X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Ftile.h;h=0ac7c96c06a3c32d623a1d5708841ad957b180fa;hb=62ea342ad1b725ac44a787c60388cbc8a1c383c5;hp=da23615c3e32d5eaf212affdf19d414b3cf4d43b;hpb=554f7f120c4bc99a2c9c944b951662b95a03a9d4;p=dragonfireclient.git diff --git a/src/tile.h b/src/tile.h index da23615c3..0ac7c96c0 100644 --- a/src/tile.h +++ b/src/tile.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,15 +20,32 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef TILE_HEADER #define TILE_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes.h" +#include "irr_v2d.h" +#include "irr_v3d.h" +#include +#include #include "threads.h" -#include "utility.h" #include +#include + +class IGameDef; /* tile.{h,cpp}: Texture handling stuff. */ +/* + Find out the full path of an image by trying different filename + extensions. + + If failed, return "". + + TODO: Should probably be moved out from here, because things needing + this function do not need anything else from this header +*/ +std::string getImagePath(std::string path); + /* Gets the path to a texture by first checking if the texture exists in texture_path and if not, using the data path. @@ -41,302 +58,220 @@ with this program; if not, write to the Free Software Foundation, Inc., */ std::string getTexturePath(const std::string &filename); -/* - Specifies a texture in an atlas. - - This is used to specify single textures also. +void clearTextureNameCache(); - This has been designed to be small enough to be thrown around a lot. +/* + ITextureSource::generateTextureFromMesh parameters */ -struct AtlasPointer +namespace irr {namespace scene {class IMesh;}} +struct TextureFromMeshParams { - u32 id; // Texture id - video::ITexture *atlas; // Atlas in where the texture is - v2f pos; // Position in atlas - v2f size; // Size in atlas - u16 tiled; // X-wise tiling count. If 0, width of atlas is width of image. - - AtlasPointer( - u16 id_, - video::ITexture *atlas_=NULL, - v2f pos_=v2f(0,0), - v2f size_=v2f(1,1), - u16 tiled_=1 - ): - id(id_), - atlas(atlas_), - pos(pos_), - size(size_), - tiled(tiled_) - { - } - - bool operator==(const AtlasPointer &other) - { - return ( - id == other.id - ); - /*return ( - id == other.id && - atlas == other.atlas && - pos == other.pos && - size == other.size && - tiled == other.tiled - );*/ - } - - float x0(){ return pos.X; } - float x1(){ return pos.X + size.X; } - float y0(){ return pos.Y; } - float y1(){ return pos.Y + size.Y; } + scene::IMesh *mesh; + core::dimension2d dim; + std::string rtt_texture_name; + bool delete_texture_on_shutdown; + v3f camera_position; + v3f camera_lookat; + core::CMatrix4 camera_projection_matrix; + video::SColorf ambient_light; + v3f light_position; + video::SColorf light_color; + f32 light_radius; }; /* - An internal variant of the former with more data. + TextureSource creates and caches textures. */ -struct SourceAtlasPointer + +class ISimpleTextureSource { - std::string name; - AtlasPointer a; - video::IImage *atlas_img; // The source image of the atlas - // Integer variants of position and size - v2s32 intpos; - v2u32 intsize; - - SourceAtlasPointer( - const std::string &name_, - AtlasPointer a_=AtlasPointer(0, NULL), - video::IImage *atlas_img_=NULL, - v2s32 intpos_=v2s32(0,0), - v2u32 intsize_=v2u32(0,0) - ): - name(name_), - a(a_), - atlas_img(atlas_img_), - intpos(intpos_), - intsize(intsize_) - { - } +public: + ISimpleTextureSource(){} + virtual ~ISimpleTextureSource(){} + virtual video::ITexture* getTexture( + const std::string &name, u32 *id = NULL) = 0; }; -/* - Implementation (to be used as a no-op on the server) -*/ -class ITextureSource +class ITextureSource : public ISimpleTextureSource { public: ITextureSource(){} virtual ~ITextureSource(){} - virtual u32 getTextureId(const std::string &name){return 0;} - virtual u32 getTextureIdDirect(const std::string &name){return 0;} - virtual std::string getTextureName(u32 id){return "";} - virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);} - virtual AtlasPointer getTexture(const std::string &name) - {return AtlasPointer(0);} - virtual video::ITexture* getTextureRaw(const std::string &name) - {return NULL;} + virtual u32 getTextureId(const std::string &name)=0; + virtual std::string getTextureName(u32 id)=0; + virtual video::ITexture* getTexture(u32 id)=0; + virtual video::ITexture* getTexture( + const std::string &name, u32 *id = NULL)=0; + virtual IrrlichtDevice* getDevice()=0; + virtual bool isKnownSourceImage(const std::string &name)=0; + virtual video::ITexture* generateTextureFromMesh( + const TextureFromMeshParams ¶ms)=0; + virtual video::ITexture* getNormalTexture(const std::string &name)=0; }; -/* - Creates and caches textures. -*/ -class TextureSource : public ITextureSource +class IWritableTextureSource : public ITextureSource { public: - TextureSource(IrrlichtDevice *device); - ~TextureSource(); + IWritableTextureSource(){} + virtual ~IWritableTextureSource(){} + virtual u32 getTextureId(const std::string &name)=0; + virtual std::string getTextureName(u32 id)=0; + virtual video::ITexture* getTexture(u32 id)=0; + virtual video::ITexture* getTexture( + const std::string &name, u32 *id = NULL)=0; + virtual IrrlichtDevice* getDevice()=0; + virtual bool isKnownSourceImage(const std::string &name)=0; + virtual video::ITexture* generateTextureFromMesh( + const TextureFromMeshParams ¶ms)=0; + + virtual void processQueue()=0; + virtual void insertSourceImage(const std::string &name, video::IImage *img)=0; + virtual void rebuildImagesAndTextures()=0; + virtual video::ITexture* getNormalTexture(const std::string &name)=0; +}; - /* - Processes queued texture requests from other threads. +IWritableTextureSource* createTextureSource(IrrlichtDevice *device); - Shall be called from the main thread. - */ - void processQueue(); - - /* - Example case: - Now, assume a texture with the id 1 exists, and has the name - "stone.png^mineral1". - Then a random thread calls getTextureId for a texture called - "stone.png^mineral1^crack0". - ...Now, WTF should happen? Well: - - getTextureId strips off stuff recursively from the end until - the remaining part is found, or nothing is left when - something is stripped out - - But it is slow to search for textures by names and modify them - like that? - - ContentFeatures is made to contain ids for the basic plain - textures - - Crack textures can be slow by themselves, but the framework - must be fast. - - Example case #2: - - Assume a texture with the id 1 exists, and has the name - "stone.png^mineral1" and is specified as a part of some atlas. - - Now MapBlock::getNodeTile() stumbles upon a node which uses - texture id 1, and finds out that NODEMOD_CRACK must be applied - with progression=0 - - It finds out the name of the texture with getTextureName(1), - appends "^crack0" to it and gets a new texture id with - getTextureId("stone.png^mineral1^crack0") - - */ - - /* - Gets a texture id from cache or - - if main thread, from getTextureIdDirect - - if other thread, adds to request queue and waits for main thread - */ - u32 getTextureId(const std::string &name); - - /* - Example names: - "stone.png" - "stone.png^crack2" - "stone.png^blit:mineral_coal.png" - "stone.png^blit:mineral_coal.png^crack1" - - - If texture specified by name is found from cache, return the - cached id. - - Otherwise generate the texture, add to cache and return id. - Recursion is used to find out the largest found part of the - texture and continue based on it. - - The id 0 points to a NULL texture. It is returned in case of error. - */ - u32 getTextureIdDirect(const std::string &name); - - /* - Finds out the name of a cached texture. - */ - std::string getTextureName(u32 id); - - /* - If texture specified by the name pointed by the id doesn't - exist, create it, then return the cached texture. - - Can be called from any thread. If called from some other thread - and not found in cache, the call is queued to the main thread - for processing. - */ - AtlasPointer getTexture(u32 id); - - AtlasPointer getTexture(const std::string &name) - { - return getTexture(getTextureId(name)); - } - - // Gets a separate texture - video::ITexture* getTextureRaw(const std::string &name) - { - AtlasPointer ap = getTexture(name); - return ap.atlas; - } +#ifdef __ANDROID__ +/** + * @param size get next npot2 value + * @return npot2 value + */ +inline unsigned int npot2(unsigned int size) +{ + if (size == 0) return 0; + unsigned int npot = 1; -private: - /* - Build the main texture atlas which contains most of the - textures. - - This is called by the constructor. - */ - void buildMainAtlas(); - - // The id of the thread that is allowed to use irrlicht directly - threadid_t m_main_thread; - // The irrlicht device - IrrlichtDevice *m_device; - - // A texture id is index in this array. - // The first position contains a NULL texture. - core::array m_atlaspointer_cache; - // Maps a texture name to an index in the former. - core::map m_name_to_id; - // The two former containers are behind this mutex - JMutex m_atlaspointer_cache_mutex; - - // Main texture atlas. This is filled at startup and is then not touched. - video::IImage *m_main_atlas_image; - video::ITexture *m_main_atlas_texture; + while ((size >>= 1) > 0) { + npot <<= 1; + } + return npot; +} - // Queued texture fetches (to be processed by the main thread) - RequestQueue m_get_texture_queue; -}; +video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver); +#endif enum MaterialType{ - MATERIAL_ALPHA_NONE, - MATERIAL_ALPHA_VERTEX, - MATERIAL_ALPHA_SIMPLE, // >127 = opaque - MATERIAL_ALPHA_BLEND, + TILE_MATERIAL_BASIC, + TILE_MATERIAL_ALPHA, + TILE_MATERIAL_LIQUID_TRANSPARENT, + TILE_MATERIAL_LIQUID_OPAQUE, + TILE_MATERIAL_WAVING_LEAVES, + TILE_MATERIAL_WAVING_PLANTS }; // Material flags +// Should backface culling be enabled? #define MATERIAL_FLAG_BACKFACE_CULLING 0x01 +// Should a crack be drawn? +#define MATERIAL_FLAG_CRACK 0x02 +// Should the crack be drawn on transparent pixels (unset) or not (set)? +// Ignored if MATERIAL_FLAG_CRACK is not set. +#define MATERIAL_FLAG_CRACK_OVERLAY 0x04 +// Animation made up by splitting the texture to vertical frames, as +// defined by extra parameters +#define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08 /* This fully defines the looks of a tile. The SMaterial of a tile is constructed according to this. */ +struct FrameSpec +{ + FrameSpec(): + texture_id(0), + texture(NULL), + normal_texture(NULL) + { + } + u32 texture_id; + video::ITexture *texture; + video::ITexture *normal_texture; +}; + struct TileSpec { TileSpec(): - texture(0), + texture_id(0), + texture(NULL), + normal_texture(NULL), alpha(255), - //material_type(MATERIAL_ALPHA_NONE), - // Use this so that leaves don't need a separate material - material_type(MATERIAL_ALPHA_SIMPLE), + material_type(TILE_MATERIAL_BASIC), material_flags( //0 // <- DEBUG, Use the one below MATERIAL_FLAG_BACKFACE_CULLING - ) + ), + shader_id(0), + animation_frame_count(1), + animation_frame_length_ms(0), + rotation(0) { } - bool operator==(TileSpec &other) + bool operator==(const TileSpec &other) const { return ( - texture == other.texture && + texture_id == other.texture_id && + /* texture == other.texture && */ alpha == other.alpha && material_type == other.material_type && - material_flags == other.material_flags + material_flags == other.material_flags && + rotation == other.rotation ); } + + bool operator!=(const TileSpec &other) const + { + return !(*this == other); + } // Sets everything else except the texture in the material void applyMaterialOptions(video::SMaterial &material) const { - if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX) - dstream<<"WARNING: TileSpec: alpha != 255 " - "but not MATERIAL_ALPHA_VERTEX" - < frames; + + u8 rotation; }; #endif