd6ef04779cf;hpb=979ca23f1eae1adeb8b0083dffe7203c54d87395;p=dragonfireclient.git diff --git a/src/treegen.cpp b/src/treegen.cpp index 7b6152329..542bdf21c 100644 --- a/src/treegen.cpp +++ b/src/treegen.cpp @@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irr_v3d.h" #include +#include "util/pointer.h" #include "util/numeric.h" #include "util/mathconstants.h" #include "map.h" @@ -28,15 +29,21 @@ with this program; if not, write to the Free Software Foundation, Inc., namespace treegen { + void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, - bool is_apple_tree, INodeDefManager *ndef,int seed) + bool is_apple_tree, INodeDefManager *ndef, int seed) { + /* + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + */ MapNode treenode(ndef->getId("mapgen_tree")); MapNode leavesnode(ndef->getId("mapgen_leaves")); MapNode applenode(ndef->getId("mapgen_apple")); - PseudoRandom ps(seed); - s16 trunk_h = ps.range(4, 5); + PseudoRandom pr(seed); + s16 trunk_h = pr.range(4, 5); v3s16 p1 = p0; for(s16 ii=0; iigetServerMap(); - core::map modified_blocks; + std::map modified_blocks; ManualMapVoxelManipulator vmanip(map); v3s16 tree_blockp = getNodeBlockPos(p0); vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,3,1)); @@ -122,23 +129,17 @@ void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeD vmanip.blitBackAll(&modified_blocks); // update lighting - core::map lighting_modified_blocks; - for(core::map::Iterator - i = modified_blocks.getIterator(); - i.atEnd() == false; i++) - { - lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue()); - } + std::map lighting_modified_blocks; + lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end()); map->updateLighting(lighting_modified_blocks, modified_blocks); // Send a MEET_OTHER event MapEditEvent event; event.type = MEET_OTHER; - for(core::map::Iterator - i = modified_blocks.getIterator(); - i.atEnd() == false; i++) + for(std::map::iterator + i = modified_blocks.begin(); + i != modified_blocks.end(); ++i) { - v3s16 p = i.getNode()->getKey(); - event.modified_blocks.insert(p, true); + event.modified_blocks.insert(i->first); } map->dispatchEvent(&event); } @@ -230,7 +231,7 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z+1),dirtnode); tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z+1),dirtnode); } - if (tree_definition.trunk_type == "crossed") + else if (tree_definition.trunk_type == "crossed") { tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z),dirtnode); tree_node_placement(vmanip,v3f(position.X-1,position.Y-1,position.Z),dirtnode); @@ -288,7 +289,7 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition); tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z+1),tree_definition); } - if (tree_definition.trunk_type == "crossed" && !tree_definition.thin_branches) + else if (tree_definition.trunk_type == "crossed" && !tree_definition.thin_branches) { tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition); tree_trunk_placement(vmanip,v3f(position.X-1,position.Y,position.Z),tree_definition); @@ -308,7 +309,7 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition); tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z+1),tree_definition); } - if ((stack_orientation.empty() && tree_definition.trunk_type == "crossed") || + else if ((stack_orientation.empty() && tree_definition.trunk_type == "crossed") || (!stack_orientation.empty() && tree_definition.trunk_type == "crossed" && !tree_definition.thin_branches)) { tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition); @@ -512,33 +513,53 @@ v3f transposeMatrix(irr::core::matrix4 M, v3f v) return translated; } -#if 0 -static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0, - INodeDefManager *ndef) +void make_jungletree(VoxelManipulator &vmanip, v3s16 p0, + INodeDefManager *ndef, int seed) { - MapNode treenode(ndef->getId("mapgen_jungletree")); - MapNode leavesnode(ndef->getId("mapgen_leaves")); - + /* + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + */ + content_t c_tree = ndef->getId("mapgen_jungletree"); + content_t c_leaves = ndef->getId("mapgen_jungleleaves"); + if (c_tree == CONTENT_IGNORE) + c_tree = ndef->getId("mapgen_tree"); + if (c_leaves == CONTENT_IGNORE) + c_leaves = ndef->getId("mapgen_leaves"); + + MapNode treenode(c_tree); + MapNode leavesnode(c_leaves); + + PseudoRandom pr(seed); for(s16 x=-1; x<=1; x++) for(s16 z=-1; z<=1; z++) { - if(myrand_range(0, 2) == 0) + if(pr.range(0, 2) == 0) continue; v3s16 p1 = p0 + v3s16(x,0,z); v3s16 p2 = p0 + v3s16(x,-1,z); - if(vmanip.m_area.contains(p2) - && vmanip.m_data[vmanip.m_area.index(p2)] == CONTENT_AIR) - vmanip.m_data[vmanip.m_area.index(p2)] = treenode; - else if(vmanip.m_area.contains(p1)) - vmanip.m_data[vmanip.m_area.index(p1)] = treenode; + u32 vi1 = vmanip.m_area.index(p1); + u32 vi2 = vmanip.m_area.index(p2); + + if (vmanip.m_area.contains(p2) && + vmanip.m_data[vi2].getContent() == CONTENT_AIR) + vmanip.m_data[vi2] = treenode; + else if (vmanip.m_area.contains(p1) && + vmanip.m_data[vi1].getContent() == CONTENT_AIR) + vmanip.m_data[vi1] = treenode; } + vmanip.m_data[vmanip.m_area.index(p0)] = treenode; - s16 trunk_h = myrand_range(8, 12); + s16 trunk_h = pr.range(8, 12); v3s16 p1 = p0; - for(s16 ii=0; ii