X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fsubgame.cpp;h=7fee3899d4ace353f7555735034f25390475c215;hb=c8bd2ae11cb0972eda86577ab15c2c69ecae33d0;hp=a22f03bc29c7012bc248caefd0610e6575d9c117;hpb=497ff1ecd64c8908f988e15ca879824f2781e3fd;p=dragonfireclient.git diff --git a/src/subgame.cpp b/src/subgame.cpp index a22f03bc2..7fee3899d 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -1,6 +1,6 @@ /* Minetest -Copyright (C) 2012 celeron55, Perttu Ahola +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -22,14 +22,27 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "filesys.h" #include "settings.h" #include "log.h" +#ifndef SERVER +#include "tile.h" // getImagePath +#endif #include "util/string.h" -std::string getGameName(const std::string &game_path) +bool getGameMinetestConfig(const std::string &game_path, Settings &conf) +{ + std::string conf_path = game_path + DIR_DELIM + "minetest.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +bool getGameConfig(const std::string &game_path, Settings &conf) { std::string conf_path = game_path + DIR_DELIM + "game.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +std::string getGameName(const std::string &game_path) +{ Settings conf; - bool succeeded = conf.readConfigFile(conf_path.c_str()); - if(!succeeded) + if(!getGameConfig(game_path, conf)) return ""; if(!conf.exists("name")) return ""; @@ -78,13 +91,18 @@ SubgameSpec findSubgame(const std::string &id) // Find mod directories std::set mods_paths; if(!user_game) - mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id); + mods_paths.insert(share + DIR_DELIM + "mods"); if(user != share || user_game) - mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id); + mods_paths.insert(user + DIR_DELIM + "mods"); std::string game_name = getGameName(game_path); if(game_name == "") game_name = id; - return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name); + std::string menuicon_path; +#ifndef SERVER + menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); +#endif + return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name, + menuicon_path); } SubgameSpec findWorldSubgame(const std::string &world_path) @@ -117,6 +135,11 @@ std::set getAvailableGameIds() for(u32 j=0; j