X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fsound.h;h=f52746369d09934369f0fb5c1b8c7ad851f07556;hb=1105a14bccefb48a0e264fe19190c39629259338;hp=d13799eac43478e2ae0d9c2f3010c06a3bd68d5e;hpb=f98bbe193e0093aca8d8957cec82fdbd28639915;p=minetest.git diff --git a/src/sound.h b/src/sound.h index d13799eac..f52746369 100644 --- a/src/sound.h +++ b/src/sound.h @@ -17,8 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef SOUND_HEADER -#define SOUND_HEADER +#pragma once #include #include @@ -34,21 +33,24 @@ class OnDemandSoundFetcher struct SimpleSoundSpec { - SimpleSoundSpec(const std::string &name = "", float gain = 1.0) : - name(name), - gain(gain) - {} + SimpleSoundSpec(const std::string &name = "", float gain = 1.0f, + float fade = 0.0f, float pitch = 1.0f) + : name(name), gain(gain), fade(fade), pitch(pitch) + { + } - bool exists() const { return name != ""; } + bool exists() const { return !name.empty(); } - std::string name; - float gain; + std::string name = ""; + float gain = 1.0f; + float fade = 0.0f; + float pitch = 1.0f; }; class ISoundManager { public: - virtual ~ISoundManager() {} + virtual ~ISoundManager() = default; // Multiple sounds can be loaded per name; when played, the sound // should be chosen randomly from alternatives @@ -63,20 +65,25 @@ class ISoundManager // playSound functions return -1 on failure, otherwise a handle to the // sound. If name=="", call should be ignored without error. - virtual int playSound(const std::string &name, bool loop, float volume) = 0; - virtual int playSoundAt( - const std::string &name, bool loop, float volume, v3f pos) = 0; + virtual int playSound(const std::string &name, bool loop, float volume, + float fade = 0.0f, float pitch = 1.0f) = 0; + virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, + float pitch = 1.0f) = 0; virtual void stopSound(int sound) = 0; virtual bool soundExists(int sound) = 0; virtual void updateSoundPosition(int sound, v3f pos) = 0; + virtual bool updateSoundGain(int id, float gain) = 0; + virtual float getSoundGain(int id) = 0; + virtual void step(float dtime) = 0; + virtual void fadeSound(int sound, float step, float gain) = 0; int playSound(const SimpleSoundSpec &spec, bool loop) { - return playSound(spec.name, loop, spec.gain); + return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch); } - int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos) + int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos) { - return playSoundAt(spec.name, loop, spec.gain, pos); + return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch); } }; @@ -93,17 +100,24 @@ class DummySoundManager : public ISoundManager } void updateListener(v3f pos, v3f vel, v3f at, v3f up) {} void setListenerGain(float gain) {} - int playSound(const std::string &name, bool loop, float volume) { return 0; } - int playSoundAt(const std::string &name, bool loop, float volume, v3f pos) + int playSound(const std::string &name, bool loop, float volume, float fade, + float pitch) + { + return 0; + } + int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, + float pitch) { return 0; } void stopSound(int sound) {} bool soundExists(int sound) { return false; } void updateSoundPosition(int sound, v3f pos) {} + bool updateSoundGain(int id, float gain) { return false; } + float getSoundGain(int id) { return 0; } + void step(float dtime) {} + void fadeSound(int sound, float step, float gain) {} }; // Global DummySoundManager singleton extern DummySoundManager dummySoundManager; - -#endif