X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Ftool.cpp;h=075c6b3c5ff13f8bb5e5ada473d85d7c8e80f7ca;hb=393c8392821bf3357d2ada3ac0afe065758acc53;hp=3f639a69ee3b7c1c40ce85a2eeaa22950e3c05e0;hpb=531e7ef8ebbb9c7e08bf9043d96a44558c7a6d7f;p=dragonfireclient.git diff --git a/src/tool.cpp b/src/tool.cpp index 3f639a69e..075c6b3c5 100644 --- a/src/tool.cpp +++ b/src/tool.cpp @@ -183,9 +183,74 @@ void ToolCapabilities::deserializeJson(std::istream &is) } } +static u32 calculateResultWear(const u32 uses, const u16 initial_wear) +{ + if (uses == 0) { + // Trivial case: Infinite uses + return 0; + } + /* Finite uses. This is not trivial, + as the maximum wear is not neatly evenly divisible by + most possible uses numbers. For example, for 128 + uses, the calculation of wear is trivial, as + 65536 / 128 uses = 512 wear, + so the tool will get 512 wear 128 times in its lifetime. + But for a number like 130, this does not work: + 65536 / 130 uses = 504.123... wear. + Since wear must be an integer, we will get + 504*130 = 65520, which would lead to the wrong number + of uses. + + Instead, we partition the "wear range" into blocks: + A block represents a single use and can be + of two possible sizes: normal and oversized. + A normal block is equal to floor(65536 / uses). + An oversized block is a normal block plus 1. + Then we determine how many oversized and normal + blocks we need and finally, whether we add + the normal wear or the oversized wear. + + Example for 130 uses: + * Normal wear = 504 + * Number of normal blocks = 114 + * Oversized wear = 505 + * Number of oversized blocks = 16 + + If we add everything together, we get: + 114*504 + 16*505 = 65536 + */ + u32 result_wear; + u32 wear_normal = ((U16_MAX+1) / uses); + // Will be non-zero if its not evenly divisible + u16 blocks_oversize = (U16_MAX+1) % uses; + // Whether to add one extra wear point in case + // of oversized wear. + u16 wear_extra = 0; + if (blocks_oversize > 0) { + u16 blocks_normal = uses - blocks_oversize; + /* When the wear has reached this value, we + know that wear_normal has been applied + for blocks_normal times, therefore, + only oversized blocks remain. + This also implies the raw tool wear number + increases a bit faster after this point, + but this should be barely noticable by the + player. + */ + u16 wear_extra_at = blocks_normal * wear_normal; + if (initial_wear >= wear_extra_at) { + wear_extra = 1; + } + } + result_wear = wear_normal + wear_extra; + return result_wear; +} + DigParams getDigParams(const ItemGroupList &groups, - const ToolCapabilities *tp) + const ToolCapabilities *tp, + const u16 initial_wear) { + // Group dig_immediate defaults to fixed time and no wear if (tp->groupcaps.find("dig_immediate") == tp->groupcaps.cend()) { switch (itemgroup_get(groups, "dig_immediate")) { @@ -201,7 +266,7 @@ DigParams getDigParams(const ItemGroupList &groups, // Values to be returned (with a bit of conversion) bool result_diggable = false; float result_time = 0.0; - float result_wear = 0.0; + u32 result_wear = 0; std::string result_main_group; int level = itemgroup_get(groups, "level"); @@ -224,22 +289,24 @@ DigParams getDigParams(const ItemGroupList &groups, if (!result_diggable || time < result_time) { result_time = time; result_diggable = true; - if (cap.uses != 0) - result_wear = 1.0 / cap.uses / pow(3.0, leveldiff); - else - result_wear = 0; + // The actual number of uses increases + // exponentially with leveldiff. + // If the levels are equal, real_uses equals cap.uses. + u32 real_uses = cap.uses * pow(3.0, leveldiff); + real_uses = MYMIN(real_uses, U16_MAX); + result_wear = calculateResultWear(real_uses, initial_wear); result_main_group = groupname; } } - u16 wear_i = U16_MAX * result_wear; - return DigParams(result_diggable, result_time, wear_i, result_main_group); + return DigParams(result_diggable, result_time, result_wear, result_main_group); } HitParams getHitParams(const ItemGroupList &armor_groups, - const ToolCapabilities *tp, float time_from_last_punch) + const ToolCapabilities *tp, float time_from_last_punch, + u16 initial_wear) { - s16 damage = 0; + s32 damage = 0; float result_wear = 0.0f; float punch_interval_multiplier = rangelim(time_from_last_punch / tp->full_punch_interval, 0.0f, 1.0f); @@ -249,10 +316,14 @@ HitParams getHitParams(const ItemGroupList &armor_groups, damage += damageGroup.second * punch_interval_multiplier * armor / 100.0; } - if (tp->punch_attack_uses > 0) - result_wear = 1.0f / tp->punch_attack_uses * punch_interval_multiplier; + if (tp->punch_attack_uses > 0) { + result_wear = calculateResultWear(tp->punch_attack_uses, initial_wear); + result_wear *= punch_interval_multiplier; + } + // Keep damage in sane bounds for simplicity + damage = rangelim(damage, -U16_MAX, U16_MAX); - u16 wear_i = U16_MAX * result_wear; + u32 wear_i = (u32) result_wear; return {damage, wear_i}; } @@ -266,7 +337,8 @@ PunchDamageResult getPunchDamage( const ItemGroupList &armor_groups, const ToolCapabilities *toolcap, const ItemStack *punchitem, - float time_from_last_punch + float time_from_last_punch, + u16 initial_wear ){ bool do_hit = true; { @@ -286,7 +358,8 @@ PunchDamageResult getPunchDamage( if(do_hit) { HitParams hitparams = getHitParams(armor_groups, toolcap, - time_from_last_punch); + time_from_last_punch, + punchitem->wear); result.did_punch = true; result.wear = hitparams.wear; result.damage = hitparams.hp;