X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fscript%2Flua_api%2Fl_item.cpp;h=9220259ff1d6bd59394a9daab87b4755d54115cd;hb=21df26984da91143c15587f5a03c98d68c3adc4e;hp=2ea2bd4f69cd21dea0a747f267c22a10a0548b3b;hpb=b09fc5de5cdb021f43ad32b7e3f50dc75c0bc622;p=dragonfireclient.git diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp index 2ea2bd4f6..9220259ff 100644 --- a/src/script/lua_api/l_item.cpp +++ b/src/script/lua_api/l_item.cpp @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_internal.h" #include "common/c_converter.h" #include "common/c_content.h" +#include "common/c_packer.h" #include "itemdef.h" #include "nodedef.h" #include "server.h" @@ -446,6 +447,7 @@ int LuaItemStack::create_object(lua_State *L) lua_setmetatable(L, -2); return 1; } + // Not callable from Lua int LuaItemStack::create(lua_State *L, const ItemStack &item) { @@ -462,6 +464,20 @@ LuaItemStack *LuaItemStack::checkobject(lua_State *L, int narg) return *(LuaItemStack **)luaL_checkudata(L, narg, className); } +void *LuaItemStack::packIn(lua_State *L, int idx) +{ + LuaItemStack *o = checkobject(L, idx); + return new ItemStack(o->getItem()); +} + +void LuaItemStack::packOut(lua_State *L, void *ptr) +{ + ItemStack *stack = reinterpret_cast(ptr); + if (L) + create(L, *stack); + delete stack; +} + void LuaItemStack::Register(lua_State *L) { lua_newtable(L); @@ -493,6 +509,8 @@ void LuaItemStack::Register(lua_State *L) // Can be created from Lua (ItemStack(itemstack or itemstring or table or nil)) lua_register(L, className, create_object); + + script_register_packer(L, className, packIn, packOut); } const char LuaItemStack::className[] = "ItemStack"; @@ -638,8 +656,8 @@ int ModApiItemMod::l_get_content_id(lua_State *L) NO_MAP_LOCK_REQUIRED; std::string name = luaL_checkstring(L, 1); - const IItemDefManager *idef = getGameDef(L)->getItemDefManager(); - const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager(); + const IItemDefManager *idef = getGameDef(L)->idef(); + const NodeDefManager *ndef = getGameDef(L)->ndef(); // If this is called at mod load time, NodeDefManager isn't aware of // aliases yet, so we need to handle them manually @@ -664,7 +682,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L) NO_MAP_LOCK_REQUIRED; content_t c = luaL_checkint(L, 1); - const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager(); + const NodeDefManager *ndef = getGameDef(L)->ndef(); const char *name = ndef->get(c).name.c_str(); lua_pushstring(L, name); @@ -679,3 +697,10 @@ void ModApiItemMod::Initialize(lua_State *L, int top) API_FCT(get_content_id); API_FCT(get_name_from_content_id); } + +void ModApiItemMod::InitializeAsync(lua_State *L, int top) +{ + // all read-only functions + API_FCT(get_content_id); + API_FCT(get_name_from_content_id); +}