X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fserver.cpp;h=921dd14de4e6b9f3d3232cecc2640a8685c2767d;hb=ab04b7fe941003cf33350d7def69e4c1cc751314;hp=35405851fa85260240b44fe41f0de61c4a98de7f;hpb=699d42efc64cb1e317efbdf21dd55fdbef4c108c;p=minetest.git diff --git a/src/server.cpp b/src/server.cpp index 35405851f..921dd14de 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "environment.h" #include "map.h" #include "jthread/jmutexautolock.h" -#include "main.h" #include "constants.h" #include "voxel.h" #include "config.h" @@ -223,7 +222,7 @@ Server::Server( infostream<<"- game: "<setNodeRegistrationStatus(true); // Perform pending node name resolutions - m_nodedef->runNodeResolverCallbacks(); + m_nodedef->runNodeResolveCallbacks(); + + // init the recipe hashes to speed up crafting + m_craftdef->initHashes(this); // Initialize Environment m_env = new ServerEnvironment(servermap, m_script, this, m_path_world); @@ -481,8 +483,16 @@ void Server::step(float dtime) } // Throw if fatal error occurred in thread std::string async_err = m_async_fatal_error.get(); - if(async_err != ""){ - throw ServerError(async_err); + if(async_err != "") { + if (m_simple_singleplayer_mode) { + throw ServerError(async_err); + } + else { + errorstream << "UNRECOVERABLE error occurred. Stopping server. " + << "Please fix the following error:" << std::endl + << async_err << std::endl; + FATAL_ERROR(async_err.c_str()); + } } } @@ -845,7 +855,7 @@ void Server::AsyncRunStep(bool initial_step) } if(unreliable_data.size() > 0) { - SendActiveObjectMessages(client->peer_id, unreliable_data); + SendActiveObjectMessages(client->peer_id, unreliable_data, false); } } m_clients.Unlock(); @@ -1010,10 +1020,11 @@ void Server::Receive() DSTACK(__FUNCTION_NAME); SharedBuffer data; u16 peer_id; - u32 datasize; try { - datasize = m_con.Receive(peer_id,data); - ProcessData(*data, datasize, peer_id); + NetworkPacket pkt; + m_con.Receive(&pkt); + peer_id = pkt.getPeerId(); + ProcessData(&pkt); } catch(con::InvalidIncomingDataException &e) { infostream<<"Server::Receive(): " @@ -1141,13 +1152,14 @@ inline void Server::handleCommand(NetworkPacket* pkt) (this->*opHandle.handler)(pkt); } -void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) +void Server::ProcessData(NetworkPacket *pkt) { DSTACK(__FUNCTION_NAME); // Environment is locked first. JMutexAutoLock envlock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server::ProcessData"); + u32 peer_id = pkt->getPeerId(); try { Address address = getPeerAddress(peer_id); @@ -1171,18 +1183,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) * respond for some time, your server was overloaded or * things like that. */ - infostream << "Server::ProcessData(): Cancelling: peer " + infostream << "Server::ProcessData(): Canceling: peer " << peer_id << " not found" << std::endl; return; } try { - if(datasize < 2) - return; - - NetworkPacket pkt(data, datasize, peer_id); - - ToServerCommand command = (ToServerCommand) pkt.getCommand(); + ToServerCommand command = (ToServerCommand) pkt->getCommand(); // Command must be handled into ToServerCommandHandler if (command >= TOSERVER_NUM_MSG_TYPES) { @@ -1191,7 +1198,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) } if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) { - handleCommand(&pkt); + handleCommand(pkt); return; } @@ -1206,7 +1213,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) /* Handle commands related to client startup */ if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) { - handleCommand(&pkt); + handleCommand(pkt); return; } @@ -1219,7 +1226,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) return; } - handleCommand(&pkt); + handleCommand(pkt); } catch(SendFailedException &e) { errorstream << "Server::ProcessData(): SendFailedException: " @@ -1282,13 +1289,16 @@ Inventory* Server::getInventory(const InventoryLocation &loc) } return NULL; } -void Server::setInventoryModified(const InventoryLocation &loc) +void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend) { switch(loc.type){ case InventoryLocation::UNDEFINED: break; case InventoryLocation::PLAYER: { + if (!playerSend) + return; + Player *player = m_env->getPlayer(loc.name.c_str()); if(!player) return; @@ -1480,7 +1490,7 @@ void Server::SendBreath(u16 peer_id, u16 breath) Send(&pkt); } -void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason, const std::wstring &custom_reason) +void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason) { DSTACK(__FUNCTION_NAME); @@ -1792,7 +1802,11 @@ void Server::SendPlayerHP(u16 peer_id) { DSTACK(__FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); - assert(playersao); + // In some rare case, if the player is disconnected + // while Lua call l_punch, for example, this can be NULL + if (!playersao) + return; + SendHP(peer_id, playersao->getHP()); m_script->player_event(playersao,"health_changed"); @@ -1887,19 +1901,23 @@ void Server::SendPlayerInventoryFormspec(u16 peer_id) u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas) { - NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, 0, peer_id); + NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id); pkt.putRawString(datas.c_str(), datas.size()); Send(&pkt); return pkt.getSize(); } -void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas) +void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable) { NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES, - 0, peer_id); + datas.size(), peer_id); pkt.putRawString(datas.c_str(), datas.size()); - Send(&pkt); + + m_clients.send(pkt.getPeerId(), + reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1, + &pkt, reliable); + } s32 Server::playSound(const SimpleSoundSpec &spec, @@ -2511,13 +2529,13 @@ void Server::RespawnPlayer(u16 peer_id) bool repositioned = m_script->on_respawnplayer(playersao); if(!repositioned){ - v3f pos = findSpawnPos(m_env->getServerMap()); + v3f pos = findSpawnPos(); // setPos will send the new position to client playersao->setPos(pos); } } -void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::wstring &custom_reason) +void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason) { DSTACK(__FUNCTION_NAME); @@ -2672,7 +2690,7 @@ std::wstring Server::getStatusString() std::wostringstream os(std::ios_base::binary); os<getServerMap(); + v3f nodeposf; + if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) { + return nodeposf * BS; + } -#if 0 - nodepos = v2s16(0,0); - groundheight = 20; -#endif + // Default position is static_spawnpoint + // We will return it if we don't found a good place + v3s16 nodepos(nodeposf.X, nodeposf.Y, nodeposf.Z); -#if 1 s16 water_level = map.getWaterLevel(); + bool is_good = false; + // Try to find a good place a few times - for(s32 i=0; i<1000; i++) - { + for(s32 i = 0; i < 1000 && !is_good; i++) { s32 range = 1 + i; // We're going to try to throw the player to this position v2s16 nodepos2d = v2s16( @@ -3199,7 +3218,7 @@ v3f findSpawnPos(ServerMap &map) continue; nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y); - bool is_good = false; + s32 air_count = 0; for (s32 i = 0; i < 10; i++) { v3s16 blockpos = getNodeBlockPos(nodepos); @@ -3214,13 +3233,7 @@ v3f findSpawnPos(ServerMap &map) } nodepos.Y++; } - if(is_good){ - // Found a good place - //infostream<<"Searched through "<getServerMap()); + v3f pos = findSpawnPos(); player->setPosition(pos); // Make sure the player is saved