X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fscript%2Flua_api%2Fl_env.cpp;h=b8b6bc5bae7658eb7dadc8f05f198a66f5290e74;hb=ff73c7a5da6ab8ac0bb678ebf25b83e805397029;hp=1fa7845b596a226cbff0df26e739c8483b027386;hpb=57e5aa662851485902575c3c747437e365bf72c8;p=dragonfireclient.git diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 1fa7845b5..b8b6bc5ba 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_vmanip.h" #include "common/c_converter.h" #include "common/c_content.h" -#include "serverscripting.h" +#include "scripting_server.h" #include "environment.h" #include "server.h" #include "nodedef.h" @@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "treegen.h" #include "emerge.h" #include "pathfinder.h" +#include "face_position_cache.h" struct EnumString ModApiEnvMod::es_ClearObjectsMode[] = { @@ -534,7 +535,7 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L) ScriptApiBase *script = getScriptApiBase(L); lua_createtable(L, ids.size(), 0); std::vector::const_iterator iter = ids.begin(); - for(u32 i = 0; iter != ids.end(); iter++) { + for(u32 i = 0; iter != ids.end(); ++iter) { ServerActiveObject *obj = env->getActiveObject(*iter); // Insert object reference into table script->objectrefGetOrCreate(L, obj); @@ -599,7 +600,7 @@ int ModApiEnvMod::l_get_gametime(lua_State *L) } -// find_node_near(pos, radius, nodenames) -> pos or nil +// find_node_near(pos, radius, nodenames, search_center) -> pos or nil // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" int ModApiEnvMod::l_find_node_near(lua_State *L) { @@ -612,27 +613,27 @@ int ModApiEnvMod::l_find_node_near(lua_State *L) v3s16 pos = read_v3s16(L, 1); int radius = luaL_checkinteger(L, 2); std::set filter; - if(lua_istable(L, 3)){ - int table = 3; + if (lua_istable(L, 3)) { lua_pushnil(L); - while(lua_next(L, table) != 0){ + while (lua_next(L, 3) != 0) { // key at index -2 and value at index -1 luaL_checktype(L, -1, LUA_TSTRING); ndef->getIds(lua_tostring(L, -1), filter); // removes value, keeps key for next iteration lua_pop(L, 1); } - } else if(lua_isstring(L, 3)){ + } else if (lua_isstring(L, 3)) { ndef->getIds(lua_tostring(L, 3), filter); } - for (int d=1; d<=radius; d++){ + int start_radius = (lua_toboolean(L, 4)) ? 0 : 1; + for (int d = start_radius; d <= radius; d++) { std::vector list = FacePositionCache::getFacePositions(d); for (std::vector::iterator i = list.begin(); - i != list.end(); ++i){ + i != list.end(); ++i) { v3s16 p = pos + (*i); content_t c = env->getMap().getNodeNoEx(p).getContent(); - if (filter.count(c) != 0){ + if (filter.count(c) != 0) { push_v3s16(L, p); return 1; } @@ -985,8 +986,7 @@ int ModApiEnvMod::l_find_path(lua_State *L) lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; - for (std::vector::iterator i = path.begin(); i != path.end();i++) - { + for (std::vector::iterator i = path.begin(); i != path.end(); ++i) { lua_pushnumber(L,index); push_v3s16(L, *i); lua_settable(L, top);