X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fserverobject.h;h=304281093cc20302b4cd414803508fd5f6763746;hb=ec93893c7f34bcab35b1c356497d8def47d1bf1c;hp=5c4d13e3b8b390fcf416e5c356153feb2ba297bd;hpb=b214cde5b4a833e1826ec6850b95bf1938c8b0a0;p=minetest.git diff --git a/src/serverobject.h b/src/serverobject.h index 5c4d13e3b..304281093 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -17,9 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef SERVEROBJECT_HEADER -#define SERVEROBJECT_HEADER +#pragma once +#include #include "irrlichttypes_bloated.h" #include "activeobject.h" #include "inventorymanager.h" @@ -44,7 +44,6 @@ Some planning class ServerEnvironment; struct ItemStack; -class Player; struct ToolCapabilities; struct ObjectProperties; @@ -56,7 +55,7 @@ class ServerActiveObject : public ActiveObject Prototypes are used that way. */ ServerActiveObject(ServerEnvironment *env, v3f pos); - virtual ~ServerActiveObject(); + virtual ~ServerActiveObject() = default; virtual ActiveObjectType getSendType() const { return getType(); } @@ -69,24 +68,24 @@ class ServerActiveObject : public ActiveObject // environment virtual bool environmentDeletes() const { return true; } - + // Create a certain type of ServerActiveObject static ServerActiveObject* create(ActiveObjectType type, ServerEnvironment *env, u16 id, v3f pos, const std::string &data); - + /* Some simple getters/setters */ - v3f getBasePosition(){ return m_base_position; } + v3f getBasePosition() const { return m_base_position; } void setBasePosition(v3f pos){ m_base_position = pos; } ServerEnvironment* getEnv(){ return m_env; } - + /* Some more dynamic interface */ - - virtual void setPos(v3f pos) + + virtual void setPos(const v3f &pos) { setBasePosition(pos); } // continuous: if true, object does not stop immediately at pos virtual void moveTo(v3f pos, bool continuous) @@ -96,7 +95,7 @@ class ServerActiveObject : public ActiveObject virtual float getMinimumSavedMovement(); virtual std::string getDescription(){return "SAO";} - + /* Step object in time. Messages added to messages are sent to client over network. @@ -108,22 +107,22 @@ class ServerActiveObject : public ActiveObject packet. */ virtual void step(float dtime, bool send_recommended){} - + /* The return value of this is passed to the client-side object when it is created */ virtual std::string getClientInitializationData(u16 protocol_version){return "";} - + /* The return value of this is passed to the server-side object when it is created (converted from static to active - actually the data is the static form) */ - virtual std::string getStaticData() + virtual void getStaticData(std::string *result) const { assert(isStaticAllowed()); - return ""; + *result = ""; } /* Return false in here to never save and instead remove object @@ -131,7 +130,7 @@ class ServerActiveObject : public ActiveObject */ virtual bool isStaticAllowed() const {return true;} - + // Returns tool wear virtual int punch(v3f dir, const ToolCapabilities *toolcap=NULL, @@ -147,14 +146,30 @@ class ServerActiveObject : public ActiveObject virtual void setArmorGroups(const ItemGroupList &armor_groups) {} + virtual const ItemGroupList &getArmorGroups() + { static const ItemGroupList rv; return rv; } virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity) {} - virtual void setAnimation(v2f frames, float frame_speed, float frame_blend) + virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop) + {} + virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop) + {} + virtual void setAnimationSpeed(float frame_speed) + {} + virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation) + {} + virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation) + {} + virtual void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) + {} + virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation) {} - virtual void setBonePosition(std::string bone, v3f position, v3f rotation) + virtual void addAttachmentChild(int child_id) {} - virtual void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation) + virtual void removeAttachmentChild(int child_id) {} + virtual const std::unordered_set &getAttachmentChildIds() + { static const std::unordered_set rv; return rv; } virtual ObjectProperties* accessObjectProperties() { return NULL; } virtual void notifyObjectPropertiesModified() @@ -175,51 +190,64 @@ class ServerActiveObject : public ActiveObject { return 0; } virtual ItemStack getWieldedItem() const; virtual bool setWieldedItem(const ItemStack &item); + inline void attachParticleSpawner(u32 id) + { + m_attached_particle_spawners.insert(id); + } + inline void detachParticleSpawner(u32 id) + { + m_attached_particle_spawners.erase(id); + } + /* Number of players which know about this object. Object won't be deleted until this is 0 to keep the id preserved for the right object. */ - u16 m_known_by_count; + u16 m_known_by_count = 0; /* - Whether this object is to be removed when nobody knows about it anymore. - Removal is delayed to preserve the id for the time during which it could be confused to some other object by some client. - - This is set to true by the step() method when the object wants - to be deleted. - - This can be set to true by anything else too. + - This is usually set to true by the step() method when the object wants + to be deleted but can be set by anything else too. */ - bool m_removed; - + bool m_pending_removal = false; + /* - This is set to true when an object should be removed from the active - object list but couldn't be removed because the id has to be - reserved for some client. + Same purpose as m_pending_removal but for deactivation. + deactvation = save static data in block, remove active object + + If this is set alongside with m_pending_removal, removal takes + priority. + */ + bool m_pending_deactivation = false; - The environment checks this periodically. If this is true and also - m_known_by_count is true, object is deleted from the active object - list. + /* + A getter that unifies the above to answer the question: + "Can the environment still interact with this object?" */ - bool m_pending_deactivation; - + inline bool isGone() const + { return m_pending_removal || m_pending_deactivation; } + /* Whether the object's static data has been stored to a block */ - bool m_static_exists; + bool m_static_exists = false; /* The block from which the object was loaded from, and in which a copy of the static data resides. */ - v3s16 m_static_block; - + v3s16 m_static_block = v3s16(1337,1337,1337); + /* Queue of messages to be sent to the client */ std::queue m_messages_out; - + protected: // Used for creating objects based on type typedef ServerActiveObject* (*Factory) @@ -229,11 +257,9 @@ class ServerActiveObject : public ActiveObject ServerEnvironment *m_env; v3f m_base_position; + std::unordered_set m_attached_particle_spawners; private: // Used for creating objects based on type static std::map m_types; }; - -#endif -