X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fsound.h;h=6f7b0a1af23616983f745e66b156fc1baed01586;hb=f2fd4432625ee5cf0380bdd006cd1f15d053b12f;hp=b9c8470799b9ff506dc8aa68558ff9438491e297;hpb=921151d97a2fb2238ab514324fb95e2732248b96;p=dragonfireclient.git diff --git a/src/sound.h b/src/sound.h index b9c847079..6f7b0a1af 100644 --- a/src/sound.h +++ b/src/sound.h @@ -21,102 +21,42 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include +#include "util/serialize.h" #include "irrlichttypes_bloated.h" -class OnDemandSoundFetcher -{ -public: - virtual void fetchSounds(const std::string &name, - std::set &dst_paths, - std::set &dst_datas) = 0; -}; - struct SimpleSoundSpec { SimpleSoundSpec(const std::string &name = "", float gain = 1.0f, - float fade = 0.0f, float pitch = 1.0f) - : name(name), gain(gain), fade(fade), pitch(pitch) + float fade = 0.0f, float pitch = 1.0f) : + name(name), + gain(gain), fade(fade), pitch(pitch) { } - bool exists() const { return name != ""; } - - std::string name = ""; - float gain = 1.0f; - float fade = 0.0f; - float pitch = 1.0f; -}; - -class ISoundManager -{ -public: - virtual ~ISoundManager() {} - // Multiple sounds can be loaded per name; when played, the sound - // should be chosen randomly from alternatives - // Return value determines success/failure - virtual bool loadSoundFile( - const std::string &name, const std::string &filepath) = 0; - virtual bool loadSoundData( - const std::string &name, const std::string &filedata) = 0; - - virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0; - virtual void setListenerGain(float gain) = 0; + bool exists() const { return !name.empty(); } - // playSound functions return -1 on failure, otherwise a handle to the - // sound. If name=="", call should be ignored without error. - virtual int playSound(const std::string &name, bool loop, float volume, - float fade = 0.0f, float pitch = 1.0f) = 0; - virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, - float pitch = 1.0f) = 0; - virtual void stopSound(int sound) = 0; - virtual bool soundExists(int sound) = 0; - virtual void updateSoundPosition(int sound, v3f pos) = 0; - virtual bool updateSoundGain(int id, float gain) = 0; - virtual float getSoundGain(int id) = 0; - virtual void step(float dtime) = 0; - virtual void fadeSound(int sound, float step, float gain) = 0; - - int playSound(const SimpleSoundSpec &spec, bool loop) - { - return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch); - } - int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos) + // Take cf_version from ContentFeatures::serialize to + // keep in sync with item definitions + void serialize(std::ostream &os, u8 cf_version) const { - return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch); + os << serializeString16(name); + writeF32(os, gain); + writeF32(os, pitch); + writeF32(os, fade); + // if (cf_version < ?) + // return; } -}; -class DummySoundManager : public ISoundManager -{ -public: - virtual bool loadSoundFile(const std::string &name, const std::string &filepath) - { - return true; - } - virtual bool loadSoundData(const std::string &name, const std::string &filedata) + void deSerialize(std::istream &is, u8 cf_version) { - return true; + name = deSerializeString16(is); + gain = readF32(is); + pitch = readF32(is); + fade = readF32(is); } - void updateListener(v3f pos, v3f vel, v3f at, v3f up) {} - void setListenerGain(float gain) {} - int playSound(const std::string &name, bool loop, float volume, float fade, - float pitch) - { - return 0; - } - int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, - float pitch) - { - return 0; - } - void stopSound(int sound) {} - bool soundExists(int sound) { return false; } - void updateSoundPosition(int sound, v3f pos) {} - bool updateSoundGain(int id, float gain) { return false; } - float getSoundGain(int id) { return 0; } - void step(float dtime) {} - void fadeSound(int sound, float step, float gain) {} -}; -// Global DummySoundManager singleton -extern DummySoundManager dummySoundManager; + std::string name; + float gain = 1.0f; + float fade = 0.0f; + float pitch = 1.0f; +};