X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Ftile.cpp;h=89f3451973e078dc8b47fa10916110df8e891e3e;hb=392485aa454e871566a67afc61e11331f9d27397;hp=c3ca5837c91ec3f3af147ae408a1e9193e091d9f;hpb=e9fe2303817c9d4d7efd84054733f146ee84b8ab;p=minetest.git diff --git a/src/tile.cpp b/src/tile.cpp index c3ca5837c..89f345197 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -19,6 +19,375 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "tile.h" #include "debug.h" +#include "main.h" // for g_settings +#include "filesys.h" +#include "utility.h" +#include "settings.h" +#include "mesh.h" +#include +#include "log.h" +#include "mapnode.h" // For texture atlas making +#include "mineral.h" // For texture atlas making +#include "nodedef.h" // For texture atlas making +#include "gamedef.h" + +/* + A cache from texture name to texture path +*/ +MutexedMap g_texturename_to_path_cache; + +/* + Replaces the filename extension. + eg: + std::string image = "a/image.png" + replace_ext(image, "jpg") + -> image = "a/image.jpg" + Returns true on success. +*/ +static bool replace_ext(std::string &path, const char *ext) +{ + if(ext == NULL) + return false; + // Find place of last dot, fail if \ or / found. + s32 last_dot_i = -1; + for(s32 i=path.size()-1; i>=0; i--) + { + if(path[i] == '.') + { + last_dot_i = i; + break; + } + + if(path[i] == '\\' || path[i] == '/') + break; + } + // If not found, return an empty string + if(last_dot_i == -1) + return false; + // Else make the new path + path = path.substr(0, last_dot_i+1) + ext; + return true; +} + +/* + Find out the full path of an image by trying different filename + extensions. + + If failed, return "". +*/ +static std::string getImagePath(std::string path) +{ + // A NULL-ended list of possible image extensions + const char *extensions[] = { + "png", "jpg", "bmp", "tga", + "pcx", "ppm", "psd", "wal", "rgb", + NULL + }; + + const char **ext = extensions; + do{ + bool r = replace_ext(path, *ext); + if(r == false) + return ""; + if(fs::PathExists(path)) + return path; + } + while((++ext) != NULL); + + return ""; +} + +/* + Gets the path to a texture by first checking if the texture exists + in texture_path and if not, using the data path. + + Checks all supported extensions by replacing the original extension. + + If not found, returns "". + + Utilizes a thread-safe cache. +*/ +std::string getTexturePath(const std::string &filename) +{ + std::string fullpath = ""; + /* + Check from cache + */ + bool incache = g_texturename_to_path_cache.get(filename, &fullpath); + if(incache) + return fullpath; + + /* + Check from texture_path + */ + std::string texture_path = g_settings->get("texture_path"); + if(texture_path != "") + { + std::string testpath = texture_path + DIR_DELIM + filename; + // Check all filename extensions. Returns "" if not found. + fullpath = getImagePath(testpath); + } + + /* + Check from default data directory + */ + if(fullpath == "") + { + std::string rel_path = std::string("clienttextures")+DIR_DELIM+filename; + std::string testpath = porting::path_data + DIR_DELIM + rel_path; + // Check all filename extensions. Returns "" if not found. + fullpath = getImagePath(testpath); + } + + // Add to cache (also an empty result is cached) + g_texturename_to_path_cache.set(filename, fullpath); + + // Finally return it + return fullpath; +} + +/* + An internal variant of AtlasPointer with more data. + (well, more like a wrapper) +*/ + +struct SourceAtlasPointer +{ + std::string name; + AtlasPointer a; + video::IImage *atlas_img; // The source image of the atlas + // Integer variants of position and size + v2s32 intpos; + v2u32 intsize; + + SourceAtlasPointer( + const std::string &name_, + AtlasPointer a_=AtlasPointer(0, NULL), + video::IImage *atlas_img_=NULL, + v2s32 intpos_=v2s32(0,0), + v2u32 intsize_=v2u32(0,0) + ): + name(name_), + a(a_), + atlas_img(atlas_img_), + intpos(intpos_), + intsize(intsize_) + { + } +}; + +/* + SourceImageCache: A cache used for storing source images. +*/ + +class SourceImageCache +{ +public: + void insert(const std::string &name, video::IImage *img, + bool prefer_local, video::IVideoDriver *driver) + { + assert(img); + // Remove old image + core::map::Node *n; + n = m_images.find(name); + if(n){ + video::IImage *oldimg = n->getValue(); + if(oldimg) + oldimg->drop(); + } + // Try to use local texture instead if asked to + if(prefer_local){ + std::string path = getTexturePath(name.c_str()); + if(path != ""){ + video::IImage *img2 = driver->createImageFromFile(path.c_str()); + if(img2){ + m_images[name] = img2; + return; + } + } + } + img->grab(); + m_images[name] = img; + } + video::IImage* get(const std::string &name) + { + core::map::Node *n; + n = m_images.find(name); + if(n) + return n->getValue(); + return NULL; + } + // Primarily fetches from cache, secondarily tries to read from filesystem + video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device) + { + core::map::Node *n; + n = m_images.find(name); + if(n){ + n->getValue()->grab(); // Grab for caller + return n->getValue(); + } + video::IVideoDriver* driver = device->getVideoDriver(); + std::string path = getTexturePath(name.c_str()); + if(path == ""){ + infostream<<"SourceImageCache::getOrLoad(): No path found for \"" + <createImageFromFile(path.c_str()); + // Even if could not be loaded, put as NULL + //m_images[name] = img; + if(img){ + m_images[name] = img; + img->grab(); // Grab for caller + } + return img; + } +private: + core::map m_images; +}; + +/* + TextureSource +*/ + +class TextureSource : public IWritableTextureSource +{ +public: + TextureSource(IrrlichtDevice *device); + ~TextureSource(); + + /* + Example case: + Now, assume a texture with the id 1 exists, and has the name + "stone.png^mineral1". + Then a random thread calls getTextureId for a texture called + "stone.png^mineral1^crack0". + ...Now, WTF should happen? Well: + - getTextureId strips off stuff recursively from the end until + the remaining part is found, or nothing is left when + something is stripped out + + But it is slow to search for textures by names and modify them + like that? + - ContentFeatures is made to contain ids for the basic plain + textures + - Crack textures can be slow by themselves, but the framework + must be fast. + + Example case #2: + - Assume a texture with the id 1 exists, and has the name + "stone.png^mineral1" and is specified as a part of some atlas. + - Now MapBlock::getNodeTile() stumbles upon a node which uses + texture id 1, and finds out that NODEMOD_CRACK must be applied + with progression=0 + - It finds out the name of the texture with getTextureName(1), + appends "^crack0" to it and gets a new texture id with + getTextureId("stone.png^mineral1^crack0") + + */ + + /* + Gets a texture id from cache or + - if main thread, from getTextureIdDirect + - if other thread, adds to request queue and waits for main thread + */ + u32 getTextureId(const std::string &name); + + /* + Example names: + "stone.png" + "stone.png^crack2" + "stone.png^blit:mineral_coal.png" + "stone.png^blit:mineral_coal.png^crack1" + + - If texture specified by name is found from cache, return the + cached id. + - Otherwise generate the texture, add to cache and return id. + Recursion is used to find out the largest found part of the + texture and continue based on it. + + The id 0 points to a NULL texture. It is returned in case of error. + */ + u32 getTextureIdDirect(const std::string &name); + + // Finds out the name of a cached texture. + std::string getTextureName(u32 id); + + /* + If texture specified by the name pointed by the id doesn't + exist, create it, then return the cached texture. + + Can be called from any thread. If called from some other thread + and not found in cache, the call is queued to the main thread + for processing. + */ + AtlasPointer getTexture(u32 id); + + AtlasPointer getTexture(const std::string &name) + { + return getTexture(getTextureId(name)); + } + + // Gets a separate texture + video::ITexture* getTextureRaw(const std::string &name) + { + AtlasPointer ap = getTexture(name + "^[forcesingle"); + return ap.atlas; + } + + // Update new texture pointer and texture coordinates to an + // AtlasPointer based on it's texture id + void updateAP(AtlasPointer &ap); + + // Processes queued texture requests from other threads. + // Shall be called from the main thread. + void processQueue(); + + // Insert an image into the cache without touching the filesystem. + // Shall be called from the main thread. + void insertSourceImage(const std::string &name, video::IImage *img); + + // Rebuild images and textures from the current set of source images + // Shall be called from the main thread. + void rebuildImagesAndTextures(); + + // Build the main texture atlas which contains most of the + // textures. + void buildMainAtlas(class IGameDef *gamedef); + +private: + + // The id of the thread that is allowed to use irrlicht directly + threadid_t m_main_thread; + // The irrlicht device + IrrlichtDevice *m_device; + + // Cache of source images + // This should be only accessed from the main thread + SourceImageCache m_sourcecache; + + // A texture id is index in this array. + // The first position contains a NULL texture. + core::array m_atlaspointer_cache; + // Maps a texture name to an index in the former. + core::map m_name_to_id; + // The two former containers are behind this mutex + JMutex m_atlaspointer_cache_mutex; + + // Main texture atlas. This is filled at startup and is then not touched. + video::IImage *m_main_atlas_image; + video::ITexture *m_main_atlas_texture; + + // Queued texture fetches (to be processed by the main thread) + RequestQueue m_get_texture_queue; +}; + +IWritableTextureSource* createTextureSource(IrrlichtDevice *device) +{ + return new TextureSource(device); +} TextureSource::TextureSource(IrrlichtDevice *device): m_device(device), @@ -34,43 +403,15 @@ TextureSource::TextureSource(IrrlichtDevice *device): // Add a NULL AtlasPointer as the first index, named "" m_atlaspointer_cache.push_back(SourceAtlasPointer("")); m_name_to_id[""] = 0; - - // Build main texture atlas - buildMainAtlas(); } TextureSource::~TextureSource() { } -void TextureSource::processQueue() -{ - /* - Fetch textures - */ - if(m_get_texture_queue.size() > 0) - { - GetRequest - request = m_get_texture_queue.pop(); - - dstream<<"INFO: TextureSource::processQueue(): " - <<"got texture request with " - <<"name="< - result; - result.key = request.key; - result.callers = request.callers; - result.item = getTextureIdDirect(request.key); - - request.dest->push_back(result); - } -} - u32 TextureSource::getTextureId(const std::string &name) { - //dstream<<"INFO: getTextureId(): name="< result_queue; @@ -102,8 +443,8 @@ u32 TextureSource::getTextureId(const std::string &name) // Throw a request in m_get_texture_queue.add(name, 0, 0, &result_queue); - dstream<<"INFO: Waiting for texture from main thread, name=" - <getValue(); } } - dstream<<"INFO: getTextureIdDirect(): name="<(pos_from, dim) // from ); - dstream<<"INFO: getTextureIdDirect(): Loaded \"" + /*infostream<<"getTextureIdDirect(): Loaded \"" <= m_atlaspointer_cache.size()) { - dstream<<"WARNING: TextureSource::getTextureName(): id="<= m_atlaspointer_cache.size()=" < 0) + { + GetRequest + request = m_get_texture_queue.pop(); + + /*infostream<<"TextureSource::processQueue(): " + <<"got texture request with " + <<"name=\""< + result; + result.key = request.key; + result.callers = request.callers; + result.item = getTextureIdDirect(request.key); + + request.dest->push_back(result); + } +} + +void TextureSource::insertSourceImage(const std::string &name, video::IImage *img) +{ + //infostream<<"TextureSource::insertSourceImage(): name="<getVideoDriver()); +} + +void TextureSource::rebuildImagesAndTextures() +{ + JMutexAutoLock lock(m_atlaspointer_cache_mutex); + + /*// Oh well... just clear everything, they'll load sometime. + m_atlaspointer_cache.clear(); + m_name_to_id.clear();*/ + + video::IVideoDriver* driver = m_device->getVideoDriver(); + + // Remove source images from textures to disable inheriting textures + // from existing textures + /*for(u32 i=0; iatlas_img->drop(); + sap->atlas_img = NULL; + }*/ + + // Recreate textures + for(u32 i=0; iname, m_device, &m_sourcecache); + // Create texture from resulting image + video::ITexture *t = NULL; + if(img) + t = driver->addTexture(sap->name.c_str(), img); + + // Replace texture + sap->a.atlas = t; + sap->a.pos = v2f(0,0); + sap->a.size = v2f(1,1); + sap->a.tiled = 0; + sap->atlas_img = img; + sap->intpos = v2s32(0,0); + sap->intsize = img->getDimension(); + } +} + +void TextureSource::buildMainAtlas(class IGameDef *gamedef) +{ + assert(gamedef->tsrc() == this); + INodeDefManager *ndef = gamedef->ndef(); + + infostream<<"TextureSource::buildMainAtlas()"< atlas_dim(1024,1024); video::IImage *atlas_img = driver->createImage(video::ECF_A8R8G8B8, atlas_dim); - assert(atlas_img); + //assert(atlas_img); + if(atlas_img == NULL) + { + errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas " + "image; not building texture atlas."< sourcelist; - - sourcelist.push_back("stone.png"); - sourcelist.push_back("mud.png"); - sourcelist.push_back("sand.png"); - sourcelist.push_back("grass.png"); - sourcelist.push_back("grass_footsteps.png"); - sourcelist.push_back("tree.png"); - sourcelist.push_back("tree_top.png"); - sourcelist.push_back("water.png"); - sourcelist.push_back("leaves.png"); - sourcelist.push_back("mud.png^grass_side.png"); - - sourcelist.push_back("stone.png^mineral_coal.png"); - sourcelist.push_back("stone.png^mineral_iron.png"); - sourcelist.push_back("mud.png^mineral_coal.png"); - sourcelist.push_back("mud.png^mineral_iron.png"); - sourcelist.push_back("sand.png^mineral_coal.png"); - sourcelist.push_back("sand.png^mineral_iron.png"); + core::map sourcelist; + + for(u16 j=0; jget(j); + for(std::set::const_iterator + i = f.used_texturenames.begin(); + i != f.used_texturenames.end(); i++) + { + std::string name = *i; + sourcelist[name] = true; + + if(f.often_contains_mineral){ + for(int k=1; k::Iterator + i = sourcelist.getIterator(); + i.atEnd() == false; i++) + { + std::string name = i.getNode()->getKey(); + infostream<<"\""< pos_in_atlas(0,0); - pos_in_atlas.Y += padding; + pos_in_atlas.Y = padding; - for(u32 i=0; i::Iterator + i = sourcelist.getIterator(); + i.atEnd() == false; i++) { - std::string name = sourcelist[i]; + std::string name = i.getNode()->getKey(); - /*video::IImage *img = driver->createImageFromFile( - porting::getDataPath(name.c_str()).c_str()); - if(img == NULL) - continue; - - core::dimension2d dim = img->getDimension(); - // Make a copy with the right color format - video::IImage *img2 = - driver->createImage(video::ECF_A8R8G8B8, dim); - img->copyTo(img2); - img->drop();*/ - // Generate image by name - video::IImage *img2 = generate_image_from_scratch(name, driver); + video::IImage *img2 = generate_image_from_scratch(name, m_device, + &m_sourcecache); if(img2 == NULL) { - dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""< dim = img2->getDimension(); + + // Don't add to atlas if image is large + core::dimension2d max_size_in_atlas(32,32); + if(dim.Width > max_size_in_atlas.Width + || dim.Height > max_size_in_atlas.Height) + { + infostream<<"TextureSource::buildMainAtlas(): Not adding " + <<"\""< atlas_dim.Height) + { + if(pos_in_atlas.X > (s32)atlas_dim.Width - 256 - padding){ + errorstream<<"TextureSource::buildMainAtlas(): " + <<"Atlas is full, not adding more textures." + < 16) // Limit to 16 (more gives no benefit) + xwise_tiling = 16; for(u32 j=0; jcopyToWithAlpha(atlas_img, + /*img2->copyToWithAlpha(atlas_img, pos_in_atlas + v2s32(j*dim.Width,0), core::rect(v2s32(0,0), dim), video::SColor(255,255,255,255), + NULL);*/ + img2->copyTo(atlas_img, + pos_in_atlas + v2s32(j*dim.Width,0), + core::rect(v2s32(0,0), dim), NULL); } @@ -462,7 +935,7 @@ void TextureSource::buildMainAtlas() dst_y = -y0 + pos_in_atlas.Y-1; src_y = pos_in_atlas.Y; } - s32 x = x0 + pos_in_atlas.X * dim.Width; + s32 x = x0 + pos_in_atlas.X; video::SColor c = atlas_img->getPixel(x, src_y); atlas_img->setPixel(x,dst_y,c); } @@ -473,8 +946,18 @@ void TextureSource::buildMainAtlas() Add texture to caches */ - // Get next id + bool reuse_old_id = false; u32 id = m_atlaspointer_cache.size(); + // Check old id without fetching a texture + core::map::Node *n; + n = m_name_to_id.find(name); + // If it exists, we will replace the old definition + if(n){ + id = n->getValue(); + reuse_old_id = true; + /*infostream<<"TextureSource::buildMainAtlas(): " + <<"Replacing old AtlasPointer"<::Iterator + i = sourcelist.getIterator(); + i.atEnd() == false; i++) { - std::string name = sourcelist[i]; + std::string name = i.getNode()->getKey(); if(m_name_to_id.find(name) == NULL) continue; u32 id = m_name_to_id[name]; - //dstream<<"id of name "<writeImageToFile(atlas_img, - porting::getDataPath("main_atlas.png").c_str());*/ + /*std::string atlaspath = porting::path_userdata + + DIR_DELIM + "generated_texture_atlas.png"; + infostream<<"Removing and writing texture atlas for inspection to " + <writeImageToFile(atlas_img, atlaspath.c_str());*/ } video::IImage* generate_image_from_scratch(std::string name, - video::IVideoDriver* driver) + IrrlichtDevice *device, SourceImageCache *sourcecache) { - dstream<<"INFO: generate_image_from_scratch(): " - "name="<getVideoDriver(); + assert(driver); + /* Get the base image */ @@ -545,7 +1040,7 @@ video::IImage* generate_image_from_scratch(std::string name, } } - /*dstream<<"INFO: generate_image_from_scratch(): " + /*infostream<<"generate_image_from_scratch(): " <<"last_separator_position="<getVideoDriver(); + assert(driver); + // Stuff starting with [ are special commands - if(part_of_name[0] != '[') + if(part_of_name.size() == 0 || part_of_name[0] != '[') { - // A normal texture; load it from a file - std::string path = porting::getDataPath(part_of_name.c_str()); - dstream<<"INFO: getTextureIdDirect(): Loading path \""<createImageFromFile(path.c_str()); + video::IImage *image = sourcecache->getOrLoad(part_of_name, device); if(image == NULL) { - dstream<<"WARNING: Could not load image \""< dim(2,2); @@ -629,7 +1122,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, // If base image is NULL, load as base. if(baseimg == NULL) { - dstream<<"INFO: Setting "< dim = image->getDimension(); //core::dimension2d dim(16,16); @@ -664,9 +1157,9 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, { // A special texture modification - dstream<<"INFO: getTextureIdDirect(): generating special " + /*infostream<<"generate_image(): generating special " <<"modification \""< dim(1,1); + baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); + assert(baseimg); + baseimg->setPixel(0,0, video::SColor(255,myrand()%256, + myrand()%256,myrand()%256)); + } } /* [crackN @@ -687,44 +1189,87 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, { if(baseimg == NULL) { - dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL " - <<"for part_of_name="< dim_base = baseimg->getDimension(); - // Crack will be drawn at this size - u32 cracksize = 16; - // Size of the crack image - core::dimension2d dim_crack(cracksize,cracksize); - // Position to copy the crack from in the crack image - core::position2d pos_other(0, 16 * progression); - - video::IImage *crackimage = driver->createImageFromFile( - porting::getDataPath("crack.png").c_str()); + + /* + Load crack image. + + It is an image with a number of cracking stages + horizontally tiled. + */ + video::IImage *img_crack = sourcecache->getOrLoad("crack.png", device); - if(crackimage) + if(img_crack) { - /*crackimage->copyToWithAlpha(baseimg, v2s32(0,0), - core::rect(pos_other, dim_base), - video::SColor(255,255,255,255), - NULL);*/ - - for(u32 y0=0; y0 dim_crack + = img_crack->getDimension(); + // Count of crack stages + u32 crack_count = dim_crack.Height / dim_crack.Width; + // Limit progression + if(progression > crack_count-1) + progression = crack_count-1; + // Dimension of a single scaled crack stage + core::dimension2d dim_crack_scaled_single( + dim_base.Width, + dim_base.Height + ); + // Dimension of scaled size + core::dimension2d dim_crack_scaled( + dim_crack_scaled_single.Width, + dim_crack_scaled_single.Height * crack_count + ); + // Create scaled crack image + video::IImage *img_crack_scaled = driver->createImage( + video::ECF_A8R8G8B8, dim_crack_scaled); + if(img_crack_scaled) { - // Position to copy the crack to in the base image - core::position2d pos_base(x0*cracksize, y0*cracksize); - crackimage->copyToWithAlpha(baseimg, pos_base, - core::rect(pos_other, dim_crack), - video::SColor(255,255,255,255), - NULL); + // Scale crack image by copying + img_crack->copyToScaling(img_crack_scaled); + + // Position to copy the crack from + core::position2d pos_crack_scaled( + 0, + dim_crack_scaled_single.Height * progression + ); + + // This tiling does nothing currently but is useful + for(u32 y0=0; y0 pos_base( + x0*dim_crack_scaled_single.Width, + y0*dim_crack_scaled_single.Height + ); + // Rectangle to copy the crack from on the scaled image + core::rect rect_crack_scaled( + pos_crack_scaled, + dim_crack_scaled_single + ); + // Copy it + img_crack_scaled->copyToWithAlpha(baseimg, pos_base, + rect_crack_scaled, + video::SColor(255,255,255,255), + NULL); + } + + img_crack_scaled->drop(); } - - crackimage->drop(); + + img_crack->drop(); } } /* @@ -737,7 +1282,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, sf.next(":"); u32 w0 = stoi(sf.next("x")); u32 h0 = stoi(sf.next(":")); - dstream<<"INFO: combined w="<createImageFromFile( - porting::getDataPath(filename.c_str()).c_str()); + video::IImage *img = sourcecache->getOrLoad(filename, device); if(img) { core::dimension2d dim = img->getDimension(); - dstream<<"INFO: Size "< pos_base(x, y); video::IImage *img2 = @@ -768,7 +1312,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, } else { - dstream<<"WARNING: img==NULL"<createImageFromFile(path.c_str()); + core::dimension2d dim = baseimg->getDimension(); - if(image == NULL) + // Set alpha to full + for(u32 y=0; ygetPixel(x,y); + c.setAlpha(255); + baseimg->setPixel(x,y,c); } - else + } + /* + "[makealpha:R,G,B" + Convert one color to transparent. + */ + else if(part_of_name.substr(0,11) == "[makealpha:") + { + if(baseimg == NULL) { - core::dimension2d dim = image->getDimension(); - baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); - - // Set alpha to full - for(u32 y=0; ygetPixel(x,y); - c.setAlpha(255); - image->setPixel(x,y,c); - } - // Blit - image->copyTo(baseimg); + errorstream<<"generate_image(): baseimg==NULL " + <<"for part_of_name=\""<drop(); + Strfnd sf(part_of_name.substr(11)); + u32 r1 = stoi(sf.next(",")); + u32 g1 = stoi(sf.next(",")); + u32 b1 = stoi(sf.next("")); + std::string filename = sf.next(""); + + core::dimension2d dim = baseimg->getDimension(); + + /*video::IImage *oldbaseimg = baseimg; + baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); + oldbaseimg->copyTo(baseimg); + oldbaseimg->drop();*/ + + // Set alpha to full + for(u32 y=0; ygetPixel(x,y); + u32 r = c.getRed(); + u32 g = c.getGreen(); + u32 b = c.getBlue(); + if(!(r == r1 && g == g1 && b == b1)) + continue; + c.setAlpha(0); + baseimg->setPixel(x,y,c); } } /* @@ -851,14 +1429,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, { if(baseimg != NULL) { - dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL " - <<"for part_of_name="<queryFeature(video::EVDF_RENDER_TO_TARGET) == false) { - dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET" - " not supported"<addTexture( + (imagename_left + "__temp__").c_str(), img_left); + video::ITexture *texture_right = driver->addTexture( + (imagename_right + "__temp__").c_str(), img_right); + assert(texture_top && texture_left && texture_right); + + // Drop images + img_top->drop(); + img_left->drop(); + img_right->drop(); - // Render target texture + // Create render target texture video::ITexture *rtt = NULL; std::string rtt_name = part_of_name + "_RTT"; - - rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str()); + rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(), + video::ECF_A8R8G8B8); assert(rtt); + // Set render target + driver->setRenderTarget(rtt, true, true, + video::SColor(0,0,0,0)); + // Get a scene manager + scene::ISceneManager *smgr_main = device->getSceneManager(); + assert(smgr_main); + scene::ISceneManager *smgr = smgr_main->createNewSceneManager(); + assert(smgr); - img_top->drop(); - img_left->drop(); - img_right->drop(); + /* + Create scene: + - An unit cube is centered at 0,0,0 + - Camera looks at cube from Y+, Z- towards Y-, Z+ + */ + + scene::IMesh* cube = createCubeMesh(v3f(1, 1, 1)); + setMeshColor(cube, video::SColor(255, 255, 255, 255)); + + scene::IMeshSceneNode* cubenode = smgr->addMeshSceneNode(cube, NULL, -1, v3f(0,0,0), v3f(0,45,0), v3f(1,1,1), true); + cube->drop(); + + // Set texture of cube + cubenode->getMaterial(0).setTexture(0, texture_top); + cubenode->getMaterial(1).setTexture(0, texture_top); + cubenode->getMaterial(2).setTexture(0, texture_right); + cubenode->getMaterial(3).setTexture(0, texture_right); + cubenode->getMaterial(4).setTexture(0, texture_left); + cubenode->getMaterial(5).setTexture(0, texture_left); + cubenode->setMaterialFlag(video::EMF_LIGHTING, true); + cubenode->setMaterialFlag(video::EMF_ANTI_ALIASING, true); + cubenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, true); + + scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0, + v3f(0, 1.0, -1.5), v3f(0, 0, 0)); + // Set orthogonal projection + core::CMatrix4 pm; + pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100); + camera->setProjectionMatrix(pm, true); + + /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0, + v3f(-50, 100, -75), video::SColorf(0.5,0.5,0.5), 1000); + + smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2)); + + // Render scene + driver->beginScene(true, true, video::SColor(0,0,0,0)); + smgr->drawAll(); + driver->endScene(); + + // NOTE: The scene nodes should not be dropped, otherwise + // smgr->drop() segfaults + /*cube->drop(); + camera->drop(); + light->drop();*/ + // Drop scene manager + smgr->drop(); + + // Unset render target + driver->setRenderTarget(0, true, true, 0); + + // Free textures of images + driver->removeTexture(texture_top); + driver->removeTexture(texture_left); + driver->removeTexture(texture_right); - //TODO - assert(0); + // Create image of render target + video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim); + + assert(image); + + baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); + + if(image) + { + image->copyTo(baseimg); + image->drop(); + } #endif } else { - dstream<<"WARNING: getTextureIdDirect(): Invalid " + errorstream<<"generate_image(): Invalid " " modification: \""< size = image->getDimension(); - u32 barheight = 1; - u32 barpad_x = 1; - u32 barpad_y = 1; + u32 barheight = size.Height/16; + u32 barpad_x = size.Width/16; + u32 barpad_y = size.Height/16; u32 barwidth = size.Width - barpad_x*2; v2u32 barpos(barpad_x, size.Height - barheight - barpad_y); @@ -951,3 +1611,21 @@ void make_progressbar(float value, video::IImage *image) } } +void brighten(video::IImage *image) +{ + if(image == NULL) + return; + + core::dimension2d dim = image->getDimension(); + + for(u32 y=0; ygetPixel(x,y); + c.setRed(0.5 * 255 + 0.5 * (float)c.getRed()); + c.setGreen(0.5 * 255 + 0.5 * (float)c.getGreen()); + c.setBlue(0.5 * 255 + 0.5 * (float)c.getBlue()); + image->setPixel(x,y,c); + } +} +