X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fscript%2Flua_api%2Fl_object.cpp;h=52190d60e47923cc9b1bad827eddb88387ae1f03;hb=54f1267c2c87daea769966c694777a2e5977f870;hp=2bd5299dc2e7fd49e51c8abfbe3b503219bba55d;hpb=3936a5e3f71d46e61f819b8f6c85dd47a440f21e;p=dragonfireclient.git diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 2bd5299dc..52190d60e 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -31,10 +31,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "hud.h" #include "scripting_game.h" -#define GET_ENV_PTR ServerEnvironment* env = \ - dynamic_cast(getEnv(L)); \ - if (env == NULL) return 0 - struct EnumString es_HudElementType[] = { {HUD_ELEM_IMAGE, "image"}, @@ -132,7 +128,6 @@ int ObjectRef::gc_object(lua_State *L) { // remove(self) int ObjectRef::l_remove(lua_State *L) { - NO_MAP_LOCK_REQUIRED; GET_ENV_PTR; ObjectRef *ref = checkobject(L, 1); @@ -409,6 +404,7 @@ int ObjectRef::l_get_armor_groups(lua_State *L) // physics_override_gravity, sneak, sneak_glitch) int ObjectRef::l_set_physics_override(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO *co = (PlayerSAO *) getobject(ref); if (co == NULL) return 0; @@ -441,6 +437,7 @@ int ObjectRef::l_set_physics_override(lua_State *L) // get_physics_override(self) int ObjectRef::l_get_physics_override(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO *co = (PlayerSAO *)getobject(ref); if (co == NULL) @@ -509,7 +506,7 @@ int ObjectRef::l_get_animation(lua_State *L) // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed) int ObjectRef::l_set_local_animation(lua_State *L) { - //NO_MAP_LOCK_REQUIRED; + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -534,7 +531,7 @@ int ObjectRef::l_set_local_animation(lua_State *L) // get_local_animation(self) int ObjectRef::l_get_local_animation(lua_State *L) { - //NO_MAP_LOCK_REQUIRED + NO_MAP_LOCK_REQUIRED ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -555,7 +552,7 @@ int ObjectRef::l_get_local_animation(lua_State *L) // set_eye_offset(self, v3f first pv, v3f third pv) int ObjectRef::l_set_eye_offset(lua_State *L) { - //NO_MAP_LOCK_REQUIRED; + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -585,7 +582,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L) // get_eye_offset(self) int ObjectRef::l_get_eye_offset(lua_State *L) { - //NO_MAP_LOCK_REQUIRED; + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -642,7 +639,6 @@ int ObjectRef::l_get_bone_position(lua_State *L) // set_attach(self, parent, bone, position, rotation) int ObjectRef::l_set_attach(lua_State *L) { - NO_MAP_LOCK_REQUIRED; GET_ENV_PTR; ObjectRef *ref = checkobject(L, 1); @@ -681,7 +677,6 @@ int ObjectRef::l_set_attach(lua_State *L) // get_attach(self) int ObjectRef::l_get_attach(lua_State *L) { - NO_MAP_LOCK_REQUIRED; GET_ENV_PTR; ObjectRef *ref = checkobject(L, 1); @@ -709,7 +704,6 @@ int ObjectRef::l_get_attach(lua_State *L) // set_detach(self) int ObjectRef::l_set_detach(lua_State *L) { - NO_MAP_LOCK_REQUIRED; GET_ENV_PTR; ObjectRef *ref = checkobject(L, 1); @@ -1137,6 +1131,7 @@ int ObjectRef::l_get_player_control_bits(lua_State *L) // hud_add(self, form) int ObjectRef::l_hud_add(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1199,6 +1194,7 @@ int ObjectRef::l_hud_add(lua_State *L) // hud_remove(self, id) int ObjectRef::l_hud_remove(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1218,6 +1214,7 @@ int ObjectRef::l_hud_remove(lua_State *L) // hud_change(self, id, stat, data) int ObjectRef::l_hud_change(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1294,6 +1291,7 @@ int ObjectRef::l_hud_change(lua_State *L) // hud_get(self, id) int ObjectRef::l_hud_get(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1344,6 +1342,7 @@ int ObjectRef::l_hud_get(lua_State *L) // hud_set_flags(self, flags) int ObjectRef::l_hud_set_flags(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1369,6 +1368,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L) int ObjectRef::l_hud_get_flags(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1394,6 +1394,7 @@ int ObjectRef::l_hud_get_flags(lua_State *L) // hud_set_hotbar_itemcount(self, hotbar_itemcount) int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1411,6 +1412,7 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L) // hud_get_hotbar_itemcount(self) int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1425,6 +1427,7 @@ int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L) // hud_set_hotbar_image(self, name) int ObjectRef::l_hud_set_hotbar_image(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1439,6 +1442,7 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L) // hud_get_hotbar_image(self) int ObjectRef::l_hud_get_hotbar_image(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1452,6 +1456,7 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L) // hud_set_hotbar_selected_image(self, name) int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1466,6 +1471,7 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L) // hud_get_hotbar_selected_image(self) int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1479,6 +1485,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L) // set_sky(self, bgcolor, type, list) int ObjectRef::l_set_sky(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1517,6 +1524,7 @@ int ObjectRef::l_set_sky(lua_State *L) // get_sky(self) int ObjectRef::l_get_sky(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1544,6 +1552,7 @@ int ObjectRef::l_get_sky(lua_State *L) // override_day_night_ratio(self, brightness=0...1) int ObjectRef::l_override_day_night_ratio(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) @@ -1566,6 +1575,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L) // get_day_night_ratio(self) int ObjectRef::l_get_day_night_ratio(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL)