X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fserver.cpp;h=778a932417f285b24edf3b80fe927068d1abba1e;hb=3a8c7888807e4483bbdb3edd81c9893f3e2f427d;hp=8c76fdc16749f8dc5fd6b334586d479b219ffb46;hpb=7851c4f7a2673477cf80a38842d77efbe5a0a915;p=dragonfireclient.git diff --git a/src/server.cpp b/src/server.cpp index 8c76fdc16..778a93241 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "environment.h" #include "map.h" #include "jthread/jmutexautolock.h" -#include "main.h" #include "constants.h" #include "voxel.h" #include "config.h" @@ -296,31 +295,37 @@ Server::Server( m_script = new GameScripting(this); - std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua"; + std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua"; - if (!m_script->loadScript(scriptpath)) - throw ModError("Failed to load and run " + scriptpath); + if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME)) { + throw ModError("Failed to load and run " + script_path); + } - // Print 'em - infostream<<"Server: Loading mods: "; + // Print mods + infostream << "Server: Loading mods: "; for(std::vector::iterator i = m_mods.begin(); i != m_mods.end(); i++){ const ModSpec &mod = *i; - infostream<::iterator i = m_mods.begin(); - i != m_mods.end(); i++){ + for (std::vector::iterator i = m_mods.begin(); + i != m_mods.end(); i++) { const ModSpec &mod = *i; - std::string scriptpath = mod.path + DIR_DELIM + "init.lua"; - infostream<<" ["<loadMod(scriptpath, mod.name); - if(!success){ - errorstream<<"Server: Failed to load and run " - <loadMod(script_path, mod.name)) { + errorstream << "Server: Failed to load and run " + << script_path << std::endl; + throw ModError("Failed to load and run " + script_path); } } @@ -333,7 +338,10 @@ Server::Server( m_nodedef->setNodeRegistrationStatus(true); // Perform pending node name resolutions - m_nodedef->runNodeResolverCallbacks(); + m_nodedef->runNodeResolveCallbacks(); + + // init the recipe hashes to speed up crafting + m_craftdef->initHashes(this); // Initialize Environment m_env = new ServerEnvironment(servermap, m_script, this, m_path_world); @@ -1018,10 +1026,11 @@ void Server::Receive() DSTACK(__FUNCTION_NAME); SharedBuffer data; u16 peer_id; - u32 datasize; try { - datasize = m_con.Receive(peer_id,data); - ProcessData(*data, datasize, peer_id); + NetworkPacket pkt; + m_con.Receive(&pkt); + peer_id = pkt.getPeerId(); + ProcessData(&pkt); } catch(con::InvalidIncomingDataException &e) { infostream<<"Server::Receive(): " @@ -1149,13 +1158,14 @@ inline void Server::handleCommand(NetworkPacket* pkt) (this->*opHandle.handler)(pkt); } -void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) +void Server::ProcessData(NetworkPacket *pkt) { DSTACK(__FUNCTION_NAME); // Environment is locked first. JMutexAutoLock envlock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server::ProcessData"); + u32 peer_id = pkt->getPeerId(); try { Address address = getPeerAddress(peer_id); @@ -1179,18 +1189,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) * respond for some time, your server was overloaded or * things like that. */ - infostream << "Server::ProcessData(): Cancelling: peer " + infostream << "Server::ProcessData(): Canceling: peer " << peer_id << " not found" << std::endl; return; } try { - if(datasize < 2) - return; - - NetworkPacket pkt(data, datasize, peer_id); - - ToServerCommand command = (ToServerCommand) pkt.getCommand(); + ToServerCommand command = (ToServerCommand) pkt->getCommand(); // Command must be handled into ToServerCommandHandler if (command >= TOSERVER_NUM_MSG_TYPES) { @@ -1199,7 +1204,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) } if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) { - handleCommand(&pkt); + handleCommand(pkt); return; } @@ -1214,7 +1219,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) /* Handle commands related to client startup */ if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) { - handleCommand(&pkt); + handleCommand(pkt); return; } @@ -1227,12 +1232,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) return; } - handleCommand(&pkt); - } - catch(SendFailedException &e) { + handleCommand(pkt); + } catch (SendFailedException &e) { errorstream << "Server::ProcessData(): SendFailedException: " << "what=" << e.what() << std::endl; + } catch (PacketError &e) { + actionstream << "Server::ProcessData(): PacketError: " + << "what=" << e.what() + << std::endl; } } @@ -1491,7 +1499,7 @@ void Server::SendBreath(u16 peer_id, u16 breath) Send(&pkt); } -void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason, const std::wstring &custom_reason) +void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason) { DSTACK(__FUNCTION_NAME); @@ -1803,7 +1811,11 @@ void Server::SendPlayerHP(u16 peer_id) { DSTACK(__FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); - assert(playersao); + // In some rare case, if the player is disconnected + // while Lua call l_punch, for example, this can be NULL + if (!playersao) + return; + SendHP(peer_id, playersao->getHP()); m_script->player_event(playersao,"health_changed"); @@ -1898,7 +1910,7 @@ void Server::SendPlayerInventoryFormspec(u16 peer_id) u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas) { - NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, 0, peer_id); + NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id); pkt.putRawString(datas.c_str(), datas.size()); Send(&pkt); return pkt.getSize(); @@ -1907,12 +1919,12 @@ u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas) void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable) { NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES, - 0, peer_id); + datas.size(), peer_id); pkt.putRawString(datas.c_str(), datas.size()); m_clients.send(pkt.getPeerId(), - clientCommandFactoryTable[pkt.getCommand()].channel, + reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1, &pkt, reliable); } @@ -2526,13 +2538,20 @@ void Server::RespawnPlayer(u16 peer_id) bool repositioned = m_script->on_respawnplayer(playersao); if(!repositioned){ - v3f pos = findSpawnPos(m_env->getServerMap()); + v3f pos = findSpawnPos(); // setPos will send the new position to client playersao->setPos(pos); } } +void Server::DenySudoAccess(u16 peer_id) +{ + DSTACK(__FUNCTION_NAME); -void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::wstring &custom_reason) + NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id); + Send(&pkt); +} + +void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason) { DSTACK(__FUNCTION_NAME); @@ -2552,6 +2571,37 @@ void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason) m_con.DisconnectPeer(peer_id); } +void Server::acceptAuth(u16 peer_id, bool forSudoMode) +{ + DSTACK(__FUNCTION_NAME); + + if (!forSudoMode) { + RemoteClient* client = getClient(peer_id, CS_Invalid); + + NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id); + + // Right now, the auth mechs don't change between login and sudo mode. + u32 sudo_auth_mechs = client->allowed_auth_mechs; + client->allowed_sudo_mechs = sudo_auth_mechs; + + resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed() + << g_settings->getFloat("dedicated_server_step") + << sudo_auth_mechs; + + Send(&resp_pkt); + m_clients.event(peer_id, CSE_AuthAccept); + } else { + NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id); + + // We only support SRP right now + u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP; + + resp_pkt << sudo_auth_mechs; + Send(&resp_pkt); + m_clients.event(peer_id, CSE_SudoSuccess); + } +} + void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) { DSTACK(__FUNCTION_NAME); @@ -2687,7 +2737,7 @@ std::wstring Server::getStatusString() std::wostringstream os(std::ios_base::binary); os<getServerMap(); + v3f nodeposf; + if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) { + return nodeposf * BS; + } -#if 0 - nodepos = v2s16(0,0); - groundheight = 20; -#endif + // Default position is static_spawnpoint + // We will return it if we don't found a good place + v3s16 nodepos(nodeposf.X, nodeposf.Y, nodeposf.Z); -#if 1 s16 water_level = map.getWaterLevel(); + bool is_good = false; + // Try to find a good place a few times - for(s32 i=0; i<1000; i++) - { + for(s32 i = 0; i < 1000 && !is_good; i++) { s32 range = 1 + i; // We're going to try to throw the player to this position v2s16 nodepos2d = v2s16( @@ -3214,7 +3265,7 @@ v3f findSpawnPos(ServerMap &map) continue; nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y); - bool is_good = false; + s32 air_count = 0; for (s32 i = 0; i < 10; i++) { v3s16 blockpos = getNodeBlockPos(nodepos); @@ -3229,13 +3280,7 @@ v3f findSpawnPos(ServerMap &map) } nodepos.Y++; } - if(is_good){ - // Found a good place - //infostream<<"Searched through "<getServerMap()); + v3f pos = findSpawnPos(); player->setPosition(pos); // Make sure the player is saved