X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fserverremoteplayer.cpp;h=667ece7f22c8b0ab85717115ed6ea8ac5bbcd631;hb=2e90ed07acd295387c0da6c0689d14665b6c125d;hp=bff414e1a96756dce77e5b35502e81441bf0a85e;hpb=34fd47887e72ab0a3f065b649c2dc1c92244ef80;p=dragonfireclient.git diff --git a/src/serverremoteplayer.cpp b/src/serverremoteplayer.cpp index bff414e1a..667ece7f2 100644 --- a/src/serverremoteplayer.cpp +++ b/src/serverremoteplayer.cpp @@ -22,20 +22,20 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "settings.h" #include "log.h" #include "gamedef.h" -#include "tooldef.h" +#include "inventory.h" #include "environment.h" -#include "materials.h" +#include "tool.h" ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env): Player(env->getGameDef()), ServerActiveObject(env, v3f(0,0,0)), m_last_good_position(0,0,0), m_last_good_position_age(0), - m_additional_items(), + m_wield_index(0), m_inventory_not_sent(false), m_hp_not_sent(false), - m_respawn_active(false), m_is_in_environment(false), + m_time_from_last_punch(0), m_position_not_sent(false) { } @@ -43,9 +43,13 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 pee const char *name_): Player(env->getGameDef()), ServerActiveObject(env, pos_), + m_last_good_position(0,0,0), + m_last_good_position_age(0), + m_wield_index(0), m_inventory_not_sent(false), m_hp_not_sent(false), m_is_in_environment(false), + m_time_from_last_punch(0), m_position_not_sent(false) { setPosition(pos_); @@ -54,7 +58,6 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 pee } ServerRemotePlayer::~ServerRemotePlayer() { - clearAddToInventoryLater(); } void ServerRemotePlayer::setPosition(const v3f &position) @@ -64,12 +67,41 @@ void ServerRemotePlayer::setPosition(const v3f &position) m_position_not_sent = true; } -InventoryItem* ServerRemotePlayer::getWieldedItem() +Inventory* ServerRemotePlayer::getInventory() +{ + return &inventory; +} + +const Inventory* ServerRemotePlayer::getInventory() const +{ + return &inventory; +} + +InventoryLocation ServerRemotePlayer::getInventoryLocation() const +{ + InventoryLocation loc; + loc.setPlayer(getName()); + return loc; +} + +void ServerRemotePlayer::setInventoryModified() +{ + m_inventory_not_sent = true; +} + +std::string ServerRemotePlayer::getWieldList() const { - InventoryList *list = inventory.getList("main"); - if (list) - return list->getItem(m_selected_item); - return NULL; + return "main"; +} + +int ServerRemotePlayer::getWieldIndex() const +{ + return m_wield_index; +} + +void ServerRemotePlayer::setWieldIndex(int i) +{ + m_wield_index = i; } /* ServerActiveObject interface */ @@ -93,6 +125,8 @@ bool ServerRemotePlayer::unlimitedTransferDistance() const void ServerRemotePlayer::step(float dtime, bool send_recommended) { + m_time_from_last_punch += dtime; + if(send_recommended == false) return; @@ -124,6 +158,8 @@ std::string ServerRemotePlayer::getClientInitializationData() writeV3F1000(os, getPosition()); // yaw writeF1000(os, getYaw()); + // dead + writeU8(os, getHP() == 0); return os.str(); } @@ -133,37 +169,46 @@ std::string ServerRemotePlayer::getStaticData() return ""; } -void ServerRemotePlayer::punch(ServerActiveObject *puncher, +int ServerRemotePlayer::punch(v3f dir, + const ToolCapabilities *toolcap, + ServerActiveObject *puncher, float time_from_last_punch) { - if(!puncher) - return; + if(!toolcap) + return 0; - // "Material" properties of a player - MaterialProperties mp; - mp.diggability = DIGGABLE_NORMAL; - mp.crackiness = -0.5; - mp.cuttability = 0.5; - - ToolDiggingProperties tp; - puncher->getWieldDiggingProperties(&tp); - - HittingProperties hitprop = getHittingProperties(&mp, &tp, - time_from_last_punch); + // No effect if PvP disabled + if(g_settings->getBool("enable_pvp") == false){ + if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) + return 0; + } - setHP(getHP() - hitprop.hp); - puncher->damageWieldedItem(hitprop.wear); + // "Material" groups of the player + ItemGroupList groups; + groups["choppy"] = 2; + groups["fleshy"] = 3; + HitParams hitparams = getHitParams(groups, toolcap, time_from_last_punch); + + actionstream<<"Player "<getDescription()<<", damage "<getGameDef(); - IToolDefManager *tdef = gamedef->tdef(); - - InventoryItem *item = getWieldedItem(); - if(item == NULL || std::string(item->getName()) != "ToolItem"){ - *dst = ToolDiggingProperties(); - return; - } - ToolItem *titem = (ToolItem*)item; - *dst = tdef->getDiggingProperties(titem->getToolName()); -} - -void ServerRemotePlayer::damageWieldedItem(u16 amount) -{ - infostream<<"Damaging "<getItem(m_selected_item); - if(item && (std::string)item->getName() == "ToolItem"){ - ToolItem *titem = (ToolItem*)item; - bool weared_out = titem->addWear(amount); - if(weared_out) - list->deleteItem(m_selected_item); - } -} -bool ServerRemotePlayer::addToInventory(InventoryItem *item) -{ - infostream<<"Adding "<getName()<<" into "<getBool("creative_mode")){ - return false; - } - - // Skip if inventory has no free space - if(ilist->roomForItem(item) == false) - { - infostream<<"Player inventory has no free space"<addItem(item); - assert(!leftover); - - m_inventory_not_sent = true; - - return true; -} -void ServerRemotePlayer::addToInventoryLater(InventoryItem *item) -{ - infostream<<"Adding (later) "<getName()<<" into "<::iterator - i = m_additional_items.begin(); - i != m_additional_items.end(); i++) - { - delete *i; - } - m_additional_items.clear(); -} -void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index) -{ - InventoryList *ilist = inventory.getList("main"); - if(ilist == NULL) - { - clearAddToInventoryLater(); - return; - } - - // In creative mode, just delete the items - if(g_settings->getBool("creative_mode")) - { - clearAddToInventoryLater(); - return; - } - - for (std::vector::iterator - i = m_additional_items.begin(); - i != m_additional_items.end(); i++) - { - InventoryItem *item = *i; - InventoryItem *leftover = item; - leftover = ilist->addItem(preferred_index, leftover); - leftover = ilist->addItem(leftover); - delete leftover; - } - m_additional_items.clear(); - m_inventory_not_sent = true; -} void ServerRemotePlayer::setHP(s16 hp_) { s16 oldhp = hp; @@ -301,6 +243,19 @@ void ServerRemotePlayer::setHP(s16 hp_) if(hp != oldhp) m_hp_not_sent = true; + + // On death or reincarnation send an active object message + if((hp == 0) != (oldhp == 0)) + { + std::ostringstream os(std::ios::binary); + // command (2 = update death state) + writeU8(os, 2); + // dead? + writeU8(os, hp == 0); + // create message and add to list + ActiveObjectMessage aom(getId(), false, os.str()); + m_messages_out.push_back(aom); + } } s16 ServerRemotePlayer::getHP() {