X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fsubgame.cpp;h=a3fdce15afe66a9838f1da420533dee033eb53a1;hb=7dcc115b02af411844152ae49c8579d1bd146108;hp=3c8bf53c53989338d0aea89126e62281d44610a3;hpb=979ca23f1eae1adeb8b0083dffe7203c54d87395;p=dragonfireclient.git diff --git a/src/subgame.cpp b/src/subgame.cpp index 3c8bf53c5..a3fdce15a 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -22,14 +22,31 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "filesys.h" #include "settings.h" #include "log.h" +#include "strfnd.h" +#include "defaultsettings.h" // for override_default_settings +#include "mapgen.h" // for MapgenParams #include "util/string.h" -std::string getGameName(const std::string &game_path) +#ifndef SERVER + #include "client/tile.h" // getImagePath +#endif + +bool getGameMinetestConfig(const std::string &game_path, Settings &conf) +{ + std::string conf_path = game_path + DIR_DELIM + "minetest.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +bool getGameConfig(const std::string &game_path, Settings &conf) { std::string conf_path = game_path + DIR_DELIM + "game.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +std::string getGameName(const std::string &game_path) +{ Settings conf; - bool succeeded = conf.readConfigFile(conf_path.c_str()); - if(!succeeded) + if(!getGameConfig(game_path, conf)) return ""; if(!conf.exists("name")) return ""; @@ -46,6 +63,17 @@ struct GameFindPath {} }; +Strfnd getSubgamePathEnv() { + std::string sp; + char *subgame_path = getenv("MINETEST_SUBGAME_PATH"); + + if(subgame_path) { + sp = std::string(subgame_path); + } + + return Strfnd(sp); +} + SubgameSpec findSubgame(const std::string &id) { if(id == "") @@ -53,6 +81,17 @@ SubgameSpec findSubgame(const std::string &id) std::string share = porting::path_share; std::string user = porting::path_user; std::vector find_paths; + + Strfnd search_paths = getSubgamePathEnv(); + + while(!search_paths.atend()) { + std::string path = search_paths.next(":"); + find_paths.push_back(GameFindPath( + path + DIR_DELIM + id, false)); + find_paths.push_back(GameFindPath( + path + DIR_DELIM + id + "_game", false)); + } + find_paths.push_back(GameFindPath( user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true)); find_paths.push_back(GameFindPath( @@ -78,13 +117,18 @@ SubgameSpec findSubgame(const std::string &id) // Find mod directories std::set mods_paths; if(!user_game) - mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id); + mods_paths.insert(share + DIR_DELIM + "mods"); if(user != share || user_game) - mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id); + mods_paths.insert(user + DIR_DELIM + "mods"); std::string game_name = getGameName(game_path); if(game_name == "") game_name = id; - return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name); + std::string menuicon_path; +#ifndef SERVER + menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); +#endif + return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name, + menuicon_path); } SubgameSpec findWorldSubgame(const std::string &world_path) @@ -111,12 +155,24 @@ std::set getAvailableGameIds() std::set gamespaths; gamespaths.insert(porting::path_share + DIR_DELIM + "games"); gamespaths.insert(porting::path_user + DIR_DELIM + "games"); + + Strfnd search_paths = getSubgamePathEnv(); + + while(!search_paths.atend()) { + gamespaths.insert(search_paths.next(":")); + } + for(std::set::const_iterator i = gamespaths.begin(); - i != gamespaths.end(); i++){ + i != gamespaths.end(); ++i){ std::vector dirlist = fs::GetDirListing(*i); for(u32 j=0; j getAvailableGames() std::vector specs; std::set gameids = getAvailableGameIds(); for(std::set::const_iterator i = gameids.begin(); - i != gameids.end(); i++) + i != gameids.end(); ++i) specs.push_back(findSubgame(*i)); return specs; } @@ -174,7 +230,7 @@ std::vector getAvailableWorlds() worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); infostream<<"Searching worlds..."<::const_iterator i = worldspaths.begin(); - i != worldspaths.end(); i++){ + i != worldspaths.end(); ++i){ infostream<<" In "<<(*i)<<": "< dirvector = fs::GetDirListing(*i); for(u32 j=0; j getAvailableWorlds() return worlds; } -bool initializeWorld(const std::string &path, const std::string &gameid) +bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec) { - infostream<<"Initializing world at "<clearDefaults(); + set_default_settings(g_settings); + Settings game_defaults; + getGameMinetestConfig(gamespec.path, game_defaults); + override_default_settings(g_settings, &game_defaults); + + infostream << "Initializing world at " << path << std::endl; + + fs::CreateAllDirs(path); + // Create world.mt if does not already exist - std::string worldmt_path = path + DIR_DELIM + "world.mt"; - if(!fs::PathExists(worldmt_path)){ - infostream<<"Creating world.mt ("<