X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fscript%2Flua_api%2Fl_noise.cpp;h=e3e76191f841adefef4693f7695a751a80fec007;hb=b4106ca58f723a64bcaec619b7f5c686f5e4abb2;hp=43dd320235f52b0947599c05dc3b5ca7137930cf;hpb=54f1267c2c87daea769966c694777a2e5977f870;p=dragonfireclient.git diff --git a/src/script/lua_api/l_noise.cpp b/src/script/lua_api/l_noise.cpp index 43dd32023..e3e76191f 100644 --- a/src/script/lua_api/l_noise.cpp +++ b/src/script/lua_api/l_noise.cpp @@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common/c_converter.h" #include "common/c_content.h" #include "log.h" +#include "porting.h" +#include "util/numeric.h" /////////////////////////////////////// /* @@ -133,7 +135,7 @@ void LuaPerlinNoise::Register(lua_State *L) const char LuaPerlinNoise::className[] = "PerlinNoise"; -const luaL_reg LuaPerlinNoise::methods[] = { +const luaL_Reg LuaPerlinNoise::methods[] = { luamethod(LuaPerlinNoise, get2d), luamethod(LuaPerlinNoise, get3d), {0,0} @@ -144,7 +146,7 @@ const luaL_reg LuaPerlinNoise::methods[] = { LuaPerlinNoiseMap */ -LuaPerlinNoiseMap::LuaPerlinNoiseMap(NoiseParams *params, int seed, v3s16 size) +LuaPerlinNoiseMap::LuaPerlinNoiseMap(NoiseParams *params, s32 seed, v3s16 size) { m_is3d = size.Z > 1; np = *params; @@ -391,7 +393,7 @@ void LuaPerlinNoiseMap::Register(lua_State *L) const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap"; -const luaL_reg LuaPerlinNoiseMap::methods[] = { +const luaL_Reg LuaPerlinNoiseMap::methods[] = { luamethod(LuaPerlinNoiseMap, get2dMap), luamethod(LuaPerlinNoiseMap, get2dMap_flat), luamethod(LuaPerlinNoiseMap, calc2dMap), @@ -440,7 +442,7 @@ int LuaPseudoRandom::create_object(lua_State *L) { NO_MAP_LOCK_REQUIRED; - int seed = luaL_checknumber(L, 1); + u64 seed = luaL_checknumber(L, 1); LuaPseudoRandom *o = new LuaPseudoRandom(seed); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); @@ -496,7 +498,7 @@ void LuaPseudoRandom::Register(lua_State *L) const char LuaPseudoRandom::className[] = "PseudoRandom"; -const luaL_reg LuaPseudoRandom::methods[] = { +const luaL_Reg LuaPseudoRandom::methods[] = { luamethod(LuaPseudoRandom, next), {0,0} }; @@ -537,8 +539,8 @@ int LuaPcgRandom::create_object(lua_State *L) { NO_MAP_LOCK_REQUIRED; - lua_Integer seed = luaL_checknumber(L, 1); - LuaPcgRandom *o = lua_isnumber(L, 2) ? + u64 seed = luaL_checknumber(L, 1); + LuaPcgRandom *o = lua_isnumber(L, 2) ? new LuaPcgRandom(seed, lua_tointeger(L, 2)) : new LuaPcgRandom(seed); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; @@ -595,8 +597,121 @@ void LuaPcgRandom::Register(lua_State *L) const char LuaPcgRandom::className[] = "PcgRandom"; -const luaL_reg LuaPcgRandom::methods[] = { +const luaL_Reg LuaPcgRandom::methods[] = { luamethod(LuaPcgRandom, next), luamethod(LuaPcgRandom, rand_normal_dist), {0,0} }; + +/////////////////////////////////////// +/* + LuaSecureRandom +*/ + +bool LuaSecureRandom::fillRandBuf() +{ + return porting::secure_rand_fill_buf(m_rand_buf, RAND_BUF_SIZE); +} + +int LuaSecureRandom::l_next_bytes(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + + LuaSecureRandom *o = checkobject(L, 1); + u32 count = lua_isnumber(L, 2) ? lua_tointeger(L, 2) : 1; + + // Limit count + count = MYMIN(RAND_BUF_SIZE, count); + + // Find out whether we can pass directly from our array, or have to do some gluing + size_t count_remaining = RAND_BUF_SIZE - o->m_rand_idx; + if (count_remaining >= count) { + lua_pushlstring(L, o->m_rand_buf + o->m_rand_idx, count); + o->m_rand_idx += count; + } else { + char output_buf[RAND_BUF_SIZE]; + + // Copy over with what we have left from our current buffer + memcpy(output_buf, o->m_rand_buf + o->m_rand_idx, count_remaining); + + // Refill buffer and copy over the remainder of what was requested + o->fillRandBuf(); + memcpy(output_buf + count_remaining, o->m_rand_buf, count - count_remaining); + + // Update index + o->m_rand_idx = count - count_remaining; + + lua_pushlstring(L, output_buf, count); + } + + return 1; +} + + +int LuaSecureRandom::create_object(lua_State *L) +{ + LuaSecureRandom *o = new LuaSecureRandom(); + + // Fail and return nil if we can't securely fill the buffer + if (!o->fillRandBuf()) { + delete o; + return 0; + } + + *(void **)(lua_newuserdata(L, sizeof(void *))) = o; + luaL_getmetatable(L, className); + lua_setmetatable(L, -2); + return 1; +} + + +int LuaSecureRandom::gc_object(lua_State *L) +{ + LuaSecureRandom *o = *(LuaSecureRandom **)(lua_touserdata(L, 1)); + delete o; + return 0; +} + + +LuaSecureRandom *LuaSecureRandom::checkobject(lua_State *L, int narg) +{ + luaL_checktype(L, narg, LUA_TUSERDATA); + void *ud = luaL_checkudata(L, narg, className); + if (!ud) + luaL_typerror(L, narg, className); + return *(LuaSecureRandom **)ud; +} + + +void LuaSecureRandom::Register(lua_State *L) +{ + lua_newtable(L); + int methodtable = lua_gettop(L); + luaL_newmetatable(L, className); + int metatable = lua_gettop(L); + + lua_pushliteral(L, "__metatable"); + lua_pushvalue(L, methodtable); + lua_settable(L, metatable); + + lua_pushliteral(L, "__index"); + lua_pushvalue(L, methodtable); + lua_settable(L, metatable); + + lua_pushliteral(L, "__gc"); + lua_pushcfunction(L, gc_object); + lua_settable(L, metatable); + + lua_pop(L, 1); + + luaL_openlib(L, 0, methods, 0); + lua_pop(L, 1); + + lua_register(L, className, create_object); +} + +const char LuaSecureRandom::className[] = "SecureRandom"; +const luaL_Reg LuaSecureRandom::methods[] = { + luamethod(LuaSecureRandom, next_bytes), + {0,0} +};