X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fsubgame.h;h=dda249a9862a31a282c27776667b33dd64db21ee;hb=8432efa308e0d6c56ad61df189981ed03b0af463;hp=bffa86e285813da61adc76443bb55da2e3800ce9;hpb=5dd1d354f86692e4c08cc78f3d9743557103449e;p=dragonfireclient.git diff --git a/src/subgame.h b/src/subgame.h index bffa86e28..dda249a98 100644 --- a/src/subgame.h +++ b/src/subgame.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -24,23 +24,29 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include -#define WORLDNAME_BLACKLISTED_CHARS "/\\" +class Settings; struct SubgameSpec { std::string id; // "" = game does not exist - std::string path; - std::set mods_paths; + std::string path; // path to game + std::string gamemods_path; //path to mods of the game + std::set addon_mods_paths; //paths to addon mods for this game std::string name; - - SubgameSpec(const std::string &id_="", - const std::string &path_="", - const std::set &mods_paths_=std::set(), - const std::string &name_=""): + std::string menuicon_path; + + SubgameSpec(const std::string &id_ = "", + const std::string &path_ = "", + const std::string &gamemods_path_ = "", + const std::set &addon_mods_paths_ = std::set(), + const std::string &name_ = "", + const std::string &menuicon_path_ = ""): id(id_), path(path_), - mods_paths(mods_paths_), - name(name_) + gamemods_path(gamemods_path_), + addon_mods_paths(addon_mods_paths_), + name(name_), + menuicon_path(menuicon_path_) {} bool isValid() const @@ -49,6 +55,11 @@ struct SubgameSpec } }; +// minetest.conf +bool getGameMinetestConfig(const std::string &game_path, Settings &conf); +// game.conf +bool getGameConfig(const std::string &game_path, Settings &conf); + std::string getGameName(const std::string &game_path); SubgameSpec findSubgame(const std::string &id); @@ -85,8 +96,9 @@ struct WorldSpec std::vector getAvailableWorlds(); -// Create world directory and world.mt if they don't exist -bool initializeWorld(const std::string &path, const std::string &gameid); +// loads the subgame's config and creates world directory +// and world.mt if they don't exist +bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec); #endif