X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fsubgame.cpp;h=eb2ea01c15b3c8d084ace5a662e9be3f900fa092;hb=1b3e4e173624bb2523d4386aeef6987709d9b022;hp=eafa1ec709c46272606381aab99499262c762725;hpb=42323014eaf359f76b388e75e788486bb0bda280;p=minetest.git diff --git a/src/subgame.cpp b/src/subgame.cpp index eafa1ec70..eb2ea01c1 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2012 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -22,14 +22,31 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "filesys.h" #include "settings.h" #include "log.h" -#include "utility_string.h" +#include "util/strfnd.h" +#include "defaultsettings.h" // for override_default_settings +#include "mapgen.h" // for MapgenParams +#include "util/string.h" -std::string getGameName(const std::string &game_path) +#ifndef SERVER + #include "client/tile.h" // getImagePath +#endif + +bool getGameMinetestConfig(const std::string &game_path, Settings &conf) +{ + std::string conf_path = game_path + DIR_DELIM + "minetest.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +bool getGameConfig(const std::string &game_path, Settings &conf) { std::string conf_path = game_path + DIR_DELIM + "game.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +std::string getGameName(const std::string &game_path) +{ Settings conf; - bool succeeded = conf.readConfigFile(conf_path.c_str()); - if(!succeeded) + if(!getGameConfig(game_path, conf)) return ""; if(!conf.exists("name")) return ""; @@ -46,45 +63,62 @@ struct GameFindPath {} }; +std::string getSubgamePathEnv() +{ + char *subgame_path = getenv("MINETEST_SUBGAME_PATH"); + return subgame_path ? std::string(subgame_path) : ""; +} + SubgameSpec findSubgame(const std::string &id) { - if(id == "") + if (id.empty()) return SubgameSpec(); std::string share = porting::path_share; std::string user = porting::path_user; std::vector find_paths; - find_paths.push_back(GameFindPath( - user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true)); - find_paths.push_back(GameFindPath( - user + DIR_DELIM + "games" + DIR_DELIM + id, true)); - find_paths.push_back(GameFindPath( - share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false)); - find_paths.push_back(GameFindPath( - share + DIR_DELIM + "games" + DIR_DELIM + id, false)); + + Strfnd search_paths(getSubgamePathEnv()); + + while (!search_paths.at_end()) { + std::string path = search_paths.next(PATH_DELIM); + find_paths.emplace_back(path + DIR_DELIM + id, false); + find_paths.emplace_back(path + DIR_DELIM + id + "_game", false); + } + + find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true); + find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id, true); + find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", + false); + find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id, false); // Find game directory std::string game_path; bool user_game = true; // Game is in user's directory - for(u32 i=0; i mods_paths; - mods_paths.insert(game_path + DIR_DELIM + "mods"); if(!user_game) - mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id); + mods_paths.insert(share + DIR_DELIM + "mods"); if(user != share || user_game) - mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id); + mods_paths.insert(user + DIR_DELIM + "mods"); std::string game_name = getGameName(game_path); - if(game_name == "") + if (game_name.empty()) game_name = id; - return SubgameSpec(id, game_path, mods_paths, game_name); + std::string menuicon_path; +#ifndef SERVER + menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); +#endif + return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name, + menuicon_path); } SubgameSpec findWorldSubgame(const std::string &world_path) @@ -96,9 +130,9 @@ SubgameSpec findWorldSubgame(const std::string &world_path) SubgameSpec gamespec; gamespec.id = world_gameid; gamespec.path = world_gamepath; - gamespec.mods_paths.insert(world_gamepath + DIR_DELIM + "mods"); + gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods"; gamespec.name = getGameName(world_gamepath); - if(gamespec.name == "") + if (gamespec.name.empty()) gamespec.name = "unknown"; return gamespec; } @@ -111,18 +145,28 @@ std::set getAvailableGameIds() std::set gamespaths; gamespaths.insert(porting::path_share + DIR_DELIM + "games"); gamespaths.insert(porting::path_user + DIR_DELIM + "games"); - for(std::set::const_iterator i = gamespaths.begin(); - i != gamespaths.end(); i++){ - std::vector dirlist = fs::GetDirListing(*i); - for(u32 j=0; j dirlist = fs::GetDirListing(gamespath); + for (const fs::DirListNode &dln : dirlist) { + if(!dln.dir) + continue; + // If configuration file is not found or broken, ignore game + Settings conf; + if(!getGameConfig(gamespath + DIR_DELIM + dln.name, conf)) continue; + // Add it to result const char *ends[] = {"_game", NULL}; - std::string shorter = removeStringEnd(dirlist[j].name, ends); - if(shorter != "") + std::string shorter = removeStringEnd(dln.name, ends); + if (!shorter.empty()) gameids.insert(shorter); else - gameids.insert(dirlist[j].name); + gameids.insert(dln.name); } } return gameids; @@ -132,9 +176,8 @@ std::vector getAvailableGames() { std::vector specs; std::set gameids = getAvailableGameIds(); - for(std::set::const_iterator i = gameids.begin(); - i != gameids.end(); i++) - specs.push_back(findSubgame(*i)); + for (const auto &gameid : gameids) + specs.push_back(findSubgame(gameid)); return specs; } @@ -167,21 +210,32 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy) return conf.get("gameid"); } +std::string getWorldPathEnv() +{ + char *world_path = getenv("MINETEST_WORLD_PATH"); + return world_path ? std::string(world_path) : ""; +} + std::vector getAvailableWorlds() { std::vector worlds; std::set worldspaths; + + Strfnd search_paths(getWorldPathEnv()); + + while (!search_paths.at_end()) + worldspaths.insert(search_paths.next(PATH_DELIM)); + worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); - infostream<<"Searching worlds..."<::const_iterator i = worldspaths.begin(); - i != worldspaths.end(); i++){ - infostream<<" In "<<(*i)<<": "< dirvector = fs::GetDirListing(*i); - for(u32 j=0; j dirvector = fs::GetDirListing(worldspath); + for (const fs::DirListNode &dln : dirvector) { + if(!dln.dir) continue; - std::string fullpath = *i + DIR_DELIM + dirvector[j].name; - std::string name = dirvector[j].name; + std::string fullpath = worldspath + DIR_DELIM + dln.name; + std::string name = dln.name; // Just allow filling in the gameid always for now bool can_be_legacy = true; std::string gameid = getWorldGameId(fullpath, can_be_legacy); @@ -205,23 +259,59 @@ std::vector getAvailableWorlds() WorldSpec spec(fullpath, name, gameid); infostream<<"Old world found."<clearDefaults(); + set_default_settings(g_settings); + Settings game_defaults; + getGameMinetestConfig(gamespec.path, game_defaults); + override_default_settings(g_settings, &game_defaults); + + infostream << "Initializing world at " << path << std::endl; + + fs::CreateAllDirs(path); + // Create world.mt if does not already exist - std::string worldmt_path = path + DIR_DELIM + "world.mt"; - if(!fs::PathExists(worldmt_path)){ - infostream<<"Creating world.mt ("<getBool("creative_mode")); + conf.setBool("enable_damage", g_settings->getBool("enable_damage")); + + if (!conf.updateConfigFile(worldmt_path.c_str())) + return false; + } + + // Create map_meta.txt if does not already exist + std::string map_meta_path = path + DIR_DELIM + "map_meta.txt"; + if (!fs::PathExists(map_meta_path)){ + verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl; fs::CreateAllDirs(path); - std::ofstream of(worldmt_path.c_str(), std::ios::binary); - of<<"gameid = "<