X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Ftile.cpp;h=23fa1129da78bca05411aadacdacca0f2f99816e;hb=2915bd5518150955ed1581110527f4bb4adadfe8;hp=f31f830762fb8096f3c0fcc3b061345343a02fd7;hpb=1704badc306fc8c7c6609aff9f809aee3ac00d3a;p=dragonfireclient.git diff --git a/src/tile.cpp b/src/tile.cpp index f31f83076..23fa1129d 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -19,6 +19,127 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "tile.h" #include "debug.h" +#include "main.h" // for g_settings +#include "filesys.h" +#include "utility.h" + +/* + A cache from texture name to texture path +*/ +MutexedMap g_texturename_to_path_cache; + +/* + Replaces the filename extension. + eg: + std::string image = "a/image.png" + replace_ext(image, "jpg") + -> image = "a/image.jpg" + Returns true on success. +*/ +static bool replace_ext(std::string &path, const char *ext) +{ + if(ext == NULL) + return false; + // Find place of last dot, fail if \ or / found. + s32 last_dot_i = -1; + for(s32 i=path.size()-1; i>=0; i--) + { + if(path[i] == '.') + { + last_dot_i = i; + break; + } + + if(path[i] == '\\' || path[i] == '/') + break; + } + // If not found, return an empty string + if(last_dot_i == -1) + return false; + // Else make the new path + path = path.substr(0, last_dot_i+1) + ext; + return true; +} + +/* + Find out the full path of an image by trying different filename + extensions. + + If failed, return "". +*/ +static std::string getImagePath(std::string path) +{ + // A NULL-ended list of possible image extensions + const char *extensions[] = { + "png", "jpg", "bmp", "tga", + "pcx", "ppm", "psd", "wal", "rgb", + NULL + }; + + const char **ext = extensions; + do{ + bool r = replace_ext(path, *ext); + if(r == false) + return ""; + if(fs::PathExists(path)) + return path; + } + while((++ext) != NULL); + + return ""; +} + +/* + Gets the path to a texture by first checking if the texture exists + in texture_path and if not, using the data path. + + Checks all supported extensions by replacing the original extension. + + If not found, returns "". + + Utilizes a thread-safe cache. +*/ +std::string getTexturePath(const std::string &filename) +{ + std::string fullpath = ""; + /* + Check from cache + */ + bool incache = g_texturename_to_path_cache.get(filename, &fullpath); + if(incache) + return fullpath; + + /* + Check from texture_path + */ + std::string texture_path = g_settings.get("texture_path"); + if(texture_path != "") + { + std::string testpath = texture_path + '/' + filename; + // Check all filename extensions. Returns "" if not found. + fullpath = getImagePath(testpath); + } + + /* + Check from default data directory + */ + if(fullpath == "") + { + std::string testpath = porting::getDataPath(filename.c_str()); + // Check all filename extensions. Returns "" if not found. + fullpath = getImagePath(testpath); + } + + // Add to cache (also an empty result is cached) + g_texturename_to_path_cache.set(filename, fullpath); + + // Finally return it + return fullpath; +} + +/* + TextureSource +*/ TextureSource::TextureSource(IrrlichtDevice *device): m_device(device), @@ -36,7 +157,10 @@ TextureSource::TextureSource(IrrlichtDevice *device): m_name_to_id[""] = 0; // Build main texture atlas - buildMainAtlas(); + if(g_settings.getBool("enable_texture_atlas")) + buildMainAtlas(); + else + dstream<<"INFO: Not building texture atlas."< dim = ap.intsize; - core::dimension2d dim = ap.intsize; - - baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); + baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); - core::position2d pos_to(0,0); - core::position2d pos_from = ap.intpos; - - image->copyTo( - baseimg, // target - v2s32(0,0), // position in target - core::rect(pos_from, dim) // from - ); - - dstream<<"INFO: getTextureIdDirect(): Loaded \"" - < pos_to(0,0); + core::position2d pos_from = ap.intpos; + + image->copyTo( + baseimg, // target + v2s32(0,0), // position in target + core::rect(pos_from, dim) // from + ); + + dstream<<"INFO: getTextureIdDirect(): Loaded \"" + <addTexture(name.c_str(), baseimg); - // If no texture - if(t == NULL) - return 0; - + if(baseimg != NULL) + { + // Create texture from resulting image + t = driver->addTexture(name.c_str(), baseimg); + } + /* - Add texture to caches + Add texture to caches (add NULL textures too) */ JMutexAutoLock lock(m_atlaspointer_cache_mutex); @@ -310,7 +440,10 @@ u32 TextureSource::getTextureIdDirect(const std::string &name) ap.pos = v2f(0,0); ap.size = v2f(1,1); ap.tiled = 0; - SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg->getDimension()); + core::dimension2d baseimg_dim(0,0); + if(baseimg) + baseimg_dim = baseimg->getDimension(); + SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim); m_atlaspointer_cache.push_back(nap); m_name_to_id.insert(name, id); @@ -361,6 +494,7 @@ void TextureSource::buildMainAtlas() core::dimension2d atlas_dim(1024,1024); video::IImage *atlas_img = driver->createImage(video::ECF_A8R8G8B8, atlas_dim); + assert(atlas_img); /* A list of stuff to add. This should contain as much of the @@ -373,12 +507,16 @@ void TextureSource::buildMainAtlas() sourcelist.push_back("mud.png"); sourcelist.push_back("sand.png"); sourcelist.push_back("grass.png"); - sourcelist.push_back("mud.png"); + sourcelist.push_back("grass_footsteps.png"); sourcelist.push_back("tree.png"); sourcelist.push_back("tree_top.png"); sourcelist.push_back("water.png"); sourcelist.push_back("leaves.png"); + sourcelist.push_back("glass.png"); sourcelist.push_back("mud.png^grass_side.png"); + sourcelist.push_back("cobble.png"); + sourcelist.push_back("mossycobble.png"); + sourcelist.push_back("gravel.png"); sourcelist.push_back("stone.png^mineral_coal.png"); sourcelist.push_back("stone.png^mineral_iron.png"); @@ -387,16 +525,22 @@ void TextureSource::buildMainAtlas() sourcelist.push_back("sand.png^mineral_coal.png"); sourcelist.push_back("sand.png^mineral_iron.png"); + // Padding to disallow texture bleeding + s32 padding = 16; + /* First pass: generate almost everything */ core::position2d pos_in_atlas(0,0); + + pos_in_atlas.Y += padding; + for(u32 i=0; icreateImageFromFile( - porting::getDataPath(name.c_str()).c_str()); + getTexturePath(name.c_str()).c_str()); if(img == NULL) continue; @@ -408,8 +552,33 @@ void TextureSource::buildMainAtlas() img->drop();*/ // Generate image by name - video::IImage *img2 = generate_image_from_scratch(name, driver); + video::IImage *img2 = generate_image_from_scratch(name, m_device); + if(img2 == NULL) + { + dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""< dim = img2->getDimension(); + + // Don't add to atlas if image is large + core::dimension2d max_size_in_atlas(32,32); + if(dim.Width > max_size_in_atlas.Width + || dim.Height > max_size_in_atlas.Height) + { + dstream<<"INFO: TextureSource::buildMainAtlas(): Not adding " + <<"\""< atlas_dim.Height) + { + dstream<<"WARNING: TextureSource::buildMainAtlas(): " + <<"Atlas is full, not adding more textures." + <getPixel(x, src_y); + atlas_img->setPixel(x,dst_y,c); + } + img2->drop(); /* @@ -447,7 +638,7 @@ void TextureSource::buildMainAtlas() m_name_to_id.insert(name, id); // Increment position - pos_in_atlas.Y += dim.Height; + pos_in_atlas.Y += dim.Height + padding * 2; } /* @@ -462,23 +653,29 @@ void TextureSource::buildMainAtlas() for(u32 i=0; iwriteImageToFile(atlas_img, - porting::getDataPath("main_atlas.png").c_str()); + /*driver->writeImageToFile(atlas_img, + getTexturePath("main_atlas.png").c_str());*/ } video::IImage* generate_image_from_scratch(std::string name, - video::IVideoDriver* driver) + IrrlichtDevice *device) { dstream<<"INFO: generate_image_from_scratch(): " "name="<getVideoDriver(); + assert(driver); + /* Get the base image */ @@ -513,7 +710,7 @@ video::IImage* generate_image_from_scratch(std::string name, base_image_name = name.substr(0, last_separator_position); dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively" " to get base image, name="<getVideoDriver(); + assert(driver); + // Stuff starting with [ are special commands if(part_of_name[0] != '[') { // A normal texture; load it from a file - std::string path = porting::getDataPath(part_of_name.c_str()); + std::string path = getTexturePath(part_of_name.c_str()); dstream<<"INFO: getTextureIdDirect(): Loading path \""< dim(2,2); + core::dimension2d dim(1,1); + image = driver->createImage(video::ECF_A8R8G8B8, dim); + assert(image); + /*image->setPixel(0,0, video::SColor(255,255,0,0)); + image->setPixel(1,0, video::SColor(255,0,255,0)); + image->setPixel(0,1, video::SColor(255,0,0,255)); + image->setPixel(1,1, video::SColor(255,255,0,255));*/ + image->setPixel(0,0, video::SColor(255,myrand()%256, + myrand()%256,myrand()%256)); + /*image->setPixel(1,0, video::SColor(255,myrand()%256, + myrand()%256,myrand()%256)); + image->setPixel(0,1, video::SColor(255,myrand()%256, + myrand()%256,myrand()%256)); + image->setPixel(1,1, video::SColor(255,myrand()%256, + myrand()%256,myrand()%256));*/ } // If base image is NULL, load as base. @@ -598,8 +820,23 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, dstream<<"INFO: getTextureIdDirect(): generating special " <<"modification \""< dim_base = baseimg->getDimension(); - // Crack will be drawn at this size - u32 cracksize = 16; - // Size of the crack image - core::dimension2d dim_crack(cracksize,cracksize); - // Position to copy the crack from in the crack image - core::position2d pos_other(0, 16 * progression); - - video::IImage *crackimage = driver->createImageFromFile( - porting::getDataPath("crack.png").c_str()); + + /* + Load crack image. + + It is an image with a number of cracking stages + horizontally tiled. + */ + video::IImage *img_crack = driver->createImageFromFile( + getTexturePath("crack.png").c_str()); - if(crackimage) + if(img_crack) { - /*crackimage->copyToWithAlpha(baseimg, v2s32(0,0), - core::rect(pos_other, dim_base), - video::SColor(255,255,255,255), - NULL);*/ - - for(u32 y0=0; y0 dim_crack + = img_crack->getDimension(); + // Count of crack stages + u32 crack_count = dim_crack.Height / dim_crack.Width; + // Limit progression + if(progression > crack_count-1) + progression = crack_count-1; + // Dimension of a single scaled crack stage + core::dimension2d dim_crack_scaled_single( + dim_base.Width, + dim_base.Height + ); + // Dimension of scaled size + core::dimension2d dim_crack_scaled( + dim_crack_scaled_single.Width, + dim_crack_scaled_single.Height * crack_count + ); + // Create scaled crack image + video::IImage *img_crack_scaled = driver->createImage( + video::ECF_A8R8G8B8, dim_crack_scaled); + if(img_crack_scaled) { - // Position to copy the crack to in the base image - core::position2d pos_base(x0*cracksize, y0*cracksize); - crackimage->copyToWithAlpha(baseimg, pos_base, - core::rect(pos_other, dim_crack), - video::SColor(255,255,255,255), - NULL); + // Scale crack image by copying + img_crack->copyToScaling(img_crack_scaled); + + // Position to copy the crack from + core::position2d pos_crack_scaled( + 0, + dim_crack_scaled_single.Height * progression + ); + + // This tiling does nothing currently but is useful + for(u32 y0=0; y0 pos_base( + x0*dim_crack_scaled_single.Width, + y0*dim_crack_scaled_single.Height + ); + // Rectangle to copy the crack from on the scaled image + core::rect rect_crack_scaled( + pos_crack_scaled, + dim_crack_scaled_single + ); + // Copy it + img_crack_scaled->copyToWithAlpha(baseimg, pos_base, + rect_crack_scaled, + video::SColor(255,255,255,255), + NULL); + } + + img_crack_scaled->drop(); } - - crackimage->drop(); + + img_crack->drop(); } } + /* + [combine:WxH:X,Y=filename:X,Y=filename2 + Creates a bigger texture from an amount of smaller ones + */ else if(part_of_name.substr(0,8) == "[combine") { - // "[combine:16x128:0,0=stone.png:0,16=grass.png" Strfnd sf(part_of_name); sf.next(":"); u32 w0 = stoi(sf.next("x")); @@ -662,7 +946,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, <<"\" to combined ("<createImageFromFile( - porting::getDataPath(filename.c_str()).c_str()); + getTexturePath(filename.c_str()).c_str()); if(img) { core::dimension2d dim = img->getDimension(); @@ -685,6 +969,10 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, } } } + /* + [progressbarN + Adds a progress bar, 0.0 <= N <= 1.0 + */ else if(part_of_name.substr(0,12) == "[progressbar") { if(baseimg == NULL) @@ -698,8 +986,13 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, float value = stof(part_of_name.substr(12)); make_progressbar(value, baseimg); } - // "[noalpha:filename.png" - // Use an image without it's alpha channel + /* + "[noalpha:filename.png" + Use an image without it's alpha channel. + Used for the leaves texture when in old leaves mode, so + that the transparent parts don't look completely black + when simple alpha channel is used for rendering. + */ else if(part_of_name.substr(0,8) == "[noalpha") { if(baseimg != NULL) @@ -712,7 +1005,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, std::string filename = part_of_name.substr(9); - std::string path = porting::getDataPath(filename.c_str()); + std::string path = getTexturePath(filename.c_str()); dstream<<"INFO: getTextureIdDirect(): Loading path \""<drop(); } } + /* + [inventorycube{topimage{leftimage{rightimage + In every subimage, replace ^ with &. + Create an "inventory cube". + NOTE: This should be used only on its own. + Example (a grass block (not actually used in game): + "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png" + */ + else if(part_of_name.substr(0,14) == "[inventorycube") + { + if(baseimg != NULL) + { + dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL " + <<"for part_of_name="<queryFeature(video::EVDF_RENDER_TO_TARGET) == false) + { + dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET" + " not supported. Creating fallback image"<drop(); + img_left->drop(); + img_right->drop(); + + // Create render target texture + video::ITexture *rtt = NULL; + std::string rtt_name = part_of_name + "_RTT"; + rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(), + video::ECF_A8R8G8B8); + assert(rtt); + + // Set render target + driver->setRenderTarget(rtt, true, true, + video::SColor(0,0,0,0)); + + // Get a scene manager + scene::ISceneManager *smgr_main = device->getSceneManager(); + assert(smgr_main); + scene::ISceneManager *smgr = smgr_main->createNewSceneManager(); + assert(smgr); + + /* + Create scene: + - An unit cube is centered at 0,0,0 + - Camera looks at cube from Y+, Z- towards Y-, Z+ + NOTE: Cube has to be changed to something else because + the textures cannot be set individually (or can they?) + */ + + scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1, + v3f(0,0,0), v3f(0, 45, 0)); + // Set texture of cube + cube->setMaterialTexture(0, texture_top); + //cube->setMaterialFlag(video::EMF_LIGHTING, false); + cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false); + cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); + + scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0, + v3f(0, 1.0, -1.5), v3f(0, 0, 0)); + // Set orthogonal projection + core::CMatrix4 pm; + pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100); + camera->setProjectionMatrix(pm, true); + + /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0, + v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000); + + smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2)); + + // Render scene + driver->beginScene(true, true, video::SColor(0,0,0,0)); + smgr->drawAll(); + driver->endScene(); + + // NOTE: The scene nodes should not be dropped, otherwise + // smgr->drop() segfaults + /*cube->drop(); + camera->drop(); + light->drop();*/ + // Drop scene manager + smgr->drop(); + + // Unset render target + driver->setRenderTarget(0, true, true, 0); + + //TODO: Free textures of images + driver->removeTexture(texture_top); + + // Create image of render target + video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim); + + assert(image); + + baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); + + if(image) + { + image->copyTo(baseimg); + image->drop(); + } +#endif + } else { dstream<<"WARNING: getTextureIdDirect(): Invalid " @@ -760,9 +1192,9 @@ void make_progressbar(float value, video::IImage *image) core::dimension2d size = image->getDimension(); - u32 barheight = 1; - u32 barpad_x = 1; - u32 barpad_y = 1; + u32 barheight = size.Height/16; + u32 barpad_x = size.Width/16; + u32 barpad_y = size.Height/16; u32 barwidth = size.Width - barpad_x*2; v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);