X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fserverenvironment.h;h=bb40a33ce221c09bbfb5eda439fcc238fa2fab86;hb=5c248c2d7de3db54e85f7c388743a2eb8e36fee4;hp=b7a121adff241706fc2e3161676cfc28df4a4cd9;hpb=153fb211ac2342907eb766a79c1f41824f981ab5;p=minetest.git diff --git a/src/serverenvironment.h b/src/serverenvironment.h index b7a121adf..bb40a33ce 100644 --- a/src/serverenvironment.h +++ b/src/serverenvironment.h @@ -21,15 +21,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "activeobject.h" #include "environment.h" -#include "mapnode.h" +#include "map.h" #include "settings.h" +#include "server/activeobjectmgr.h" #include "util/numeric.h" +#include "util/metricsbackend.h" #include +#include class IGameDef; -class ServerMap; struct GameParams; -class MapBlock; class RemotePlayer; class PlayerDatabase; class AuthDatabase; @@ -65,6 +66,10 @@ class ActiveBlockModifier virtual u32 getTriggerChance() = 0; // Whether to modify chance to simulate time lost by an unnattended block virtual bool getSimpleCatchUp() = 0; + // get min Y for apply abm + virtual s16 getMinY() = 0; + // get max Y for apply abm + virtual s16 getMaxY() = 0; // This is called usually at interval for 1/chance of the nodes virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){}; virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, @@ -88,7 +93,8 @@ struct LoadingBlockModifierDef virtual ~LoadingBlockModifierDef() = default; - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){}; + virtual void trigger(ServerEnvironment *env, v3s16 p, + MapNode n, float dtime_s) {}; }; struct LBMContentMapping @@ -122,7 +128,8 @@ class LBMManager std::string createIntroductionTimesString(); // Don't call this before loadIntroductionTimes() ran. - void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp); + void applyLBMs(ServerEnvironment *env, MapBlock *block, + u32 stamp, float dtime_s); // Warning: do not make this std::unordered_map, order is relevant here typedef std::map lbm_lookup_map; @@ -161,19 +168,37 @@ class ActiveBlockList std::set &blocks_removed, std::set &blocks_added); - bool contains(v3s16 p){ + bool contains(v3s16 p) const { return (m_list.find(p) != m_list.end()); } - void clear(){ + auto size() const { + return m_list.size(); + } + + void clear() { m_list.clear(); } + void remove(v3s16 p) { + m_list.erase(p); + m_abm_list.erase(p); + } + std::set m_list; std::set m_abm_list; + // list of blocks that are always active, not modified by this class std::set m_forceloaded_list; +}; -private: +/* + ServerEnvironment::m_on_mapblocks_changed_receiver +*/ +struct OnMapblocksChangedReceiver : public MapEventReceiver { + std::unordered_set modified_blocks; + bool receiving = false; + + void onMapEditEvent(const MapEditEvent &event) override; }; /* @@ -188,21 +213,15 @@ enum ClearObjectsMode { CLEAR_OBJECTS_MODE_QUICK, }; -/* - The server-side environment. - - This is not thread-safe. Server uses an environment mutex. -*/ - -typedef std::unordered_map ServerActiveObjectMap; - -class ServerEnvironment : public Environment +class ServerEnvironment final : public Environment { public: - ServerEnvironment(ServerMap *map, ServerScripting *scriptIface, - Server *server, const std::string &path_world); + ServerEnvironment(ServerMap *map, ServerScripting *script_iface, + Server *server, const std::string &path_world, MetricsBackend *mb); ~ServerEnvironment(); + void init(); + Map & getMap(); ServerMap & getServerMap(); @@ -220,7 +239,7 @@ class ServerEnvironment : public Environment void kickAllPlayers(AccessDeniedCode reason, const std::string &str_reason, bool reconnect); // Save players - void saveLoadedPlayers(); + void saveLoadedPlayers(bool force = false); void savePlayer(RemotePlayer *player); PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id, bool is_singleplayer); @@ -243,7 +262,10 @@ class ServerEnvironment : public Environment ------------------------------------------- */ - ServerActiveObject* getActiveObject(u16 id); + ServerActiveObject* getActiveObject(u16 id) + { + return m_ao_manager.getActiveObject(id); + } /* Add an active object to the environment. @@ -255,19 +277,6 @@ class ServerEnvironment : public Environment */ u16 addActiveObject(ServerActiveObject *object); - /** - * Verify if id is a free active object id - * @param id - * @return true if slot is free - */ - bool isFreeServerActiveObjectId(u16 id) const; - - /** - * Retrieve the first free ActiveObject ID - * @return free activeobject ID or 0 if none was found - */ - u16 getFreeServerActiveObjectId(); - /* Add an active object as a static object to the corresponding MapBlock. @@ -297,9 +306,9 @@ class ServerEnvironment : public Environment /* Get the next message emitted by some active object. - Returns a message with id=0 if no messages are available. + Returns false if no messages are available, true otherwise. */ - ActiveObjectMessage getActiveObjectMessage(); + bool getActiveObjectMessage(ActiveObjectMessage *dest); virtual void getSelectedActiveObjects( const core::line3d &shootline_on_map, @@ -330,8 +339,22 @@ class ServerEnvironment : public Environment bool removeNode(v3s16 p); bool swapNode(v3s16 p, const MapNode &n); + // Find the daylight value at pos with a Depth First Search + u8 findSunlight(v3s16 pos) const; + // Find all active objects inside a radius around a point - void getObjectsInsideRadius(std::vector &objects, v3f pos, float radius); + void getObjectsInsideRadius(std::vector &objects, const v3f &pos, float radius, + std::function include_obj_cb) + { + return m_ao_manager.getObjectsInsideRadius(pos, radius, objects, include_obj_cb); + } + + // Find all active objects inside a box + void getObjectsInArea(std::vector &objects, const aabb3f &box, + std::function include_obj_cb) + { + return m_ao_manager.getObjectsInArea(box, objects, include_obj_cb); + } // Clear objects, loading and going through every MapBlock void clearObjects(ClearObjectsMode mode); @@ -339,22 +362,21 @@ class ServerEnvironment : public Environment // This makes stuff happen void step(f32 dtime); - /*! - * Returns false if the given line intersects with a - * non-air node, true otherwise. - * \param pos1 start of the line - * \param pos2 end of the line - * \param p output, position of the first non-air node - * the line intersects - */ - bool line_of_sight(v3f pos1, v3f pos2, v3s16 *p = NULL); - u32 getGameTime() const { return m_game_time; } void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; } float getMaxLagEstimate() { return m_max_lag_estimate; } - std::set* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; }; + std::set* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; } + + // Sorted by how ready a mapblock is + enum BlockStatus { + BS_UNKNOWN, + BS_EMERGING, + BS_LOADED, + BS_ACTIVE // always highest value + }; + BlockStatus getBlockStatus(v3s16 blockpos); // Sets the static object status all the active objects in the specified block // This is only really needed for deleting blocks from the map @@ -363,6 +385,7 @@ class ServerEnvironment : public Environment RemotePlayer *getPlayer(const session_t peer_id); RemotePlayer *getPlayer(const char* name); + const std::vector getPlayers() const { return m_players; } u32 getPlayerCount() const { return m_players.size(); } static bool migratePlayersDatabase(const GameParams &game_params, @@ -438,10 +461,12 @@ class ServerEnvironment : public Environment ServerScripting* m_script; // Server definition Server *m_server; + // Active Object Manager + server::ActiveObjectMgr m_ao_manager; + // on_mapblocks_changed map event receiver + OnMapblocksChangedReceiver m_on_mapblocks_changed_receiver; // World path const std::string m_path_world; - // Active object list - ServerActiveObjectMap m_active_objects; // Outgoing network message buffer for active objects std::queue m_active_object_messages; // Some timers @@ -449,10 +474,12 @@ class ServerEnvironment : public Environment IntervalLimiter m_object_management_interval; // List of active blocks ActiveBlockList m_active_blocks; - IntervalLimiter m_active_blocks_management_interval; + int m_fast_active_block_divider = 1; + IntervalLimiter m_active_blocks_mgmt_interval; IntervalLimiter m_active_block_modifier_interval; IntervalLimiter m_active_blocks_nodemetadata_interval; - int m_active_block_interval_overload_skip = 0; + // Whether the variables below have been read from file yet + bool m_meta_loaded = false; // Time from the beginning of the game in seconds. // Incremented in step(). u32 m_game_time = 0; @@ -476,8 +503,18 @@ class ServerEnvironment : public Environment PlayerDatabase *m_player_database = nullptr; AuthDatabase *m_auth_database = nullptr; + // Pseudo random generator for shuffling, etc. + std::mt19937 m_rgen; + // Particles IntervalLimiter m_particle_management_interval; std::unordered_map m_particle_spawners; std::unordered_map m_particle_spawner_attachments; + + // Environment metrics + MetricCounterPtr m_step_time_counter; + MetricGaugePtr m_active_block_gauge; + MetricGaugePtr m_active_object_gauge; + + ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data); };