X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fsound.h;h=6f7b0a1af23616983f745e66b156fc1baed01586;hb=fb4815c660d6d9cfc9df76a3ba763095b9701925;hp=f9c1ea0ce948a9c844e69a706846ec6965385d68;hpb=601d1936c9ab4787d43f55d67900ed7c46fd3452;p=dragonfireclient.git diff --git a/src/sound.h b/src/sound.h index f9c1ea0ce..6f7b0a1af 100644 --- a/src/sound.h +++ b/src/sound.h @@ -1,100 +1,62 @@ /* -Minetest-c55 -Copyright (C) 2012 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef SOUND_HEADER -#define SOUND_HEADER +#pragma once -#include "irrlichttypes.h" -#include -#include #include - -class OnDemandSoundFetcher -{ -public: - virtual void fetchSounds(const std::string &name, - std::set &dst_paths, - std::set > &dst_datas) = 0; -}; +#include +#include "util/serialize.h" +#include "irrlichttypes_bloated.h" struct SimpleSoundSpec { - std::string name; - float gain; - SimpleSoundSpec(std::string name="", float gain=1.0): - name(name), - gain(gain) - {} - bool exists() {return name != "";} - // Serialization intentionally left out -}; - -class ISoundManager -{ -public: - virtual ~ISoundManager(){} - - // Multiple sounds can be loaded per name; when played, the sound - // should be chosen randomly from alternatives - // Return value determines success/failure - virtual bool loadSound(const std::string &name, - const std::string &filepath) = 0; - virtual bool loadSound(const std::string &name, - const std::vector &filedata) = 0; + SimpleSoundSpec(const std::string &name = "", float gain = 1.0f, + float fade = 0.0f, float pitch = 1.0f) : + name(name), + gain(gain), fade(fade), pitch(pitch) + { + } + + bool exists() const { return !name.empty(); } + + // Take cf_version from ContentFeatures::serialize to + // keep in sync with item definitions + void serialize(std::ostream &os, u8 cf_version) const + { + os << serializeString16(name); + writeF32(os, gain); + writeF32(os, pitch); + writeF32(os, fade); + // if (cf_version < ?) + // return; + } + + void deSerialize(std::istream &is, u8 cf_version) + { + name = deSerializeString16(is); + gain = readF32(is); + pitch = readF32(is); + fade = readF32(is); + } - virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0; - - // playSound functions return -1 on failure, otherwise a handle to the - // sound. If name=="", call should be ignored without error. - virtual int playSound(const std::string &name, bool loop, - float volume) = 0; - virtual int playSoundAt(const std::string &name, bool loop, - float volume, v3f pos) = 0; - virtual void stopSound(int sound) = 0; - virtual bool soundExists(int sound) = 0; - virtual void updateSoundPosition(int sound, v3f pos) = 0; - - int playSound(const SimpleSoundSpec &spec, bool loop) - { return playSound(spec.name, loop, spec.gain); } - int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos) - { return playSoundAt(spec.name, loop, spec.gain, pos); } -}; - -class DummySoundManager: public ISoundManager -{ -public: - virtual bool loadSound(const std::string &name, - const std::string &filepath) {return true;} - virtual bool loadSound(const std::string &name, - const std::vector &filedata) {return true;} - void updateListener(v3f pos, v3f vel, v3f at, v3f up) {} - int playSound(const std::string &name, bool loop, - float volume) {return 0;} - int playSoundAt(const std::string &name, bool loop, - float volume, v3f pos) {return 0;} - void stopSound(int sound) {} - bool soundExists(int sound) {return false;} - void updateSoundPosition(int sound, v3f pos) {} + std::string name; + float gain = 1.0f; + float fade = 0.0f; + float pitch = 1.0f; }; - -// Global DummySoundManager singleton -extern DummySoundManager dummySoundManager; - -#endif -