X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fserver.cpp;h=9e1db6c61f16fbf8ee1edd8ffad24bf24a717e48;hb=c7c03ad7a60b77040d0dfc360a79f065e0c2c971;hp=e3a26b9898b63c27d45f1c948748f5dcd8094967;hpb=b24e6433df3c3b2926568aff9c0173459e3e8eab;p=dragonfireclient.git diff --git a/src/server.cpp b/src/server.cpp index e3a26b989..9e1db6c61 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -44,13 +44,14 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "itemdef.h" #include "craftdef.h" #include "emerge.h" -#include "mapgen.h" -#include "mg_biome.h" +#include "mapgen/mapgen.h" +#include "mapgen/mg_biome.h" #include "content_mapnode.h" #include "content_nodemeta.h" #include "content_sao.h" #include "mods.h" #include "event_manager.h" +#include "modchannels.h" #include "serverlist.h" #include "util/string.h" #include "rollback.h" @@ -60,7 +61,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/base64.h" #include "util/sha1.h" #include "util/hex.h" -#include "database.h" +#include "database/database.h" #include "chatmessage.h" #include "chat_interface.h" #include "remoteplayer.h" @@ -90,7 +91,6 @@ class ServerThread : public Thread void *ServerThread::run() { - DSTACK(FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER m_server->AsyncRunStep(true); @@ -149,10 +149,11 @@ Server::Server( const std::string &path_world, const SubgameSpec &gamespec, bool simple_singleplayer_mode, - bool ipv6, + Address bind_addr, bool dedicated, ChatInterface *iface ): + m_bind_addr(bind_addr), m_path_world(path_world), m_gamespec(gamespec), m_simple_singleplayer_mode(simple_singleplayer_mode), @@ -161,7 +162,7 @@ Server::Server( m_con(std::make_shared(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, - ipv6, + m_bind_addr.isIPv6(), this)), m_itemdef(createItemDefManager()), m_nodedef(createNodeDefManager()), @@ -169,7 +170,8 @@ Server::Server( m_event(new EventManager()), m_uptime(0), m_clients(m_con), - m_admin_chat(iface) + m_admin_chat(iface), + m_modchannel_mgr(new ModChannelMgr()) { m_lag = g_settings->getFloat("dedicated_server_step"); @@ -251,9 +253,11 @@ Server::Server( m_nodedef->updateAliases(m_itemdef); // Apply texture overrides from texturepack/override.txt - std::string texture_path = g_settings->get("texture_path"); - if (!texture_path.empty() && fs::IsDir(texture_path)) - m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt"); + std::vector paths; + fs::GetRecursiveDirs(paths, g_settings->get("texture_path")); + fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures"); + for (const std::string &path : paths) + m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt"); m_nodedef->setNodeRegistrationStatus(true); @@ -305,7 +309,7 @@ Server::Server( Server::~Server() { - infostream<<"Server destructing"<on_shutdown(); - infostream << "Server: Saving players" << std::endl; m_env->saveLoadedPlayers(); @@ -332,6 +333,20 @@ Server::~Server() } m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN, kick_msg, reconnect); + } + + // Do this before stopping the server in case mapgen callbacks need to access + // server-controlled resources (like ModStorages). Also do them before + // shutdown callbacks since they may modify state that is finalized in a + // callback. + m_emerge->stopThreads(); + + { + MutexAutoLock envlock(m_env_mutex); + + // Execute script shutdown hooks + infostream << "Executing shutdown hooks" << std::endl; + m_script->on_shutdown(); infostream << "Server: Saving environment metadata" << std::endl; m_env->saveMeta(); @@ -341,10 +356,6 @@ Server::~Server() stop(); delete m_thread; - // stop all emerge threads before deleting players that may have - // requested blocks to be emerged - m_emerge->stopThreads(); - // Delete things in the reverse order of creation delete m_emerge; delete m_env; @@ -356,7 +367,7 @@ Server::~Server() delete m_craftdef; // Deinitialize scripting - infostream<<"Server: Deinitializing scripting"<stop(); // Initialize connection m_con->SetTimeoutMs(30); - m_con->Serve(bind_addr); + m_con->Serve(m_bind_addr); // Start thread m_thread->start(); // ASCII art for the win! actionstream - <<" .__ __ __ "<__| \\___ >____ > |__| "<__| \\___ >____ > |__| " << std::endl + << " \\/ \\/ \\/ \\/ \\/ " << std::endl; + actionstream << "World at [" << m_path_world << "]" << std::endl; + actionstream << "Server for gameid=\"" << m_gamespec.id + << "\" listening on " << m_bind_addr.serializeString() << ":" + << m_bind_addr.getPort() << "." << std::endl; } void Server::stop() { - DSTACK(FUNCTION_NAME); - infostream<<"Server: Stopping and waiting threads"< 2.0) dtime = 2.0; @@ -437,8 +441,6 @@ void Server::step(float dtime) void Server::AsyncRunStep(bool initial_step) { - DSTACK(FUNCTION_NAME); - g_profiler->add("Server::AsyncRunStep (num)", 1); float dtime; @@ -980,8 +982,7 @@ void Server::AsyncRunStep(bool initial_step) void Server::Receive() { - DSTACK(FUNCTION_NAME); - u16 peer_id; + session_t peer_id; try { NetworkPacket pkt; m_con->Receive(&pkt); @@ -1002,7 +1003,7 @@ void Server::Receive() } } -PlayerSAO* Server::StageTwoClientInit(u16 peer_id) +PlayerSAO* Server::StageTwoClientInit(session_t peer_id) { std::string playername; PlayerSAO *playersao = NULL; @@ -1023,7 +1024,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) // If failed, cancel if (!playersao || !player) { - if (player && player->peer_id != 0) { + if (player && player->getPeerId() != PEER_ID_INEXISTENT) { actionstream << "Server: Failed to emerge player \"" << playername << "\" (player allocated to an another client)" << std::endl; DenyAccess_Legacy(peer_id, L"Another client is connected with this " @@ -1065,7 +1066,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) // Send information about server to player in chat SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString())); } - Address addr = getPeerAddress(player->peer_id); + Address addr = getPeerAddress(player->getPeerId()); std::string ip_str = addr.serializeString(); actionstream<getName() <<" [" << ip_str << "] joins game. " << std::endl; /* @@ -1093,7 +1094,6 @@ inline void Server::handleCommand(NetworkPacket* pkt) void Server::ProcessData(NetworkPacket *pkt) { - DSTACK(FUNCTION_NAME); // Environment is locked first. MutexAutoLock envlock(m_env_mutex); @@ -1278,10 +1278,10 @@ void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend) void Server::SetBlocksNotSent(std::map& block) { - std::vector clients = m_clients.getClientIDs(); + std::vector clients = m_clients.getClientIDs(); m_clients.lock(); // Set the modified blocks unsent for all the clients - for (const u16 client_id : clients) { + for (const session_t client_id : clients) { if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id)) client->SetBlocksNotSent(block); } @@ -1290,7 +1290,6 @@ void Server::SetBlocksNotSent(std::map& block) void Server::peerAdded(con::Peer *peer) { - DSTACK(FUNCTION_NAME); verbosestream<<"Server::peerAdded(): peer->id=" <id<id=" <id<<", timeout="<id, timeout)); } -bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval) +bool Server::getClientConInfo(session_t peer_id, con::rtt_stat_type type, float* retval) { *retval = m_con->getPeerStat(peer_id,type); return *retval != -1; } bool Server::getClientInfo( - u16 peer_id, + session_t peer_id, ClientState* state, u32* uptime, u8* ser_vers, @@ -1386,17 +1384,21 @@ void Server::printToConsoleOnly(const std::string &text) } } -void Server::Send(NetworkPacket* pkt) +void Server::Send(NetworkPacket *pkt) +{ + Send(pkt->getPeerId(), pkt); +} + +void Server::Send(session_t peer_id, NetworkPacket *pkt) { - m_clients.send(pkt->getPeerId(), + m_clients.send(peer_id, clientCommandFactoryTable[pkt->getCommand()].channel, pkt, clientCommandFactoryTable[pkt->getCommand()].reliable); } -void Server::SendMovement(u16 peer_id) +void Server::SendMovement(session_t peer_id) { - DSTACK(FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id); @@ -1422,7 +1424,7 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao) if (!g_settings->getBool("enable_damage")) return; - u16 peer_id = playersao->getPeerID(); + session_t peer_id = playersao->getPeerID(); bool is_alive = playersao->getHP() > 0; if (is_alive) @@ -1431,25 +1433,21 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao) DiePlayer(peer_id); } -void Server::SendHP(u16 peer_id, u8 hp) +void Server::SendHP(session_t peer_id, u16 hp) { - DSTACK(FUNCTION_NAME); - NetworkPacket pkt(TOCLIENT_HP, 1, peer_id); pkt << hp; Send(&pkt); } -void Server::SendBreath(u16 peer_id, u16 breath) +void Server::SendBreath(session_t peer_id, u16 breath) { - DSTACK(FUNCTION_NAME); - NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id); pkt << (u16) breath; Send(&pkt); } -void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason, +void Server::SendAccessDenied(session_t peer_id, AccessDeniedCode reason, const std::string &custom_reason, bool reconnect) { assert(reason < SERVER_ACCESSDENIED_MAX); @@ -1464,30 +1462,24 @@ void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason, Send(&pkt); } -void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason) +void Server::SendAccessDenied_Legacy(session_t peer_id,const std::wstring &reason) { - DSTACK(FUNCTION_NAME); - NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id); pkt << reason; Send(&pkt); } -void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target, +void Server::SendDeathscreen(session_t peer_id, bool set_camera_point_target, v3f camera_point_target) { - DSTACK(FUNCTION_NAME); - NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id); pkt << set_camera_point_target << camera_point_target; Send(&pkt); } -void Server::SendItemDef(u16 peer_id, +void Server::SendItemDef(session_t peer_id, IItemDefManager *itemdef, u16 protocol_version) { - DSTACK(FUNCTION_NAME); - NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id); /* @@ -1508,11 +1500,9 @@ void Server::SendItemDef(u16 peer_id, Send(&pkt); } -void Server::SendNodeDef(u16 peer_id, - INodeDefManager *nodedef, u16 protocol_version) +void Server::SendNodeDef(session_t peer_id, + const NodeDefManager *nodedef, u16 protocol_version) { - DSTACK(FUNCTION_NAME); - NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id); /* @@ -1540,8 +1530,6 @@ void Server::SendNodeDef(u16 peer_id, void Server::SendInventory(PlayerSAO* playerSAO) { - DSTACK(FUNCTION_NAME); - UpdateCrafting(playerSAO->getPlayer()); /* @@ -1559,13 +1547,8 @@ void Server::SendInventory(PlayerSAO* playerSAO) Send(&pkt); } -void Server::SendChatMessage(u16 peer_id, const ChatMessage &message) +void Server::SendChatMessage(session_t peer_id, const ChatMessage &message) { - DSTACK(FUNCTION_NAME); - - NetworkPacket legacypkt(TOCLIENT_CHAT_MESSAGE_OLD, 0, peer_id); - legacypkt << message.message; - NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id); u8 version = 1; u8 type = message.type; @@ -1576,25 +1559,22 @@ void Server::SendChatMessage(u16 peer_id, const ChatMessage &message) if (!player) return; - if (player->protocol_version < 35) - Send(&legacypkt); - else - Send(&pkt); + Send(&pkt); } else { - m_clients.sendToAllCompat(&pkt, &legacypkt, 35); + m_clients.sendToAll(&pkt); } } -void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec, +void Server::SendShowFormspecMessage(session_t peer_id, const std::string &formspec, const std::string &formname) { - DSTACK(FUNCTION_NAME); - NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id); if (formspec.empty()){ //the client should close the formspec + m_formspec_state_data.erase(peer_id); pkt.putLongString(""); } else { + m_formspec_state_data[peer_id] = formname; pkt.putLongString(FORMSPEC_VERSION_STRING + formspec); } pkt << formname; @@ -1603,21 +1583,20 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec, } // Spawns a particle on peer with peer_id -void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version, +void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool collision_removal, bool vertical, const std::string &texture, const struct TileAnimationParams &animation, u8 glow) { - DSTACK(FUNCTION_NAME); static thread_local const float radius = g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS; if (peer_id == PEER_ID_INEXISTENT) { - std::vector clients = m_clients.getClientIDs(); + std::vector clients = m_clients.getClientIDs(); - for (const u16 client_id : clients) { + for (const session_t client_id : clients) { RemotePlayer *player = m_env->getPlayer(client_id); if (!player) continue; @@ -1655,18 +1634,17 @@ void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version, } // Adds a ParticleSpawner on peer with peer_id -void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version, +void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version, u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical, const std::string &texture, u32 id, const struct TileAnimationParams &animation, u8 glow) { - DSTACK(FUNCTION_NAME); if (peer_id == PEER_ID_INEXISTENT) { // This sucks and should be replaced: - std::vector clients = m_clients.getClientIDs(); - for (const u16 client_id : clients) { + std::vector clients = m_clients.getClientIDs(); + for (const session_t client_id : clients) { RemotePlayer *player = m_env->getPlayer(client_id); if (!player) continue; @@ -1699,25 +1677,21 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version, Send(&pkt); } -void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id) +void Server::SendDeleteParticleSpawner(session_t peer_id, u32 id) { - DSTACK(FUNCTION_NAME); - - NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id); + NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER, 4, peer_id); // Ugly error in this packet - pkt << (u16) id; + pkt << id; - if (peer_id != PEER_ID_INEXISTENT) { + if (peer_id != PEER_ID_INEXISTENT) Send(&pkt); - } - else { + else m_clients.sendToAll(&pkt); - } } -void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form) +void Server::SendHUDAdd(session_t peer_id, u32 id, HudElement *form) { NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id); @@ -1728,14 +1702,14 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form) Send(&pkt); } -void Server::SendHUDRemove(u16 peer_id, u32 id) +void Server::SendHUDRemove(session_t peer_id, u32 id) { NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id); pkt << id; Send(&pkt); } -void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value) +void Server::SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value) { NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id); pkt << id << (u8) stat; @@ -1768,7 +1742,7 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value Send(&pkt); } -void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask) +void Server::SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask) { NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id); @@ -1779,14 +1753,14 @@ void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask) Send(&pkt); } -void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value) +void Server::SendHUDSetParam(session_t peer_id, u16 param, const std::string &value) { NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id); pkt << param << value; Send(&pkt); } -void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor, +void Server::SendSetSky(session_t peer_id, const video::SColor &bgcolor, const std::string &type, const std::vector ¶ms, bool &clouds) { @@ -1801,21 +1775,15 @@ void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor, Send(&pkt); } -void Server::SendCloudParams(u16 peer_id, float density, - const video::SColor &color_bright, - const video::SColor &color_ambient, - float height, - float thickness, - const v2f &speed) +void Server::SendCloudParams(session_t peer_id, const CloudParams ¶ms) { NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id); - pkt << density << color_bright << color_ambient - << height << thickness << speed; - + pkt << params.density << params.color_bright << params.color_ambient + << params.height << params.thickness << params.speed; Send(&pkt); } -void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override, +void Server::SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio) { NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO, @@ -1826,10 +1794,8 @@ void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override, Send(&pkt); } -void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed) +void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed) { - DSTACK(FUNCTION_NAME); - NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id); pkt << time << time_speed; @@ -1841,9 +1807,8 @@ void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed) } } -void Server::SendPlayerHP(u16 peer_id) +void Server::SendPlayerHP(session_t peer_id) { - DSTACK(FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); // In some rare case if the player is disconnected // while Lua call l_punch, for example, this can be NULL @@ -1861,16 +1826,14 @@ void Server::SendPlayerHP(u16 peer_id) void Server::SendPlayerBreath(PlayerSAO *sao) { - DSTACK(FUNCTION_NAME); assert(sao); m_script->player_event(sao, "breath_changed"); SendBreath(sao->getPeerID(), sao->getBreath()); } -void Server::SendMovePlayer(u16 peer_id) +void Server::SendMovePlayer(session_t peer_id) { - DSTACK(FUNCTION_NAME); RemotePlayer *player = m_env->getPlayer(peer_id); assert(player); PlayerSAO *sao = player->getPlayerSAO(); @@ -1891,7 +1854,8 @@ void Server::SendMovePlayer(u16 peer_id) Send(&pkt); } -void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed) +void Server::SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4], + f32 animation_speed) { NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0, peer_id); @@ -1902,17 +1866,18 @@ void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f Send(&pkt); } -void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third) +void Server::SendEyeOffset(session_t peer_id, v3f first, v3f third) { NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id); pkt << first << third; Send(&pkt); } -void Server::SendPlayerPrivileges(u16 peer_id) + +void Server::SendPlayerPrivileges(session_t peer_id) { RemotePlayer *player = m_env->getPlayer(peer_id); assert(player); - if(player->peer_id == PEER_ID_INEXISTENT) + if(player->getPeerId() == PEER_ID_INEXISTENT) return; std::set privs; @@ -1928,11 +1893,11 @@ void Server::SendPlayerPrivileges(u16 peer_id) Send(&pkt); } -void Server::SendPlayerInventoryFormspec(u16 peer_id) +void Server::SendPlayerInventoryFormspec(session_t peer_id) { RemotePlayer *player = m_env->getPlayer(peer_id); assert(player); - if(player->peer_id == PEER_ID_INEXISTENT) + if(player->getPeerId() == PEER_ID_INEXISTENT) return; NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id); @@ -1940,7 +1905,7 @@ void Server::SendPlayerInventoryFormspec(u16 peer_id) Send(&pkt); } -u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas) +u32 Server::SendActiveObjectRemoveAdd(session_t peer_id, const std::string &datas) { NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id); pkt.putRawString(datas.c_str(), datas.size()); @@ -1948,7 +1913,8 @@ u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas) return pkt.getSize(); } -void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable) +void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas, + bool reliable) { NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES, datas.size(), peer_id); @@ -1960,7 +1926,7 @@ void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, boo &pkt, reliable); } -void Server::SendCSMFlavourLimits(u16 peer_id) +void Server::SendCSMFlavourLimits(session_t peer_id) { NetworkPacket pkt(TOCLIENT_CSM_FLAVOUR_LIMITS, sizeof(m_csm_flavour_limits) + sizeof(m_csm_noderange_limit), peer_id); @@ -1979,7 +1945,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec, return -1; // Filter destination clients - std::vector dst_clients; + std::vector dst_clients; if(!params.to_player.empty()) { RemotePlayer *player = m_env->getPlayer(params.to_player.c_str()); if(!player){ @@ -1987,16 +1953,16 @@ s32 Server::playSound(const SimpleSoundSpec &spec, <<"\" not found"<peer_id == PEER_ID_INEXISTENT){ + if (player->getPeerId() == PEER_ID_INEXISTENT) { infostream<<"Server::playSound: Player \""<peer_id); + dst_clients.push_back(player->getPeerId()); } else { - std::vector clients = m_clients.getClientIDs(); + std::vector clients = m_clients.getClientIDs(); - for (const u16 client_id : clients) { + for (const session_t client_id : clients) { RemotePlayer *player = m_env->getPlayer(client_id); if (!player) continue; @@ -2054,7 +2020,7 @@ void Server::stopSound(s32 handle) NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4); pkt << handle; - for (std::unordered_set::const_iterator si = psound.clients.begin(); + for (std::unordered_set::const_iterator si = psound.clients.begin(); si != psound.clients.end(); ++si) { // Send as reliable m_clients.send(*si, 0, &pkt, true); @@ -2118,8 +2084,8 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id, NetworkPacket pkt(TOCLIENT_REMOVENODE, 6); pkt << p; - std::vector clients = m_clients.getClientIDs(); - for (u16 client_id : clients) { + std::vector clients = m_clients.getClientIDs(); + for (session_t client_id : clients) { if (far_players) { // Get player if (RemotePlayer *player = m_env->getPlayer(client_id)) { @@ -2148,8 +2114,8 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, float maxd = far_d_nodes*BS; v3f p_f = intToFloat(p, BS); - std::vector clients = m_clients.getClientIDs(); - for (const u16 client_id : clients) { + std::vector clients = m_clients.getClientIDs(); + for (const session_t client_id : clients) { if (far_players) { // Get player if (RemotePlayer *player = m_env->getPlayer(client_id)) { @@ -2183,19 +2149,18 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, void Server::setBlockNotSent(v3s16 p) { - std::vector clients = m_clients.getClientIDs(); + std::vector clients = m_clients.getClientIDs(); m_clients.lock(); - for (const u16 i : clients) { + for (const session_t i : clients) { RemoteClient *client = m_clients.lockedGetClientNoEx(i); client->SetBlockNotSent(p); } m_clients.unlock(); } -void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version) +void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver, + u16 net_proto_version) { - DSTACK(FUNCTION_NAME); - v3s16 p = block->getPos(); /* @@ -2216,8 +2181,6 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto void Server::SendBlocks(float dtime) { - DSTACK(FUNCTION_NAME); - MutexAutoLock envlock(m_env_mutex); //TODO check if one big lock could be faster then multiple small ones @@ -2225,21 +2188,21 @@ void Server::SendBlocks(float dtime) std::vector queue; - s32 total_sending = 0; + u32 total_sending = 0; { ScopeProfiler sp2(g_profiler, "Server: selecting blocks for sending"); - std::vector clients = m_clients.getClientIDs(); + std::vector clients = m_clients.getClientIDs(); m_clients.lock(); - for (const u16 client_id : clients) { + for (const session_t client_id : clients) { RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active); if (!client) continue; - total_sending += client->SendingCount(); + total_sending += client->getSendingCount(); client->GetNextBlocks(m_env,m_emerge, dtime, queue); } m_clients.unlock(); @@ -2251,11 +2214,13 @@ void Server::SendBlocks(float dtime) std::sort(queue.begin(), queue.end()); m_clients.lock(); - s32 max_blocks_to_send = - g_settings->getS32("max_simultaneous_block_sends_server_total"); + + // Maximal total count calculation + // The per-client block sends is halved with the maximal online users + u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) * + g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1; for (const PrioritySortedBlockTransfer &block_to_send : queue) { - //TODO: Calculate limit dynamically if (total_sending >= max_blocks_to_send) break; @@ -2282,8 +2247,6 @@ void Server::SendBlocks(float dtime) void Server::fillMediaCache() { - DSTACK(FUNCTION_NAME); - infostream<<"Server: Calculating media file checksums"< &tosend) { - DSTACK(FUNCTION_NAME); - verbosestream<<"Server::sendRequestedMedia(): " <<"Sending files to client"<getPlayer(check.c_str()); if (p) - m_clients.send(p->peer_id, 0, &pkt, true); + m_clients.send(p->getPeerId(), 0, &pkt, true); } else { if (check.empty() || getPlayerName(peer_id) == check) Send(&pkt); } } -void Server::sendDetachedInventories(u16 peer_id) +void Server::sendDetachedInventories(session_t peer_id) { - DSTACK(FUNCTION_NAME); - for (const auto &detached_inventory : m_detached_inventories) { const std::string &name = detached_inventory.first; //Inventory *inv = i->second; @@ -2569,9 +2527,8 @@ void Server::sendDetachedInventories(u16 peer_id) Something random */ -void Server::DiePlayer(u16 peer_id) +void Server::DiePlayer(session_t peer_id) { - DSTACK(FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); // In some rare cases this can be NULL -- if the player is disconnected // when a Lua function modifies l_punch, for example @@ -2591,10 +2548,8 @@ void Server::DiePlayer(u16 peer_id) SendDeathscreen(peer_id, false, v3f(0,0,0)); } -void Server::RespawnPlayer(u16 peer_id) +void Server::RespawnPlayer(session_t peer_id) { - DSTACK(FUNCTION_NAME); - PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); @@ -2603,7 +2558,7 @@ void Server::RespawnPlayer(u16 peer_id) << " respawns" << std::endl; playersao->setHP(playersao->accessObjectProperties()->hp_max); - playersao->setBreath(PLAYER_MAX_BREATH); + playersao->setBreath(playersao->accessObjectProperties()->breath_max); bool repositioned = m_script->on_respawnplayer(playersao); if (!repositioned) { @@ -2615,56 +2570,48 @@ void Server::RespawnPlayer(u16 peer_id) } -void Server::DenySudoAccess(u16 peer_id) +void Server::DenySudoAccess(session_t peer_id) { - DSTACK(FUNCTION_NAME); - NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id); Send(&pkt); } -void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason, +void Server::DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason, const std::string &str_reason, bool reconnect) { - if (proto_ver >= 25) { - SendAccessDenied(peer_id, reason, str_reason, reconnect); - } else { - std::wstring wreason = utf8_to_wide( - reason == SERVER_ACCESSDENIED_CUSTOM_STRING ? str_reason : - accessDeniedStrings[(u8)reason]); - SendAccessDenied_Legacy(peer_id, wreason); - } + SendAccessDenied(peer_id, reason, str_reason, reconnect); m_clients.event(peer_id, CSE_SetDenied); - m_con->DisconnectPeer(peer_id); + DisconnectPeer(peer_id); } -void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason) +void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason, + const std::string &custom_reason) { - DSTACK(FUNCTION_NAME); - SendAccessDenied(peer_id, reason, custom_reason); m_clients.event(peer_id, CSE_SetDenied); - m_con->DisconnectPeer(peer_id); + DisconnectPeer(peer_id); } // 13/03/15: remove this function when protocol version 25 will become // the minimum version for MT users, maybe in 1 year -void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason) +void Server::DenyAccess_Legacy(session_t peer_id, const std::wstring &reason) { - DSTACK(FUNCTION_NAME); - SendAccessDenied_Legacy(peer_id, reason); m_clients.event(peer_id, CSE_SetDenied); - m_con->DisconnectPeer(peer_id); + DisconnectPeer(peer_id); } -void Server::acceptAuth(u16 peer_id, bool forSudoMode) +void Server::DisconnectPeer(session_t peer_id) { - DSTACK(FUNCTION_NAME); + m_modchannel_mgr->leaveAllChannels(peer_id); + m_con->DisconnectPeer(peer_id); +} +void Server::acceptAuth(session_t peer_id, bool forSudoMode) +{ if (!forSudoMode) { RemoteClient* client = getClient(peer_id, CS_Invalid); @@ -2692,9 +2639,8 @@ void Server::acceptAuth(u16 peer_id, bool forSudoMode) } } -void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) +void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason) { - DSTACK(FUNCTION_NAME); std::wstring message; { /* @@ -2710,6 +2656,9 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) ++i; } + // clear formspec info so the next client can't abuse the current state + m_formspec_state_data.erase(peer_id); + RemotePlayer *player = m_env->getPlayer(peer_id); /* Run scripts and remove from environment */ @@ -2734,9 +2683,9 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) { if (player && reason != CDR_DENY) { std::ostringstream os(std::ios_base::binary); - std::vector clients = m_clients.getClientIDs(); + std::vector clients = m_clients.getClientIDs(); - for (const u16 client_id : clients) { + for (const session_t client_id : clients) { // Get player RemotePlayer *player = m_env->getPlayer(client_id); if (!player) @@ -2770,8 +2719,6 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) void Server::UpdateCrafting(RemotePlayer *player) { - DSTACK(FUNCTION_NAME); - // Get a preview for crafting ItemStack preview; InventoryLocation loc; @@ -2827,7 +2774,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna return ws.str(); } case RPLAYER_CHATRESULT_KICK: - DenyAccess_Legacy(player->peer_id, + DenyAccess_Legacy(player->getPeerId(), L"You have been kicked due to message flooding."); return L""; case RPLAYER_CHATRESULT_OK: @@ -2873,14 +2820,16 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna */ actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl; - std::vector clients = m_clients.getClientIDs(); + std::vector clients = m_clients.getClientIDs(); /* Send the message back to the inital sender if they are using protocol version >= 29 */ - u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT); + session_t peer_id_to_avoid_sending = + (player ? player->getPeerId() : PEER_ID_INEXISTENT); + if (player && player->protocol_version >= 29) peer_id_to_avoid_sending = PEER_ID_INEXISTENT; @@ -2905,7 +2854,7 @@ void Server::handleAdminChat(const ChatEventChat *evt) } } -RemoteClient* Server::getClient(u16 peer_id, ClientState state_min) +RemoteClient *Server::getClient(session_t peer_id, ClientState state_min) { RemoteClient *client = getClientNoEx(peer_id,state_min); if(!client) @@ -2913,12 +2862,12 @@ RemoteClient* Server::getClient(u16 peer_id, ClientState state_min) return client; } -RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min) +RemoteClient *Server::getClientNoEx(session_t peer_id, ClientState state_min) { return m_clients.getClientNoEx(peer_id, state_min); } -std::string Server::getPlayerName(u16 peer_id) +std::string Server::getPlayerName(session_t peer_id) { RemotePlayer *player = m_env->getPlayer(peer_id); if (!player) @@ -2926,7 +2875,7 @@ std::string Server::getPlayerName(u16 peer_id) return player->getName(); } -PlayerSAO* Server::getPlayerSAO(u16 peer_id) +PlayerSAO *Server::getPlayerSAO(session_t peer_id) { RemotePlayer *player = m_env->getPlayer(peer_id); if (!player) @@ -2947,8 +2896,8 @@ std::wstring Server::getStatusString() // Information about clients bool first = true; os< clients = m_clients.getClientIDs(); - for (u16 client_id : clients) { + std::vector clients = m_clients.getClientIDs(); + for (session_t client_id : clients) { // Get player RemotePlayer *player = m_env->getPlayer(client_id); // Get name of player @@ -2988,8 +2937,8 @@ bool Server::checkPriv(const std::string &name, const std::string &priv) void Server::reportPrivsModified(const std::string &name) { if (name.empty()) { - std::vector clients = m_clients.getClientIDs(); - for (const u16 client_id : clients) { + std::vector clients = m_clients.getClientIDs(); + for (const session_t client_id : clients) { RemotePlayer *player = m_env->getPlayer(client_id); reportPrivsModified(player->getName()); } @@ -2997,7 +2946,7 @@ void Server::reportPrivsModified(const std::string &name) RemotePlayer *player = m_env->getPlayer(name.c_str()); if (!player) return; - SendPlayerPrivileges(player->peer_id); + SendPlayerPrivileges(player->getPeerId()); PlayerSAO *sao = player->getPlayerSAO(); if(!sao) return; @@ -3012,7 +2961,7 @@ void Server::reportInventoryFormspecModified(const std::string &name) RemotePlayer *player = m_env->getPlayer(name.c_str()); if (!player) return; - SendPlayerInventoryFormspec(player->peer_id); + SendPlayerInventoryFormspec(player->getPeerId()); } void Server::setIpBanned(const std::string &ip, const std::string &name) @@ -3045,10 +2994,10 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg) return; } - if (player->peer_id == PEER_ID_INEXISTENT) + if (player->getPeerId() == PEER_ID_INEXISTENT) return; - SendChatMessage(player->peer_id, ChatMessage(msg)); + SendChatMessage(player->getPeerId(), ChatMessage(msg)); } bool Server::showFormspec(const char *playername, const std::string &formspec, @@ -3062,7 +3011,7 @@ bool Server::showFormspec(const char *playername, const std::string &formspec, if (!player) return false; - SendShowFormspecMessage(player->peer_id, formspec, formname); + SendShowFormspecMessage(player->getPeerId(), formspec, formname); return true; } @@ -3073,7 +3022,7 @@ u32 Server::hudAdd(RemotePlayer *player, HudElement *form) u32 id = player->addHud(form); - SendHUDAdd(player->peer_id, id, form); + SendHUDAdd(player->getPeerId(), id, form); return id; } @@ -3089,7 +3038,7 @@ bool Server::hudRemove(RemotePlayer *player, u32 id) { delete todel; - SendHUDRemove(player->peer_id, id); + SendHUDRemove(player->getPeerId(), id); return true; } @@ -3098,7 +3047,7 @@ bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void * if (!player) return false; - SendHUDChange(player->peer_id, id, stat, data); + SendHUDChange(player->getPeerId(), id, stat, data); return true; } @@ -3107,7 +3056,7 @@ bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask) if (!player) return false; - SendHUDSetFlags(player->peer_id, flags, mask); + SendHUDSetFlags(player->getPeerId(), flags, mask); player->hud_flags &= ~mask; player->hud_flags |= flags; @@ -3131,29 +3080,17 @@ bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount) player->setHotbarItemcount(hotbar_itemcount); std::ostringstream os(std::ios::binary); writeS32(os, hotbar_itemcount); - SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str()); + SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_ITEMCOUNT, os.str()); return true; } -s32 Server::hudGetHotbarItemcount(RemotePlayer *player) const -{ - return player->getHotbarItemcount(); -} - void Server::hudSetHotbarImage(RemotePlayer *player, std::string name) { if (!player) return; player->setHotbarImage(name); - SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name); -} - -std::string Server::hudGetHotbarImage(RemotePlayer *player) -{ - if (!player) - return ""; - return player->getHotbarImage(); + SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name); } void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name) @@ -3162,67 +3099,44 @@ void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name) return; player->setHotbarSelectedImage(name); - SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name); -} - -const std::string& Server::hudGetHotbarSelectedImage(RemotePlayer *player) const -{ - return player->getHotbarSelectedImage(); + SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_SELECTED_IMAGE, name); } -Address Server::getPeerAddress(u16 peer_id) +Address Server::getPeerAddress(session_t peer_id) { return m_con->GetPeerAddress(peer_id); } -bool Server::setLocalPlayerAnimations(RemotePlayer *player, +void Server::setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4], f32 frame_speed) { - if (!player) - return false; - + sanity_check(player); player->setLocalAnimations(animation_frames, frame_speed); - SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed); - return true; + SendLocalPlayerAnimations(player->getPeerId(), animation_frames, frame_speed); } -bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third) +void Server::setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third) { - if (!player) - return false; - + sanity_check(player); player->eye_offset_first = first; player->eye_offset_third = third; - SendEyeOffset(player->peer_id, first, third); - return true; + SendEyeOffset(player->getPeerId(), first, third); } -bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor, +void Server::setSky(RemotePlayer *player, const video::SColor &bgcolor, const std::string &type, const std::vector ¶ms, bool &clouds) { - if (!player) - return false; - + sanity_check(player); player->setSky(bgcolor, type, params, clouds); - SendSetSky(player->peer_id, bgcolor, type, params, clouds); - return true; + SendSetSky(player->getPeerId(), bgcolor, type, params, clouds); } -bool Server::setClouds(RemotePlayer *player, float density, - const video::SColor &color_bright, - const video::SColor &color_ambient, - float height, - float thickness, - const v2f &speed) +void Server::setClouds(RemotePlayer *player, const CloudParams ¶ms) { - if (!player) - return false; - - SendCloudParams(player->peer_id, density, - color_bright, color_ambient, height, - thickness, speed); - return true; + sanity_check(player); + player->setCloudParams(params); + SendCloudParams(player->getPeerId(), params); } bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override, @@ -3232,7 +3146,7 @@ bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override, return false; player->overrideDayNightRatio(do_override, ratio); - SendOverrideDayNightRatio(player->peer_id, do_override, ratio); + SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio); return true; } @@ -3252,12 +3166,13 @@ void Server::spawnParticle(const std::string &playername, v3f pos, if (!m_env) return; - u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0; + session_t peer_id = PEER_ID_INEXISTENT; + u16 proto_ver = 0; if (!playername.empty()) { RemotePlayer *player = m_env->getPlayer(playername.c_str()); if (!player) return; - peer_id = player->peer_id; + peer_id = player->getPeerId(); proto_ver = player->protocol_version; } @@ -3278,12 +3193,13 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime, if (!m_env) return -1; - u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0; + session_t peer_id = PEER_ID_INEXISTENT; + u16 proto_ver = 0; if (!playername.empty()) { RemotePlayer *player = m_env->getPlayer(playername.c_str()); if (!player) return -1; - peer_id = player->peer_id; + peer_id = player->getPeerId(); proto_ver = player->protocol_version; } @@ -3310,12 +3226,12 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id) if (!m_env) throw ServerError("Can't delete particle spawners during initialisation!"); - u16 peer_id = PEER_ID_INEXISTENT; + session_t peer_id = PEER_ID_INEXISTENT; if (!playername.empty()) { RemotePlayer *player = m_env->getPlayer(playername.c_str()); if (!player) return; - peer_id = player->peer_id; + peer_id = player->getPeerId(); } m_env->deleteParticleSpawner(id); @@ -3389,7 +3305,7 @@ IItemDefManager *Server::getItemDefManager() return m_itemdef; } -INodeDefManager *Server::getNodeDefManager() +const NodeDefManager *Server::getNodeDefManager() { return m_nodedef; } @@ -3414,7 +3330,7 @@ IWritableItemDefManager *Server::getWritableItemDefManager() return m_itemdef; } -IWritableNodeDefManager *Server::getWritableNodeDefManager() +NodeDefManager *Server::getWritableNodeDefManager() { return m_nodedef; } @@ -3541,7 +3457,7 @@ void Server::requestShutdown(const std::string &msg, bool reconnect, float delay } } -PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version) +PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version) { /* Try to get an existing player @@ -3549,7 +3465,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version RemotePlayer *player = m_env->getPlayer(name); // If player is already connected, cancel - if (player && player->peer_id != 0) { + if (player && player->getPeerId() != PEER_ID_INEXISTENT) { infostream<<"emergePlayer(): Player already connected"<joinChannel(channel, PEER_ID_SERVER) && + m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE); +} + +bool Server::leaveModChannel(const std::string &channel) +{ + return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER); +} + +bool Server::sendModChannelMessage(const std::string &channel, const std::string &message) +{ + if (!m_modchannel_mgr->canWriteOnChannel(channel)) + return false; + + broadcastModChannelMessage(channel, message, PEER_ID_SERVER); + return true; +} + +ModChannel* Server::getModChannel(const std::string &channel) +{ + return m_modchannel_mgr->getModChannel(channel); +} + +void Server::broadcastModChannelMessage(const std::string &channel, + const std::string &message, session_t from_peer) +{ + const std::vector &peers = m_modchannel_mgr->getChannelPeers(channel); + if (peers.empty()) + return; + + if (message.size() > STRING_MAX_LEN) { + warningstream << "ModChannel message too long, dropping before sending " + << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: " + << channel << ")" << std::endl; + return; + } + + std::string sender; + if (from_peer != PEER_ID_SERVER) { + sender = getPlayerName(from_peer); + } + + NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_MSG, + 2 + channel.size() + 2 + sender.size() + 2 + message.size()); + resp_pkt << channel << sender << message; + for (session_t peer_id : peers) { + // Ignore sender + if (peer_id == from_peer) + continue; + + Send(peer_id, &resp_pkt); + } + + if (from_peer != PEER_ID_SERVER) { + m_script->on_modchannel_message(channel, sender, message); + } +}