X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fscript%2Flua_api%2Fl_client.cpp;h=0b957a6e23a31172bff4cbcfa14eaaedabbf84a9;hb=bdac12761cd92960c3df83c932aa610f2322215f;hp=2d906985f7c5d81e51e7dbd8a7cfa61c23f96e15;hpb=4ee6be856d435dff010244c910d5dafe2bfbeb1e;p=dragonfireclient.git diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index 2d906985f..0b957a6e2 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "l_client.h" +#include "clientenvironment.h" #include "common/c_content.h" #include "common/c_converter.h" #include "cpp_api/s_base.h" @@ -27,9 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_item.h" #include "lua_api/l_nodemeta.h" #include "mainmenumanager.h" -#include "util/string.h" -#include "clientenvironment.h" #include "map.h" +#include "util/string.h" +#include "nodedef.h" extern MainGameCallback *g_gamecallback; @@ -63,6 +64,15 @@ int ModApiClient::l_set_last_run_mod(lua_State *L) return 1; } +// print(text) +int ModApiClient::l_print(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + std::string text = luaL_checkstring(L, 1); + rawstream << text << std::endl; + return 0; +} + // display_chat_message(message) int ModApiClient::l_display_chat_message(lua_State *L) { @@ -83,7 +93,7 @@ int ModApiClient::l_get_player_names(lua_State *L) int newTable = lua_gettop(L); int index = 1; std::list::const_iterator iter; - for (iter = plist.begin(); iter != plist.end(); iter++) { + for (iter = plist.begin(); iter != plist.end(); ++iter) { lua_pushstring(L, (*iter).c_str()); lua_rawseti(L, newTable, index); index++; @@ -200,25 +210,28 @@ int ModApiClient::l_sound_play(lua_State *L) SimpleSoundSpec spec; read_soundspec(L, 1, spec); - float gain = 1.0 ; + float gain = 1.0f; + float pitch = 1.0f; bool looped = false; s32 handle; if (lua_istable(L, 2)) { getfloatfield(L, 2, "gain", gain); + getfloatfield(L, 2, "pitch", pitch); getboolfield(L, 2, "loop", looped); lua_getfield(L, 2, "pos"); if (!lua_isnil(L, -1)) { v3f pos = read_v3f(L, -1) * BS; lua_pop(L, 1); - handle = sound->playSoundAt(spec.name, looped, gain * spec.gain, pos); + handle = sound->playSoundAt( + spec.name, looped, gain * spec.gain, pos, pitch); lua_pushinteger(L, handle); return 1; } } - handle = sound->playSound(spec.name, looped, gain * spec.gain); + handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch); lua_pushinteger(L, handle); return 1; @@ -233,9 +246,96 @@ int ModApiClient::l_sound_stop(lua_State *L) return 0; } +// get_server_info() +int ModApiClient::l_get_server_info(lua_State *L) +{ + Client *client = getClient(L); + Address serverAddress = client->getServerAddress(); + lua_newtable(L); + lua_pushstring(L, client->getAddressName().c_str()); + lua_setfield(L, -2, "address"); + lua_pushstring(L, serverAddress.serializeString().c_str()); + lua_setfield(L, -2, "ip"); + lua_pushinteger(L, serverAddress.getPort()); + lua_setfield(L, -2, "port"); + lua_pushinteger(L, client->getProtoVersion()); + lua_setfield(L, -2, "protocol_version"); + return 1; +} + +// get_item_def(itemstring) +int ModApiClient::l_get_item_def(lua_State *L) +{ + IGameDef *gdef = getGameDef(L); + assert(gdef); + + IItemDefManager *idef = gdef->idef(); + assert(idef); + + if (!lua_isstring(L, 1)) + return 0; + + const std::string &name(lua_tostring(L, 1)); + if (!idef->isKnown(name)) + return 0; + const ItemDefinition &def = idef->get(name); + + push_item_definition_full(L, def); + + return 1; +} + +// get_node_def(nodename) +int ModApiClient::l_get_node_def(lua_State *L) +{ + IGameDef *gdef = getGameDef(L); + assert(gdef); + + INodeDefManager *ndef = gdef->ndef(); + assert(ndef); + + if (!lua_isstring(L, 1)) + return 0; + + const std::string &name = lua_tostring(L, 1); + const ContentFeatures &cf = ndef->get(ndef->getId(name)); + if (cf.name != name) // Unknown node. | name = , cf.name = ignore + return 0; + + push_content_features(L, cf); + + return 1; +} + +int ModApiClient::l_take_screenshot(lua_State *L) +{ + Client *client = getClient(L); + client->makeScreenshot(); + return 0; +} + +int ModApiClient::l_get_privilege_list(lua_State *L) +{ + const Client *client = getClient(L); + lua_newtable(L); + for (const std::string &priv : client->getPrivilegeList()) { + lua_pushboolean(L, true); + lua_setfield(L, -2, priv.c_str()); + } + return 1; +} + +// get_builtin_path() +int ModApiClient::l_get_builtin_path(lua_State *L) +{ + lua_pushstring(L, BUILTIN_MOD_NAME ":"); + return 1; +} + void ModApiClient::Initialize(lua_State *L, int top) { API_FCT(get_current_modname); + API_FCT(print); API_FCT(display_chat_message); API_FCT(get_player_names); API_FCT(set_last_run_mod); @@ -250,4 +350,10 @@ void ModApiClient::Initialize(lua_State *L, int top) API_FCT(get_meta); API_FCT(sound_play); API_FCT(sound_stop); + API_FCT(get_server_info); + API_FCT(get_item_def); + API_FCT(get_node_def); + API_FCT(take_screenshot); + API_FCT(get_privilege_list); + API_FCT(get_builtin_path); }