X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fsubgame.h;h=6e78639625e9c2508a1d4be91fadb07fbeb0dd6f;hb=1105a14bccefb48a0e264fe19190c39629259338;hp=dd725caf7b385211aef2ca4df546d1d6cd40cc78;hpb=f9a8efb99235c86eb61b6deb2bc034d5618e45ea;p=minetest.git diff --git a/src/subgame.h b/src/subgame.h index dd725caf7..6e7863962 100644 --- a/src/subgame.h +++ b/src/subgame.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -17,14 +17,13 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef SUBGAME_HEADER -#define SUBGAME_HEADER +#pragma once #include #include #include -#define WORLDNAME_BLACKLISTED_CHARS "/\\" +class Settings; struct SubgameSpec { @@ -33,25 +32,33 @@ struct SubgameSpec std::string gamemods_path; //path to mods of the game std::set addon_mods_paths; //paths to addon mods for this game std::string name; - - SubgameSpec(const std::string &id_="", - const std::string &path_="", - const std::string &gamemods_path_="", - const std::set &addon_mods_paths_=std::set(), - const std::string &name_=""): + std::string menuicon_path; + + SubgameSpec(const std::string &id_ = "", + const std::string &path_ = "", + const std::string &gamemods_path_ = "", + const std::set &addon_mods_paths_ = std::set(), + const std::string &name_ = "", + const std::string &menuicon_path_ = ""): id(id_), path(path_), - gamemods_path(gamemods_path_), + gamemods_path(gamemods_path_), addon_mods_paths(addon_mods_paths_), - name(name_) + name(name_), + menuicon_path(menuicon_path_) {} bool isValid() const { - return (id != "" && path != ""); + return (!id.empty() && !path.empty()); } }; +// minetest.conf +bool getGameMinetestConfig(const std::string &game_path, Settings &conf); +// game.conf +bool getGameConfig(const std::string &game_path, Settings &conf); + std::string getGameName(const std::string &game_path); SubgameSpec findSubgame(const std::string &id); @@ -82,14 +89,12 @@ struct WorldSpec bool isValid() const { - return (name != "" && path != "" && gameid != ""); + return (!name.empty() && !path.empty() && !gameid.empty()); } }; std::vector getAvailableWorlds(); -// Create world directory and world.mt if they don't exist -bool initializeWorld(const std::string &path, const std::string &gameid); - -#endif - +// loads the subgame's config and creates world directory +// and world.mt if they don't exist +bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);